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#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_SINC_RESAMPLER_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_SINC_RESAMPLER_H_
#include "base/memory/raw_ptr.h"
#include "third_party/blink/renderer/platform/audio/audio_array.h"
#include "third_party/blink/renderer/platform/audio/audio_source_provider.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace blink {
class SincResampler final {
USING_FAST_MALLOC(SincResampler);
public:
explicit SincResampler(double scale_factor,
unsigned kernel_size = 32,
unsigned number_of_kernel_offsets = 32);
SincResampler(const SincResampler&) = delete;
SincResampler& operator=(const SincResampler&) = delete;
void Process(const float* source,
float* destination,
int number_of_source_frames);
void Process(AudioSourceProvider*,
float* destination,
uint32_t frames_to_process);
protected:
void InitializeKernel();
void ConsumeSource(float* buffer, unsigned number_of_source_frames);
double scale_factor_;
unsigned kernel_size_;
unsigned number_of_kernel_offsets_;
AudioFloatArray kernel_storage_;
double virtual_source_index_;
unsigned block_size_;
AudioFloatArray input_buffer_;
raw_ptr<const float> source_;
unsigned source_frames_available_;
raw_ptr<AudioSourceProvider> source_provider_;
bool is_buffer_primed_;
};
}
#endif