// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SERVICES_NETWORK_THROTTLING_THROTTLING_NETWORK_INTERCEPTOR_H_
#define SERVICES_NETWORK_THROTTLING_THROTTLING_NETWORK_INTERCEPTOR_H_
#include <stdint.h>
#include <memory>
#include <set>
#include <utility>
#include <vector>
#include "base/component_export.h"
#include "base/memory/weak_ptr.h"
#include "base/timer/timer.h"
#include "services/network/throttling/network_conditions.h"
namespace base {
class TimeDelta;
class TimeTicks;
} // namespace base
namespace network {
class NetworkConditions;
// ThrottlingNetworkInterceptor emulates network conditions for transactions
// with specific client id.
class COMPONENT_EXPORT(NETWORK_SERVICE) ThrottlingNetworkInterceptor {
public:
using ThrottleCallback = base::RepeatingCallback<void(int, int64_t)>;
ThrottlingNetworkInterceptor();
ThrottlingNetworkInterceptor(const ThrottlingNetworkInterceptor&) = delete;
ThrottlingNetworkInterceptor& operator=(const ThrottlingNetworkInterceptor&) =
delete;
virtual ~ThrottlingNetworkInterceptor();
base::WeakPtr<ThrottlingNetworkInterceptor> GetWeakPtr();
// Applies network emulation configuration.
void UpdateConditions(const NetworkConditions& conditions);
// This function implements throttling logic. It is meant to be called after
// the interaction with a real network to delay invocation of a client
// callback.
// * 'result' holds the result of a real network operation from
// net/base/net_error_list.h.
// * 'bytes' is the amount of data transferred over the network. It is used
// to calculate the delay.
// * 'send_end' is the time when the the real network operation was finished.
// * 'start' is true if this is invoked for starting HTTP transaction (as
// opposed to other operations such as reading ressponse or uploading
// data).
// * 'is_upload' is true if this is invoked for sending data over the network
// (as opposed to reading data from the network). NetworkConditions could
// specify different speed for upload and download and this parameter is
// used to pick the right speed.
// * 'callback' is what needs to be invoked later, if extra delay is
// introduced to emulate a slow network.
//
// This function returns net::ERR_IO_PENDING if the delay is introduced and
// 'callack' will be invoked after this delay.
// When no throttling is needed, this function simply returns 'result' and
// ignores the rest of the arguments including 'callback'.
// The same happens if 'result' corresponds to an error (i.e. is negative
// meaning that the real network operation has failed).
// When emulating offline network, the function returns
// net::ERR_INTERNET_DISCONNECTED and also ignores the arguments including
// 'callback'.
// Note, however, that if 'is_upload' is true the function will
// return 'result' insead of net::ERR_INTERNET_DISCONNECTED. (But why?)
int StartThrottle(int result,
int64_t bytes,
base::TimeTicks send_end,
bool start,
bool is_upload,
const ThrottleCallback& callback);
// Cancels throttling, previously started with the given 'callback'.
// This is useful to call if the client is being destructed or otherwise is
// no longer interested in throttling.
void StopThrottle(const ThrottleCallback& callback);
// Whether offline network is emulated.
bool IsOffline();
void SetSuspendWhenOffline(bool suspend);
// Calculates buffer len to pass to network transaction Read call.
int GetReadBufLen(int buf_len) const;
const NetworkConditions& conditions() const { return conditions_; }
private:
struct ThrottleRecord {
public:
ThrottleRecord();
ThrottleRecord(const ThrottleRecord& other);
~ThrottleRecord();
int result;
int64_t bytes;
int64_t send_end;
bool is_upload;
ThrottleCallback callback;
};
using ThrottleRecords = std::vector<ThrottleRecord>;
void FinishRecords(ThrottleRecords* records, bool offline);
uint64_t UpdateThrottledRecords(base::TimeTicks now,
ThrottleRecords* records,
uint64_t last_tick,
base::TimeDelta tick_length);
void UpdateThrottled(base::TimeTicks now);
void UpdateSuspended(base::TimeTicks now);
void CollectFinished(ThrottleRecords* records, ThrottleRecords* finished);
void OnTimer();
base::TimeTicks CalculateDesiredTime(const ThrottleRecords& records,
uint64_t last_tick,
base::TimeDelta tick_length);
void ArmTimer(base::TimeTicks now);
void RemoveRecord(ThrottleRecords* records, const ThrottleCallback& callback);
NetworkConditions conditions_;
// Throttables suspended for a "latency" period.
ThrottleRecords suspended_;
// Throttables waiting certain amount of transfer to be "accounted".
ThrottleRecords download_;
ThrottleRecords upload_;
base::OneShotTimer timer_;
base::TimeTicks offset_;
base::TimeDelta download_tick_length_;
base::TimeDelta upload_tick_length_;
base::TimeDelta latency_length_;
uint64_t download_last_tick_;
uint64_t upload_last_tick_;
bool suspend_when_offline_ = false;
base::WeakPtrFactory<ThrottlingNetworkInterceptor> weak_ptr_factory_{this};
};
} // namespace network
#endif // SERVICES_NETWORK_THROTTLING_THROTTLING_NETWORK_INTERCEPTOR_H_