#include "ui/aura/test/window_test_api.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_tree_host.h"
namespace aura {
namespace test {
WindowTestApi::WindowTestApi(Window* window) : window_(window) {
}
bool WindowTestApi::OwnsLayer() const {
return window_->OwnsLayer();
}
bool WindowTestApi::ContainsMouse() const {
if (!window_->IsVisible())
return false;
WindowTreeHost* host = window_->GetHost();
return host &&
window_->ContainsPointInRoot(
host->dispatcher()->GetLastMouseLocationInRoot());
}
void WindowTestApi::DisableFrameSinkRegistration() {
window_->disable_frame_sink_id_registration_ = true;
}
void WindowTestApi::SetOcclusionState(aura::Window::OcclusionState state) {
window_->SetOcclusionInfo(state, SkRegion());
}
}
}