#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_GAMEPAD_DOM_WINDOW_GAMEPAD_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_GAMEPAD_DOM_WINDOW_GAMEPAD_H_
#include "third_party/blink/renderer/core/dom/events/event_target.h"
#include "third_party/blink/renderer/core/event_type_names.h"
namespace blink {
class DOMWindowGamepad {
public:
DEFINE_STATIC_ATTRIBUTE_EVENT_LISTENER(gamepadconnected, kGamepadconnected)
DEFINE_STATIC_ATTRIBUTE_EVENT_LISTENER(gamepaddisconnected,
kGamepaddisconnected)
DEFINE_STATIC_ATTRIBUTE_EVENT_LISTENER(gamepadrawinputchanged,
kGamepadrawinputchanged)
};
}
#endif