#include "ui/accessibility/mojom/ax_action_data_mojom_traits.h"
#include "ui/accessibility/ax_node_id_forward.h"
#include "ui/accessibility/mojom/ax_tree_id_mojom_traits.h"
#include "ui/gfx/geometry/mojom/geometry_mojom_traits.h"
namespace mojo {
bool StructTraits<ax::mojom::AXActionDataDataView, ui::AXActionData>::Read(
ax::mojom::AXActionDataDataView data,
ui::AXActionData* out) {
if (!data.ReadAction(&out->action)) {
return false;
}
if (out->action == ax::mojom::Action::kNone) {
return false;
}
if (!data.ReadTargetTreeId(&out->target_tree_id)) {
return false;
}
if (!data.ReadSourceExtensionId(&out->source_extension_id)) {
return false;
}
if (data.target_node_id() != ui::kInvalidAXNodeID &&
data.target_role() != ax::mojom::Role::kUnknown) {
return false;
}
out->target_node_id = data.target_node_id();
out->target_role = data.target_role();
out->request_id = data.request_id();
out->flags = data.flags();
out->anchor_node_id = data.anchor_node_id();
out->anchor_offset = data.anchor_offset();
out->focus_node_id = data.focus_node_id();
out->focus_offset = data.focus_offset();
out->custom_action_id = data.custom_action_id();
out->horizontal_scroll_alignment = data.horizontal_scroll_alignment();
out->vertical_scroll_alignment = data.vertical_scroll_alignment();
out->scroll_behavior = data.scroll_behavior();
return data.ReadChildTreeId(&out->child_tree_id) &&
data.ReadTargetRect(&out->target_rect) &&
data.ReadTargetPoint(&out->target_point) &&
data.ReadValue(&out->value) &&
data.ReadHitTestEventToFire(&out->hit_test_event_to_fire);
}
}