#include "ui/aura/test/window_event_dispatcher_test_api.h"
#include "base/run_loop.h"
#include "ui/aura/window_event_dispatcher.h"
namespace aura {
namespace test {
WindowEventDispatcherTestApi::WindowEventDispatcherTestApi(
WindowEventDispatcher* dispatcher) : dispatcher_(dispatcher) {
}
bool WindowEventDispatcherTestApi::HoldingPointerMoves() const {
return dispatcher_->move_hold_count_ > 0 || dispatcher_->held_move_event_;
}
void WindowEventDispatcherTestApi::WaitUntilPointerMovesDispatched() {
if (!HoldingPointerMoves())
return;
base::RunLoop run_loop;
dispatcher_->did_dispatch_held_move_event_callback_ = run_loop.QuitClosure();
run_loop.Run();
DCHECK(!HoldingPointerMoves());
}
}
}