#include "gpu/vulkan/init/vulkan_factory.h"
#include "build/build_config.h"
#include "arkweb/build/features/features.h"
#include <memory>
#include <ostream>
#if BUILDFLAG(IS_ANDROID)
#include "gpu/vulkan/android/vulkan_implementation_android.h"
#endif
#if BUILDFLAG(IS_WIN)
#include "gpu/vulkan/win32/vulkan_implementation_win32.h"
#endif
#if BUILDFLAG(IS_OZONE)
#include "ui/ozone/public/ozone_platform.h"
#include "ui/ozone/public/surface_factory_ozone.h"
#endif
#if BUILDFLAG(IS_APPLE)
#include "gpu/vulkan/mac/vulkan_implementation_mac.h"
#endif
#if BUILDFLAG(ARKWEB_VULKAN)
#include "gpu/vulkan/ohos/vulkan_implementation_ohos.h"
#endif
namespace gpu {
std::unique_ptr<VulkanImplementation> CreateVulkanImplementation(
bool use_swiftshader,
bool allow_protected_memory) {
#if BUILDFLAG(ARKWEB_VULKAN)
return std::make_unique<gpu::VulkanImplementationOhos>();
#else
#if BUILDFLAG(IS_OZONE)
return ui::OzonePlatform::GetInstance()
->GetSurfaceFactoryOzone()
->CreateVulkanImplementation(use_swiftshader, allow_protected_memory);
#else
#if !BUILDFLAG(IS_WIN)
DCHECK(!use_swiftshader)
<< "Vulkan Swiftshader is not supported on this platform.";
#endif
DCHECK(!allow_protected_memory)
<< "Protected memory is not supported on this platform.";
#if BUILDFLAG(IS_ANDROID)
return std::make_unique<VulkanImplementationAndroid>();
#elif BUILDFLAG(IS_WIN)
return std::make_unique<VulkanImplementationWin32>(use_swiftshader);
#elif BUILDFLAG(IS_APPLE)
return std::make_unique<VulkanImplementationMac>(use_swiftshader);
#else
NOTREACHED();
#endif
#endif
#endif
}
}