#ifndef NET_SERVER_WEB_SOCKET_H_
#define NET_SERVER_WEB_SOCKET_H_
#include <memory>
#include <string>
#include <string_view>
#include "base/memory/raw_ptr.h"
#include "net/server/web_socket_parse_result.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
#include "net/websockets/websocket_frame.h"
namespace net {
class HttpConnection;
class HttpServer;
class HttpServerRequestInfo;
class WebSocketEncoder;
class WebSocket final {
public:
WebSocket(HttpServer* server, HttpConnection* connection);
void Accept(const HttpServerRequestInfo& request,
const NetworkTrafficAnnotationTag traffic_annotation);
WebSocketParseResult Read(std::string* message);
void Send(std::string_view message,
WebSocketFrameHeader::OpCodeEnum op_code,
const NetworkTrafficAnnotationTag traffic_annotation);
WebSocket(const WebSocket&) = delete;
WebSocket& operator=(const WebSocket&) = delete;
~WebSocket();
private:
void Fail();
void SendErrorResponse(const std::string& message,
const NetworkTrafficAnnotationTag traffic_annotation);
const raw_ptr<HttpServer> server_;
const raw_ptr<HttpConnection> connection_;
std::unique_ptr<WebSocketEncoder> encoder_;
bool closed_ = false;
std::unique_ptr<NetworkTrafficAnnotationTag> traffic_annotation_ = nullptr;
};
}
#endif