#ifndef UI_ACCESSIBILITY_AX_COMMON_H_
#define UI_ACCESSIBILITY_AX_COMMON_H_
#include "build/blink_buildflags.h"
#include "build/build_config.h"
#if (DCHECK_IS_ON() || !defined(OFFICIAL_BUILD)) && BUILDFLAG(USE_BLINK)
#define AX_FAIL_FAST_BUILD() (1)
#else
#define AX_FAIL_FAST_BUILD() (0)
#endif
#if AX_FAIL_FAST_BUILD() && !DCHECK_IS_ON()
#define SANITIZER_CHECK(val) CHECK(val)
#define SANITIZER_CHECK_EQ(val1, val2) CHECK_EQ(val1, val2)
#define SANITIZER_CHECK_NE(val1, val2) CHECK_NE(val1, val2)
#define SANITIZER_CHECK_LE(val1, val2) CHECK_LE(val1, val2)
#define SANITIZER_CHECK_LT(val1, val2) CHECK_LT(val1, val2)
#define SANITIZER_CHECK_GE(val1, val2) CHECK_GE(val1, val2)
#define SANITIZER_CHECK_GT(val1, val2) CHECK_GT(val1, val2)
namespace ui {
inline bool SanitizerNotreachedInternalAlwaysFalse() {
return false;
}
}
#define SANITIZER_NOTREACHED() \
SANITIZER_CHECK(ui::SanitizerNotreachedInternalAlwaysFalse())
#else
#define SANITIZER_CHECK(val) DCHECK(val)
#define SANITIZER_CHECK_EQ(val1, val2) DCHECK_EQ(val1, val2)
#define SANITIZER_CHECK_NE(val1, val2) DCHECK_NE(val1, val2)
#define SANITIZER_CHECK_LE(val1, val2) DCHECK_LE(val1, val2)
#define SANITIZER_CHECK_LT(val1, val2) DCHECK_LT(val1, val2)
#define SANITIZER_CHECK_GE(val1, val2) DCHECK_GE(val1, val2)
#define SANITIZER_CHECK_GT(val1, val2) DCHECK_GT(val1, val2)
#define SANITIZER_NOTREACHED() DCHECK(false)
#endif
#endif