#ifndef MEDIA_AUDIO_PULSE_PULSE_LOOPBACK_H_
#define MEDIA_AUDIO_PULSE_PULSE_LOOPBACK_H_
#include <pulse/pulseaudio.h>
#include "base/sequence_checker.h"
#include "media/audio/agc_audio_stream.h"
#include "media/audio/audio_io.h"
#include "media/audio/audio_manager.h"
#include "media/base/audio_parameters.h"
namespace media {
class PulseAudioInputStream;
class PulseLoopbackManager;
class PulseLoopbackAudioStream : public AgcAudioStream<AudioInputStream> {
public:
using ReleaseStreamCallback = base::OnceCallback<void(AudioInputStream*)>;
PulseLoopbackAudioStream(ReleaseStreamCallback release_stream_callback,
const std::string& source_name,
const AudioParameters& params,
pa_threaded_mainloop* mainloop,
pa_context* context,
AudioManager::LogCallback log_callback,
bool mute_system_audio);
PulseLoopbackAudioStream(const PulseLoopbackAudioStream&) = delete;
PulseLoopbackAudioStream(const PulseLoopbackAudioStream&&) = delete;
PulseLoopbackAudioStream& operator=(const PulseLoopbackAudioStream&) = delete;
PulseLoopbackAudioStream& operator=(const PulseLoopbackAudioStream&&) =
delete;
~PulseLoopbackAudioStream() override;
AudioInputStream::OpenOutcome Open() override;
void Start(AudioInputCallback* callback) override;
void Stop() override;
void Close() override;
double GetMaxVolume() override;
void SetVolume(double volume) override;
double GetVolume() override;
bool IsMuted() override;
void SetOutputDeviceForAec(const std::string& output_device_id) override;
void ChangeStreamSource(const std::string& source_name);
private:
void CloseWrappedStream();
ReleaseStreamCallback release_stream_callback_;
const AudioParameters params_;
const raw_ptr<pa_threaded_mainloop> mainloop_;
const raw_ptr<pa_context> context_;
AudioManager::LogCallback log_callback_;
const bool mute_system_audio_;
raw_ptr<AudioInputCallback> sink_;
raw_ptr<PulseAudioInputStream> stream_;
bool stream_opened_{};
SEQUENCE_CHECKER(sequence_checker_);
};
}
#endif