#ifndef UI_AURA_ENV_INPUT_STATE_CONTROLLER_H_
#define UI_AURA_ENV_INPUT_STATE_CONTROLLER_H_
#include <stdint.h>
#include "base/memory/raw_ptr.h"
#include "ui/aura/aura_export.h"
namespace gfx {
class Point;
}
namespace ui {
class MouseEvent;
class TouchEvent;
}
namespace aura {
namespace test {
class EnvTestHelper;
}
class Env;
class Window;
class AURA_EXPORT EnvInputStateController {
public:
explicit EnvInputStateController(Env* env);
EnvInputStateController(const EnvInputStateController&) = delete;
EnvInputStateController& operator=(const EnvInputStateController&) = delete;
~EnvInputStateController();
void UpdateStateForMouseEvent(const Window* window,
const ui::MouseEvent& event);
void UpdateStateForTouchEvent(const Window* window,
const ui::TouchEvent& event);
void SetLastMouseLocation(const Window* root_window,
const gfx::Point& location_in_root) const;
uint32_t touch_ids_down() const { return touch_ids_down_; }
private:
friend class test::EnvTestHelper;
raw_ptr<Env> env_;
uint32_t touch_ids_down_ = 0;
};
}
#endif