#include "ui/aura/client/focus_client.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/base/class_property.h"
namespace aura {
namespace client {
void SetFocusClient(Window* root_window, FocusClient* client) {
DCHECK_EQ(root_window->GetRootWindow(), root_window);
root_window->SetProperty(kFocusClientKey, client);
}
FocusClient* GetFocusClient(Window* window) {
return GetFocusClient(static_cast<const Window*>(window));
}
FocusClient* GetFocusClient(const Window* window) {
const Window* root_window = window->GetRootWindow();
return root_window ? root_window->GetProperty(kFocusClientKey) : nullptr;
}
}
}