#include "ui/accessibility/ax_attributes.h"
#include "base/no_destructor.h"
#include "base/strings/string_util.h"
namespace ui {
template <>
const std::string& ObjectAttributeTraits<std::string>::GetDefault() {
return base::EmptyString();
}
template <>
const std::vector<int32_t>&
ObjectAttributeTraits<std::vector<int32_t>>::GetDefault() {
static const base::NoDestructor<std::vector<int32_t>> empty_vector;
return *empty_vector;
}
template <>
const std::vector<std::string>&
ObjectAttributeTraits<std::vector<std::string>>::GetDefault() {
static const base::NoDestructor<std::vector<std::string>> empty_vector;
return *empty_vector;
}
}