#include "net/nqe/network_id.h"
#include "base/base64.h"
#include "base/strings/string_number_conversions.h"
#include "net/nqe/proto/network_id_proto.pb.h"
namespace net::nqe::internal {
NetworkID NetworkID::FromString(const std::string& network_id) {
std::string base64_decoded;
if (!base::Base64Decode(network_id, &base64_decoded)) {
return NetworkID(NetworkChangeNotifier::CONNECTION_UNKNOWN, std::string(),
INT32_MIN);
}
NetworkIDProto network_id_proto;
if (!network_id_proto.ParseFromString(base64_decoded)) {
return NetworkID(NetworkChangeNotifier::CONNECTION_UNKNOWN, std::string(),
INT32_MIN);
}
return NetworkID(static_cast<NetworkChangeNotifier::ConnectionType>(
network_id_proto.connection_type()),
network_id_proto.id(), network_id_proto.signal_strength());
}
NetworkID::NetworkID(NetworkChangeNotifier::ConnectionType type,
const std::string& id,
int32_t signal_strength)
: type(type), id(id), signal_strength(signal_strength) {
DCHECK((0 <= signal_strength && 4 >= signal_strength) ||
(INT32_MIN == signal_strength));
}
NetworkID::NetworkID(const NetworkID& other) = default;
NetworkID& NetworkID::operator=(const NetworkID& other) = default;
NetworkID::~NetworkID() = default;
std::string NetworkID::ToString() const {
NetworkIDProto network_id_proto;
network_id_proto.set_connection_type(static_cast<int>(type));
network_id_proto.set_id(id);
network_id_proto.set_signal_strength(signal_strength);
std::string serialized_network_id;
if (!network_id_proto.SerializeToString(&serialized_network_id))
return "";
return base::Base64Encode(serialized_network_id);
}
}