// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Implementation of AudioInputStream for Windows using Windows Core Audio
// WASAPI for low latency capturing.
//
// Overview of operation:
//
// - An object of WASAPIAudioInputStream is created by the AudioManager
// factory.
// - Next some thread will call Open(), at that point the underlying
// Core Audio APIs are utilized to create two WASAPI interfaces called
// IAudioClient and IAudioCaptureClient.
// - Then some thread will call Start(sink).
// A thread called "wasapi_capture_thread" is started and this thread listens
// on an event signal which is set periodically by the audio engine for
// each recorded data packet. As a result, data samples will be provided
// to the registered sink.
// - At some point, a thread will call Stop(), which stops and joins the
// capture thread and at the same time stops audio streaming.
// - The same thread that called stop will call Close() where we cleanup
// and notify the audio manager, which likely will destroy this object.
//
// Implementation notes:
//
// - The minimum supported client is Windows Vista.
// - This implementation is single-threaded, hence:
// o Construction and destruction must take place from the same thread.
// o It is recommended to call all APIs from the same thread as well.
// - It is recommended to first acquire the native sample rate of the default
// input device and then use the same rate when creating this object. Use
// WASAPIAudioInputStream::HardwareSampleRate() to retrieve the sample rate.
// - Calling Close() also leads to self destruction.
//
// Core Audio API details:
//
// - Utilized MMDevice interfaces:
// o IMMDeviceEnumerator
// o IMMDevice
// - Utilized WASAPI interfaces:
// o IAudioClient
// o IAudioCaptureClient
// - The stream is initialized in shared mode and the processing of the
// audio buffer is event driven.
// - The Multimedia Class Scheduler service (MMCSS) is utilized to boost
// the priority of the capture thread.
// - Audio applications that use the MMDevice API and WASAPI typically use
// the ISimpleAudioVolume interface to manage stream volume levels on a
// per-session basis. It is also possible to use of the IAudioEndpointVolume
// interface to control the master volume level of an audio endpoint device.
// This implementation is using the ISimpleAudioVolume interface.
// MSDN states that "In rare cases, a specialized audio application might
// require the use of the IAudioEndpointVolume".
//
#ifndef MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_
#define MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_
#include <MMDeviceAPI.h>
#include <Audioclient.h>
#include <endpointvolume.h>
#include <stddef.h>
#include <stdint.h>
#include <wrl/client.h>
#include <memory>
#include <string>
#include <vector>
#include "base/compiler_specific.h"
#include "base/memory/raw_ptr.h"
#include "base/sequence_checker.h"
#include "base/threading/platform_thread.h"
#include "base/threading/simple_thread.h"
#include "base/time/time.h"
#include "base/win/scoped_co_mem.h"
#include "base/win/scoped_com_initializer.h"
#include "base/win/scoped_handle.h"
#include "media/audio/agc_audio_stream.h"
#include "media/audio/system_glitch_reporter.h"
#include "media/audio/win/audio_manager_win.h"
#include "media/base/amplitude_peak_detector.h"
#include "media/base/audio_converter.h"
#include "media/base/audio_glitch_info.h"
#include "media/base/audio_parameters.h"
#include "media/base/media_export.h"
#include "media/base/sample_format.h"
namespace media {
class AudioBlockFifo;
class AudioBus;
// AudioInputStream implementation using Windows Core Audio APIs.
class MEDIA_EXPORT WASAPIAudioInputStream
: public AgcAudioStream<AudioInputStream>,
public base::DelegateSimpleThread::Delegate,
public AudioConverter::InputCallback {
public:
// Used to track down where we fail during initialization which at the
// moment seems to be happening frequently and we're not sure why.
// The reason might be expected (e.g. trying to open "default" on a machine
// that has no audio devices).
// Note: This enum is used to record a histogram value and should not be
// re-ordered.
enum StreamOpenResult {
OPEN_RESULT_OK = 0,
OPEN_RESULT_CREATE_INSTANCE = 1,
OPEN_RESULT_NO_ENDPOINT = 2,
OPEN_RESULT_NO_STATE = 3,
OPEN_RESULT_DEVICE_NOT_ACTIVE = 4,
OPEN_RESULT_ACTIVATION_FAILED = 5,
OPEN_RESULT_FORMAT_NOT_SUPPORTED = 6,
OPEN_RESULT_AUDIO_CLIENT_INIT_FAILED = 7,
OPEN_RESULT_GET_BUFFER_SIZE_FAILED = 8, // Obsolete.
