#ifndef MEDIA_RENDERERS_DEFAULT_DECODER_FACTORY_H_
#define MEDIA_RENDERERS_DEFAULT_DECODER_FACTORY_H_
#include <memory>
#include "base/memory/weak_ptr.h"
#include "base/synchronization/lock.h"
#include "base/task/sequenced_task_runner.h"
#include "media/base/decoder_factory.h"
#include "media/base/media_export.h"
namespace media {
class MEDIA_EXPORT DefaultDecoderFactory final : public DecoderFactory {
public:
explicit DefaultDecoderFactory(
std::unique_ptr<DecoderFactory> external_decoder_factory);
DefaultDecoderFactory(const DefaultDecoderFactory&) = delete;
DefaultDecoderFactory& operator=(const DefaultDecoderFactory&) = delete;
~DefaultDecoderFactory() final;
void CreateAudioDecoders(
scoped_refptr<base::SequencedTaskRunner> task_runner,
MediaLog* media_log,
std::vector<std::unique_ptr<AudioDecoder>>* audio_decoders) final;
void CreateVideoDecoders(
scoped_refptr<base::SequencedTaskRunner> task_runner,
GpuVideoAcceleratorFactories* gpu_factories,
MediaLog* media_log,
RequestOverlayInfoCB request_overlay_info_cb,
const gfx::ColorSpace& target_color_space,
std::vector<std::unique_ptr<VideoDecoder>>* video_decoders) final;
void Shutdown();
base::WeakPtr<DecoderFactory> GetWeakPtr();
private:
base::Lock shutdown_lock_;
bool is_shutdown_ GUARDED_BY(shutdown_lock_) = false;
std::unique_ptr<DecoderFactory> external_decoder_factory_
GUARDED_BY(shutdown_lock_);
base::WeakPtrFactory<DefaultDecoderFactory> weak_factory_{this};
};
}
#endif