#ifndef REMOTING_PROTOCOL_AUDIO_DECODE_SCHEDULER_H_
#define REMOTING_PROTOCOL_AUDIO_DECODE_SCHEDULER_H_
#include <memory>
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "base/threading/thread_checker.h"
#include "remoting/protocol/audio_stub.h"
namespace base {
class SingleThreadTaskRunner;
}
namespace remoting {
class AudioDecoder;
class AudioPacket;
namespace protocol {
class SessionConfig;
class AudioStub;
class AudioDecodeScheduler : public AudioStub {
public:
AudioDecodeScheduler(
scoped_refptr<base::SingleThreadTaskRunner> audio_decode_task_runner,
base::WeakPtr<AudioStub> audio_consumer);
AudioDecodeScheduler(const AudioDecodeScheduler&) = delete;
AudioDecodeScheduler& operator=(const AudioDecodeScheduler&) = delete;
~AudioDecodeScheduler() override;
void Initialize(const protocol::SessionConfig& config);
void ProcessAudioPacket(std::unique_ptr<AudioPacket> packet,
base::OnceClosure done) override;
private:
void ProcessDecodedPacket(base::OnceClosure done,
std::unique_ptr<AudioPacket> packet);
scoped_refptr<base::SingleThreadTaskRunner> audio_decode_task_runner_;
base::WeakPtr<AudioStub> audio_consumer_;
std::unique_ptr<AudioDecoder> decoder_;
THREAD_CHECKER(thread_checker_);
base::WeakPtrFactory<AudioDecodeScheduler> weak_factory_{this};
};
}
}
#endif