OPEN_RESULT_LOOPBACK_ACTIVATE_FAILED = 9,
OPEN_RESULT_LOOPBACK_INIT_FAILED = 10,
OPEN_RESULT_SET_EVENT_HANDLE = 11,
OPEN_RESULT_NO_CAPTURE_CLIENT = 12,
OPEN_RESULT_NO_AUDIO_VOLUME = 13,
OPEN_RESULT_OK_WITH_RESAMPLING = 14,
OPEN_RESULT_MAX = OPEN_RESULT_OK_WITH_RESAMPLING
};
using ActivateAudioInterfaceAsyncCallback =
base::RepeatingCallback<HRESULT(LPCWSTR,
REFIID,
PROPVARIANT*,
IActivateAudioInterfaceCompletionHandler*,
IActivateAudioInterfaceAsyncOperation**)>;
// The ctor takes all the usual parameters, plus |manager| which is the
// the audio manager who is creating this object.
WASAPIAudioInputStream(AudioManagerWin* manager,
const AudioParameters& params,
const std::string& device_id,
AudioManager::LogCallback log_callback);
WASAPIAudioInputStream(const WASAPIAudioInputStream&) = delete;
WASAPIAudioInputStream& operator=(const WASAPIAudioInputStream&) = delete;
// The dtor is typically called by the AudioManager only and it is usually
// triggered by calling AudioInputStream::Close().
~WASAPIAudioInputStream() override;
// Implementation of AudioInputStream.
AudioInputStream::OpenOutcome Open() override;
void Start(AudioInputCallback* callback) override;
void Stop() override;
void Close() override;
double GetMaxVolume() override;
void SetVolume(double volume) override;
double GetVolume() override;
bool IsMuted() override;
void SetOutputDeviceForAec(const std::string& output_device_id) override;
bool started() const { return started_; }
void SendLogMessage(std::string message);
// Overrides the function pointer used to activate an IAudioClient during
// application loopback captures. This is used for testing purposes only to
// add a hook to obtain fake implementations of Windows interfaces.
static void OverrideActivateAudioInterfaceAsyncCallbackForTesting(
ActivateAudioInterfaceAsyncCallback callback);
void OverrideAsyncActivationTimeoutForTesting(
base::TimeDelta async_activation_timeout_ms) {
async_activation_timeout_ms_ = async_activation_timeout_ms;
}
// Triggers a call to OnError() on the sink to simulate a stream error.
// This method is for testing purposes only.
void SimulateErrorForTesting();
private:
class DataDiscontinuityReporter;
class EchoCancellationConfig;
class AudioClientActivationHandler;
PRINTF_FORMAT(2, 3) void SendLogMessage(const char* format, ...);
// DelegateSimpleThread::Delegate implementation.
void Run() override;
// Pulls capture data from the endpoint device and pushes it to the sink.
void PullCaptureDataAndPushToSink();
// Issues the OnError() callback to the |sink_|.
void HandleError(HRESULT err);
// The Open() method is divided into these sub methods.
HRESULT SetCaptureDevice();
// Activates the IAudioClient interface with the adequate parameters. If
// `device_id_` represents an application device, the function will call
// ActivateAudioInterfaceAsync to activate an audio interface for process
// loopback capture. If `device_id_` does not represent an application device,
// it will activate the selected audio endpoint `endpoint_device_`.
HRESULT ActivateAudioClientInterface();
// Returns whether raw audio processing is supported or not for the selected
// capture device.
bool RawProcessingSupported();
// Returns the native number of channels that the audio engine uses for its
// internal processing of shared-mode streams.
HRESULT GetAudioEngineNumChannels(WORD* channels);
// Sets communications policy and excludes any built-in audio processing,
// i.e., activates raw capture mode.
// Raw capture mode is only enabled if the native number of input channels is
// less than |media::kMaxConcurrentChannels| (8).
