#ifndef UI_ACCESSIBILITY_PLATFORM_BROWSER_ACCESSIBILITY_IOS_H_
#define UI_ACCESSIBILITY_PLATFORM_BROWSER_ACCESSIBILITY_IOS_H_
#include "ui/accessibility/platform/browser_accessibility.h"
#include "ui/accessibility/ax_node.h"
#include "ui/accessibility/platform/ax_platform_node_ios.h"
namespace ui {
class BrowserAccessibilityIOS : public BrowserAccessibility,
public AXPlatformNodeIOSDelegate {
public:
~BrowserAccessibilityIOS() override;
BrowserAccessibilityIOS(const BrowserAccessibilityIOS&) = delete;
BrowserAccessibilityIOS& operator=(const BrowserAccessibilityIOS&) = delete;
void OnDataChanged() override;
size_t PlatformChildCount() const override;
BrowserAccessibility* PlatformGetChild(size_t child_index) const override;
BrowserAccessibility* PlatformGetFirstChild() const override;
BrowserAccessibility* PlatformGetLastChild() const override;
BrowserAccessibility* PlatformGetNextSibling() const override;
BrowserAccessibility* PlatformGetPreviousSibling() const override;
gfx::NativeViewAccessible GetNativeViewAccessible() override;
AXPlatformNode* GetAXPlatformNode() const override;
float GetDeviceScaleFactor() const override;
protected:
BrowserAccessibilityIOS(BrowserAccessibilityManager* manager, AXNode* node);
friend class BrowserAccessibility;
private:
void CreatePlatformNode();
AXPlatformNodeIOS* platform_node() {
return static_cast<AXPlatformNodeIOS*>(platform_node_.get());
}
AXPlatformNode::Pointer platform_node_;
};
}
#endif