910e62b5创建于 1月15日历史提交
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef REMOTING_SIGNALING_SIGNAL_STRATEGY_H_
#define REMOTING_SIGNALING_SIGNAL_STRATEGY_H_

#include <memory>
#include <string>

#include "base/observer_list_types.h"

namespace jingle_xmpp {
class XmlElement;
}  // namespace jingle_xmpp

namespace remoting {

namespace ftl {
class ChromotingMessage;
class Id;
}  // namespace ftl

class SignalingAddress;

class SignalStrategy {
 public:
  enum State {
    // Connection is being established.
    CONNECTING,

    // Signalling is connected.
    CONNECTED,

    // Connection is closed due to an error or because Disconnect()
    // was called.
    DISCONNECTED,
  };

  enum Error {
    OK,
    AUTHENTICATION_FAILED,
    NETWORK_ERROR,
    PROTOCOL_ERROR,
  };

  // Callback interface for signaling event. Event handlers are not
  // allowed to destroy SignalStrategy, but may add or remove other
  // listeners.
  class Listener : public base::CheckedObserver {
   public:
    ~Listener() override {}

    // Called after state of the connection has changed. If the state
    // is DISCONNECTED, then GetError() can be used to get the reason
    // for the disconnection.
    virtual void OnSignalStrategyStateChange(State state) = 0;

    // Must return true if the stanza was handled, false
    // otherwise. The signal strategy must not be deleted from a
    // handler of this message.
    virtual bool OnSignalStrategyIncomingStanza(
        const jingle_xmpp::XmlElement* stanza) = 0;

    // This method is similar to OnSignalStrategyIncomingStanza(). It will be
    // called by signal strategy that supports ChromotingMessage (i.e.
    // FtlSignalStrategy) before OnSignalStrategyIncomingStanza() is called.
    //
    // Must return true if the message was handled, false
    // otherwise. The signal strategy must not be deleted from a
    // handler of this message.
    //
    // TODO(yuweih): Remove OnSignalStrategyIncomingStanza() and make this
    // method pure virtual.
    virtual bool OnSignalStrategyIncomingMessage(
        const ftl::Id& sender_id,
        const std::string& sender_registration_id,
        const ftl::ChromotingMessage& message);
  };

  SignalStrategy() {}

  SignalStrategy(const SignalStrategy&) = delete;
  SignalStrategy& operator=(const SignalStrategy&) = delete;

  virtual ~SignalStrategy() {}

  // Starts connection attempt. If connection is currently active
  // disconnects it and opens a new connection (implicit disconnect
  // triggers CLOSED notification). Connection is finished
  // asynchronously.
  virtual void Connect() = 0;

  // Disconnects current connection if connected. Triggers CLOSED
  // notification.
  virtual void Disconnect() = 0;

  // Returns current state.
  virtual State GetState() const = 0;

  // Returns the last error. Set when state changes to DISCONNECT.
  virtual Error GetError() const = 0;

  // Local address. An empty value is returned when not connected.
  virtual const SignalingAddress& GetLocalAddress() const = 0;

  // Add a |listener| that can listen to all incoming
  // messages. Doesn't take ownership of the |listener|. All listeners
  // must be removed before this object is destroyed.
  virtual void AddListener(Listener* listener) = 0;

  // Remove a |listener| previously added with AddListener().
  virtual void RemoveListener(Listener* listener) = 0;

  // Sends a raw XMPP stanza. Returns false if the stanza couldn't be sent.
  virtual bool SendStanza(std::unique_ptr<jingle_xmpp::XmlElement> stanza) = 0;

  // Sends a ChromotingMessage. Returns false if the message couldn't be sent.
  virtual bool SendMessage(const SignalingAddress& destination_address,
                           const ftl::ChromotingMessage& message) = 0;

  // Returns new ID that should be used for the next outgoing IQ
  // request.
  virtual std::string GetNextId() = 0;

  // Returns true if the signal strategy gets into an error state when it tries
  // to sign in. You can get back the actual error by calling GetError().
  // The default implementation always returns false.
  virtual bool IsSignInError() const;
};

}  // namespace remoting

#endif  // REMOTING_SIGNALING_SIGNAL_STRATEGY_H_