HRESULT SetCommunicationsCategoryAndMaybeRawCaptureMode(WORD channels);
// Returns whether the desired format is supported or not and writes the
// result of a failing system call to |*hr|, or S_OK if successful. If this
// function returns false with |*hr| == S_FALSE, the OS supports a closest
// match but we don't support conversion to it.
bool DesiredFormatIsSupported(HRESULT* hr);
void SetupConverterAndStoreFormatInfo();
HRESULT InitializeAudioEngine();
void ReportOpenResult(HRESULT hr);
// Reports stats for format related audio client initialization
// (IAudioClient::Initialize) errors, that is if |hr| is an error related to
// the format.
void MaybeReportFormatRelatedInitError(HRESULT hr) const;
// AudioConverter::InputCallback implementation.
double ProvideInput(AudioBus* audio_bus,
uint32_t frames_delayed,
const AudioGlitchInfo& glitch_info) override;
// Reports glitch stats and resets associated variables.
void ReportAndResetGlitchStats();
// Creates the FIFO used to store audio data between the audio engine and the
// converter.
HRESULT CreateFifoIfNeeded();
// Sets up `input_format_` and `output_format_` based on `params_`.
bool UpdateFormats();
// Our creator, the audio manager needs to be notified when we close.
const raw_ptr<AudioManagerWin> manager_;
// AudioParameters used to configure the stream formats in UpdateFormats().
const AudioParameters params_;
// This is the SampleFormat we request from CoreAudio. Used to create
// WAVEFORMATs as well as for the fifo to know the format of the data being
// pushed. We choose a SampleFormat based on the SharedModeMixFormat.
SampleFormat sample_format_ = kUnknownSampleFormat;
AmplitudePeakDetector peak_detector_;
// Used to track and log data discontinuity warnings from
// IAudioCaptureClient::GetBuffer.
std::unique_ptr<DataDiscontinuityReporter> data_discontinuity_reporter_;
// Capturing is driven by this thread (which has no message loop).
// All OnData() callbacks will be called from this thread.
std::unique_ptr<base::DelegateSimpleThread> capture_thread_;
// Contains the desired output audio format which is set up at construction
// and then never modified. It is the audio format this class will output
// data to the sink in, or equivalently, the format after the converter if
// such is needed. Does not need the extended version since we only support
// max stereo at this stage.
WAVEFORMATEX output_format_;
// Contains the audio format we get data from the audio engine in. Initially
// set to |output_format_| at construction but it might be changed to a close
// match if the audio engine doesn't support the originally set format. Note
// that, this is also the format after the FIFO, i.e. the input format to the
// converter if any.
WAVEFORMATEXTENSIBLE input_format_;
bool opened_ = false;
bool started_ = false;
StreamOpenResult open_result_ = OPEN_RESULT_OK;
// Size in bytes of each audio frame before the converter (e.g. 4 bytes for
// 16-bit stereo PCM). Note that this is the same before and after the FIFO.
size_t frame_size_bytes_ = 0;
// Size in audio frames of each audio packet (buffer) after the FIFO but
// before the converter.
size_t packet_size_frames_ = 0;
// Size in bytes of each audio packet (buffer) after the FIFO but before the
// converter.
size_t packet_size_bytes_ = 0;
// Contains the unique name of the selected endpoint device.
// Note that AudioDeviceDescription::kDefaultDeviceId represents the default
// device role and is not a valid ID as such.
std::string device_id_;
// Pointer to the object that will receive the recorded audio samples.
raw_ptr<AudioInputCallback> sink_ = nullptr;
// Windows Multimedia Device (MMDevice) API interfaces.
// An IMMDevice interface which represents an audio endpoint device.
Microsoft::WRL::ComPtr<IMMDevice> endpoint_device_;
// Windows Audio Session API (WASAPI) interfaces.
// An IAudioClient interface which enables a client to create and initialize
// an audio stream between an audio application and the audio engine.
Microsoft::WRL::ComPtr<IAudioClient> audio_client_;
// Loopback IAudioClient supports event-driven mode but it requires an active
// audio output. Some clients (e.g. Chromecast) needs to be able to deliver
// a (silent) captured loopback stream even without active output audio, so a
// separate IAudioClient is needed to receive notifications when data is
// available in the buffer. For loopback input |audio_client_| is used to
// receive data, while |audio_render_client_for_loopback_| is used as a helper
// to get notifications when a new buffer is ready.
// The extra rendering client is only created and used in combination
// with endpoint devices or when |is_process_loopback_capture_| is false.
