#ifndef UI_AURA_SCOPED_WINDOW_TARGETER_H_
#define UI_AURA_SCOPED_WINDOW_TARGETER_H_
#include <memory>
#include "base/memory/raw_ptr.h"
#include "ui/aura/window_observer.h"
namespace aura {
class Window;
class WindowTargeter;
class AURA_EXPORT ScopedWindowTargeter : public WindowObserver {
public:
ScopedWindowTargeter(Window* window,
std::unique_ptr<WindowTargeter> new_targeter);
ScopedWindowTargeter(const ScopedWindowTargeter&) = delete;
ScopedWindowTargeter& operator=(const ScopedWindowTargeter&) = delete;
~ScopedWindowTargeter() override;
WindowTargeter* old_targeter() { return old_targeter_.get(); }
private:
void OnWindowDestroyed(Window* window) override;
raw_ptr<Window> window_;
std::unique_ptr<WindowTargeter> old_targeter_;
};
}
#endif