#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_REMOTEPLAYBACK_AVAILABILITY_CALLBACK_WRAPPER_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_REMOTEPLAYBACK_AVAILABILITY_CALLBACK_WRAPPER_H_
#include "base/functional/callback.h"
#include "third_party/blink/renderer/platform/bindings/name_client.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/heap/member.h"
namespace blink {
class RemotePlayback;
class V8RemotePlaybackAvailabilityCallback;
class AvailabilityCallbackWrapper final
: public GarbageCollected<AvailabilityCallbackWrapper>,
public NameClient {
public:
explicit AvailabilityCallbackWrapper(V8RemotePlaybackAvailabilityCallback*);
explicit AvailabilityCallbackWrapper(base::RepeatingClosure);
AvailabilityCallbackWrapper(const AvailabilityCallbackWrapper&) = delete;
AvailabilityCallbackWrapper& operator=(const AvailabilityCallbackWrapper&) =
delete;
~AvailabilityCallbackWrapper() override = default;
void Run(RemotePlayback*, bool new_availability);
void Trace(Visitor*) const;
const char* GetHumanReadableName() const override {
return "AvailabilityCallbackWrapper";
}
private:
Member<V8RemotePlaybackAvailabilityCallback> bindings_cb_;
base::RepeatingClosure internal_cb_;
};
}
#endif