#include "base/check.h"
#include "base/functional/callback.h"
#include "base/task/single_thread_task_runner.h"
#include "ui/aura/window.h"
#include "ui/aura/window_tree_host.h"
#include "ui/base/test/ui_controls_aura.h"
#include "ui/base/test/ui_controls_internal_win.h"
namespace {
using ui_controls::DOWN;
using ui_controls::LEFT;
using ui_controls::MIDDLE;
using ui_controls::MouseButton;
using ui_controls::RIGHT;
using ui_controls::UIControlsAura;
using ui_controls::UP;
class UIControlsWin : public UIControlsAura {
public:
UIControlsWin() {}
UIControlsWin(const UIControlsWin&) = delete;
UIControlsWin& operator=(const UIControlsWin&) = delete;
bool SendKeyEvents(gfx::NativeWindow native_window,
ui::KeyboardCode key,
int key_event_types,
int accelerator_state) override {
DCHECK_EQ(key_event_types,
ui_controls::kKeyPress | ui_controls::kKeyRelease);
DCHECK(!(accelerator_state & ui_controls::kCommand));
HWND window = native_window->GetHost()->GetAcceleratedWidget();
return ui_controls::internal::SendKeyPressReleaseImpl(
window, key, accelerator_state, ui_controls::KeyEventType::kKeyRelease,
base::OnceClosure());
}
bool SendKeyEventsNotifyWhenDone(
gfx::NativeWindow native_window,
ui::KeyboardCode key,
int key_event_types,
base::OnceClosure task,
int accelerator_state,
ui_controls::KeyEventType wait_for) override {
DCHECK_EQ(key_event_types,
ui_controls::kKeyPress | ui_controls::kKeyRelease);
DCHECK(!(accelerator_state & ui_controls::kCommand));
HWND window = native_window->GetHost()->GetAcceleratedWidget();
return ui_controls::internal::SendKeyPressReleaseImpl(
window, key, accelerator_state, wait_for, std::move(task));
}
bool SendMouseMove(int screen_x, int screen_y) override {
return ui_controls::internal::SendMouseMoveImpl(screen_x, screen_y,
base::OnceClosure());
}
bool SendMouseMoveNotifyWhenDone(int screen_x,
int screen_y,
base::OnceClosure task) override {
return ui_controls::internal::SendMouseMoveImpl(screen_x, screen_y,
std::move(task));
}
bool SendMouseEvents(MouseButton type,
int button_state,
int accelerator_state) override {
return ui_controls::internal::SendMouseEventsImpl(
type, button_state, base::OnceClosure(), accelerator_state);
}
bool SendMouseEventsNotifyWhenDone(MouseButton type,
int button_state,
base::OnceClosure task,
int accelerator_state) override {
return ui_controls::internal::SendMouseEventsImpl(
type, button_state, std::move(task), accelerator_state);
}
bool SendMouseClick(MouseButton type) override {
return SendMouseEvents(type, UP | DOWN, ui_controls::kNoAccelerator);
}
bool SendTouchEvents(int action, int num, int x, int y) override {
return ui_controls::internal::SendTouchEventsImpl(action, num, x, y);
}
};
}
namespace aura::test {
void EnableUIControlsAuraWin() {
InstallUIControlsAura(new UIControlsWin());
}
}