910e62b5创建于 1月15日历史提交
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef MEDIA_BASE_AUDIO_RENDERER_H_
#define MEDIA_BASE_AUDIO_RENDERER_H_

#include <optional>

#include "base/functional/callback.h"
#include "base/time/time.h"
#include "media/base/buffering_state.h"
#include "media/base/media_export.h"
#include "media/base/pipeline_status.h"

namespace media {

class CdmContext;
class DemuxerStream;
class RendererClient;
class TimeSource;

class MEDIA_EXPORT AudioRenderer {
 public:
  AudioRenderer();

  AudioRenderer(const AudioRenderer&) = delete;
  AudioRenderer& operator=(const AudioRenderer&) = delete;

  // Stop all operations and fire all pending callbacks.
  virtual ~AudioRenderer();

  // Initialize an AudioRenderer with |stream|, executing |init_cb| upon
  // completion. If initialization fails, only |init_cb|
  // (not RendererClient::OnError) will be called.
  //
  // |cdm_context| can be used to handle encrypted streams. May be null if the
  // stream is not encrypted.
  //
  // AudioRenderer may be reinitialized for playback of a different demuxer
  // stream by calling Initialize again when the renderer is in a flushed
  // state (i.e. after Flush call, but before StartPlaying). This is used for
  // media track switching.
  virtual void Initialize(DemuxerStream* stream,
                          CdmContext* cdm_context,
                          RendererClient* client,
                          PipelineStatusCallback init_cb) = 0;

  // Returns the TimeSource associated with audio rendering.
  virtual TimeSource* GetTimeSource() = 0;

  // Discard any audio data, executing |callback| when completed.
  //
  // Clients should expect |buffering_state_cb| to be called with
  // BUFFERING_HAVE_NOTHING while flushing is in progress.
  virtual void Flush(base::OnceClosure callback) = 0;

  // Starts playback by reading from |stream| and decoding and rendering audio.
  //
  // Only valid to call after a successful Initialize() or Flush().
  virtual void StartPlaying() = 0;

  // Sets the output volume.
  virtual void SetVolume(float volume) = 0;

  // Set a hint indicating target latency. See comment in renderer.h.
  // |latency_hint| may be nullopt to indicate the hint has been cleared
  // (restore UA default).
  virtual void SetLatencyHint(std::optional<base::TimeDelta> latency_hint) = 0;

  // Sets a flag indicating that the AudioRenderer should use or avoid pitch
  // preservation when playing back at speeds other than 1.0.
  virtual void SetPreservesPitch(bool preserves_pitch) = 0;

  // Sets a flag indicating whether to render muted audio to the active sink or
  // switch to a null sink.
  virtual void SetRenderMutedAudio(bool render_muted_audio) {}

  // Sets a flag indicating whether the audio stream was played with user
  // activation and high media engagement.
  virtual void SetWasPlayedWithUserActivationAndHighMediaEngagement(
      bool was_played_with_user_activation_and_high_media_engagement) = 0;
};

}  // namespace media

#endif  // MEDIA_BASE_AUDIO_RENDERER_H_