// See comment inInitializeAudioEngine() for more details.
Microsoft::WRL::ComPtr<IAudioClient> audio_render_client_for_loopback_;
// The IAudioCaptureClient interface enables a client to read input data
// from a capture endpoint buffer.
Microsoft::WRL::ComPtr<IAudioCaptureClient> audio_capture_client_;
// The ISimpleAudioVolume interface enables a client to control the
// master volume level of an audio session.
// The volume-level is a value in the range 0.0 to 1.0.
// This interface does only work with shared-mode streams.
Microsoft::WRL::ComPtr<ISimpleAudioVolume> simple_audio_volume_;
// The IAudioEndpointVolume allows a client to control the volume level of
// the whole system.
Microsoft::WRL::ComPtr<IAudioEndpointVolume> system_audio_volume_;
// The audio engine will signal this event each time a buffer has been
// recorded.
base::win::ScopedHandle audio_samples_ready_event_;
// This event will be signaled when capturing shall stop.
base::win::ScopedHandle stop_capture_event_;
// Never set it through external API. Only used when |device_id_| ==
// kLoopbackWithMuteDeviceId.
// True, if we have muted the system audio for the stream capturing, and
// indicates that we need to unmute the system audio when stopping capturing.
bool mute_done_ = false;
// Used to store data between the audio engine and the converter.
std::unique_ptr<AudioBlockFifo> fifo_;
// If the caller requires resampling (should only be in exceptional cases and
// ideally, never), we support using an AudioConverter.
std::unique_ptr<AudioConverter> converter_;
std::unique_ptr<AudioBus> convert_bus_;
bool imperfect_buffer_size_conversion_ = false;
// Callback to send log messages to registered clients.
AudioManager::LogCallback log_callback_;
// For detecting and reporting glitches.
UINT64 expected_next_device_position_ = 0;
// Tracks error messages from IAudioCaptureClient::GetBuffer.
UINT64 num_timestamp_errors_ = 0;
base::TimeTicks record_start_time_;
base::TimeDelta time_until_first_timestamp_error_;
// Contains the last capture timestamp from IAudioCaptureClient::GetBuffer.
base::TimeTicks last_capture_time_;
// Max and min of difference in time between two successive timestamps.
// |min_timestamp_diff_| should always be larger than or equal to one micro-
// second.
base::TimeDelta max_timestamp_diff_;
base::TimeDelta min_timestamp_diff_;
// Set to true if the selected audio device supports raw audio capture.
// Also added to a UMA histogram.
bool raw_processing_supported_ = false;
// Set to true if the absolute difference between a QPC timestamp converted
// into a TimeTick value and a default base::TimeTicks::Now() is larger than
// 500 msec. A true return value should trigger usage of "fake" audio
// timestamps instead of default which are QPC based.
std::optional<bool> use_fake_audio_capture_timestamps_;
// Utility class which wraps support of system AEC functionality.
// Will be set to nullptr during construction if AEC is not supported.
std::unique_ptr<EchoCancellationConfig> aec_config_;
// Set to true if the capture stream is a loopback stream. No distinction is
// made between application and process loopback. We need to check this every
// time a glitch is reported and it is therefore cheaper to cache it.
const bool is_loopback_capture_;
// Process loopback captures do not get audio from an endpoint device but
// from a specified process IDs instead. It's is possible to check this
// using an internal helper method called IsProcessLoopbackDevice.
// However, we need to perform this check every time we need to pull data
// from the audio engine, which can be expensive. Checking the variable is
// cheaper than calling the function.
const bool is_process_loopback_capture_;
// Used to aggregate and report glitch metrics to UMA (periodically) and to
// text logs (when a stream ends).
SystemGlitchReporter glitch_reporter_;
// Accumulates glitch info to be passed on to OnData().
media::AudioGlitchInfo::Accumulator glitch_accumulator_;
// Timeout period for waiting on the OS to activate the audio interface for
// application loopback capture.
base::TimeDelta async_activation_timeout_ms_ = base::Seconds(10);
bool simulate_error_for_testing_ = false;
bool use_device_sample_format_;
SEQUENCE_CHECKER(sequence_checker_);
};
} // namespace media
#endif // MEDIA_AUDIO_WIN_AUDIO_LOW_LATENCY_INPUT_WIN_H_