#include "ui/aura/test/test_windows.h"
#include <stddef.h>
#include <algorithm>
#include "base/strings/string_number_conversions.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/env.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/window.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/geometry/rect.h"
namespace aura::test {
std::unique_ptr<Window> CreateTestWindow(WindowBuilderParams params,
std::optional<SkColor> color) {
TestWindowBuilder builder(params);
if (color) {
builder.SetDelegate(new ColorTestWindowDelegate(*color));
}
return builder.AllowAllWindowStates().Build();
}
template <typename T>
bool ObjectIsAbove(T* upper, T* lower) {
DCHECK_EQ(upper->parent(), lower->parent());
DCHECK_NE(upper, lower);
const auto& children = upper->parent()->children();
const size_t upper_i = std::ranges::find(children, upper) - children.begin();
const size_t lower_i = std::ranges::find(children, lower) - children.begin();
return upper_i > lower_i;
}
bool WindowIsAbove(Window* upper, Window* lower) {
return ObjectIsAbove<Window>(upper, lower);
}
bool LayerIsAbove(Window* upper, Window* lower) {
return ObjectIsAbove<ui::Layer>(upper->layer(), lower->layer());
}
std::string ChildWindowIDsAsString(aura::Window* parent) {
std::string result;
for (auto i = parent->children().begin(); i != parent->children().end();
++i) {
if (!result.empty())
result += " ";
result += base::NumberToString((*i)->GetId());
}
return result;
}
}