#ifndef MEDIA_GPU_WINDOWS_D3D12_VIDEO_HELPERS_H_
#define MEDIA_GPU_WINDOWS_D3D12_VIDEO_HELPERS_H_
#include "third_party/microsoft_dxheaders/src/include/directx/d3d12video.h"
#include "media/base/encoder_status.h"
#include "media/gpu/windows/d3d12_video_encoder_wrapper.h"
namespace media {
EncoderStatus CheckD3D12VideoEncoderCodec(
ID3D12VideoDevice* video_device,
D3D12_FEATURE_DATA_VIDEO_ENCODER_CODEC* codec);
EncoderStatus CheckD3D12VideoEncoderCodecConfigurationSupport(
ID3D12VideoDevice* video_device,
D3D12_FEATURE_DATA_VIDEO_ENCODER_CODEC_CONFIGURATION_SUPPORT* support);
EncoderStatus CheckD3D12VideoEncoderInputFormat(
ID3D12VideoDevice* video_device,
D3D12_FEATURE_DATA_VIDEO_ENCODER_INPUT_FORMAT* input_format);
EncoderStatus CheckD3D12VideoEncoderProfileLevel(
ID3D12VideoDevice* video_device,
D3D12_FEATURE_DATA_VIDEO_ENCODER_PROFILE_LEVEL* profile_level);
EncoderStatus CheckD3D12VideoEncoderResourceRequirements(
ID3D12VideoDevice* video_device,
D3D12_FEATURE_DATA_VIDEO_ENCODER_RESOURCE_REQUIREMENTS*
resource_requirements);
EncoderStatus CheckD3D12VideoEncoderSupport(
ID3D12VideoDevice* video_device,
D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT* support);
EncoderStatus CheckD3D12VideoEncoderSupport1(
ID3D12VideoDevice* video_device,
D3D12_FEATURE_DATA_VIDEO_ENCODER_SUPPORT1* support);
EncoderStatus CheckD3D12VideoEncoderCodecPictureControlSupport(
ID3D12VideoDevice* video_device,
D3D12_FEATURE_DATA_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT*
picture_control_support);
std::unique_ptr<D3D12VideoEncoderWrapper> CreateD3D12VideoEncoderWrapper(
ID3D12VideoDevice* video_device,
D3D12_VIDEO_ENCODER_CODEC codec,
const D3D12_VIDEO_ENCODER_PROFILE_DESC& profile,
const D3D12_VIDEO_ENCODER_LEVEL_SETTING& level,
DXGI_FORMAT input_format,
const D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION& codec_config,
const D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC& resolution);
}
#endif