#ifndef MEDIA_AUDIO_AUDIO_SYSTEM_HELPER_H_
#define MEDIA_AUDIO_AUDIO_SYSTEM_HELPER_H_
#include <optional>
#include "base/memory/raw_ptr.h"
#include "media/audio/audio_system.h"
#include "media/base/media_export.h"
namespace media {
class AudioManager;
class MEDIA_EXPORT AudioSystemHelper {
public:
AudioSystemHelper(AudioManager* audio_manager);
AudioSystemHelper(const AudioSystemHelper&) = delete;
AudioSystemHelper& operator=(const AudioSystemHelper&) = delete;
~AudioSystemHelper();
void GetInputStreamParameters(
const std::string& device_id,
AudioSystem::OnAudioParamsCallback on_params_cb);
void GetOutputStreamParameters(
const std::string& device_id,
AudioSystem::OnAudioParamsCallback on_params_cb);
void HasInputDevices(AudioSystem::OnBoolCallback on_has_devices_cb);
void HasOutputDevices(AudioSystem::OnBoolCallback on_has_devices_cb);
void GetDeviceDescriptions(
bool for_input,
AudioSystem::OnDeviceDescriptionsCallback on_descriptions_cp);
void GetAssociatedOutputDeviceID(
const std::string& input_device_id,
AudioSystem::OnDeviceIdCallback on_device_id_cb);
void GetInputDeviceInfo(
const std::string& input_device_id,
AudioSystem::OnInputDeviceInfoCallback on_input_device_info_cb);
private:
std::optional<AudioParameters> ComputeInputParameters(
const std::string& device_id);
std::optional<AudioParameters> ComputeOutputParameters(
const std::string& device_id);
const raw_ptr<AudioManager, DanglingUntriaged> audio_manager_;
};
}
#endif