910e62b5创建于 1月15日历史提交
// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/base/interaction/interaction_sequence.h"

#include <array>
#include <list>
#include <memory>
#include <optional>
#include <string_view>
#include <utility>
#include <variant>
#include <vector>

#include "base/callback_list.h"
#include "base/containers/map_util.h"
#include "base/functional/bind.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/memory/weak_auto_reset.h"
#include "base/memory/weak_ptr.h"
#include "base/notreached.h"
#include "base/observer_list.h"
#include "base/run_loop.h"
#include "base/scoped_observation.h"
#include "base/strings/strcat.h"
#include "base/task/sequenced_task_runner.h"
#include "base/task/single_thread_task_runner.h"
#include "ui/base/interaction/element_identifier.h"
#include "ui/base/interaction/element_specifier.h"
#include "ui/base/interaction/element_tracker.h"

namespace ui {

namespace {

// Runs |callback| if it is valid.
// We have a lot of callbacks that can be null, so calling through this method
// prevents accidentally trying to run a null callback.
template <typename Signature, typename... Args>
void RunIfValid(base::OnceCallback<Signature> callback, Args... args) {
  if (callback)
    std::move(callback).Run(args...);
}

// Insert an unused argument `Arg` in the front of the argument list for
// `callback`, and return the new callback with the dummy argument.
template <typename Arg, typename Ret, typename... Args>
base::OnceCallback<Ret(Arg, Args...)> PushUnusedArg(
    base::OnceCallback<Ret(Args...)> callback) {
  return base::BindOnce([](base::OnceCallback<Ret(Args...)> callback, Arg arg,
                           Args... args) { std::move(callback).Run(args...); },
                        std::move(callback));
}

// Insert two unused arguments `Arg1` and `Arg2` in the front of the argument
// list for `callback`, and return the new callback with the dummy arguments.
template <typename Arg1, typename Arg2, typename Ret, typename... Args>
base::OnceCallback<Ret(Arg1, Arg2, Args...)> PushUnusedArgs2(
    base::OnceCallback<Ret(Args...)> callback) {
  return base::BindOnce(
      [](base::OnceCallback<Ret(Args...)> callback, Arg1 arg1, Arg2 arg2,
         Args... args) { std::move(callback).Run(args...); },
      std::move(callback));
}

// Sets step->must_remain_visible if it does not have a value.
void SetDefaultMustRemainVisibleValue(InteractionSequence::Step* step,
                                      const InteractionSequence::Step* next) {
  if (step->must_remain_visible.has_value()) {
    return;
  }

  // Default for types other than kShown is false.
  if (step->type != InteractionSequence::StepType::kShown) {
    step->must_remain_visible = false;
    return;
  }

  // If the following step is to hide the same element, the default is false.
  if (next && next->type == InteractionSequence::StepType::kHidden &&
      (next->id == step->id || next->element_name == step->element_name)) {
    step->must_remain_visible = false;
    return;
  }

  // If the following step is a re-show of the same element or element ID, the
  // default is false.
  if (next && next->type == InteractionSequence::StepType::kShown &&
      next->id == step->id && next->transition_only_on_event) {
    step->must_remain_visible = false;
    return;
  }

  // If the following step is a subsequence step, the default is also false.
  // This is because the current step doesn't officially end until all required
  // subsequences complete.
  if (next && next->type == InteractionSequence::StepType::kSubsequence) {
    step->must_remain_visible = false;
    return;
  }

  // Otherwise for kShown steps, the default is true.
  step->must_remain_visible = true;
}

// Some step types allow the target element to become hidden between being
// triggered and the start callback being called, others do not.
bool AllowNullElementInStartCallback(InteractionSequence::StepType step_type) {
  switch (step_type) {
    case InteractionSequence::StepType::kSubsequence:
    case InteractionSequence::StepType::kActivated:
    case InteractionSequence::StepType::kHidden:
      return true;
    case InteractionSequence::StepType::kCustomEvent:
    case InteractionSequence::StepType::kShown:
      return false;
  }
}

}  // anonymous namespace

InteractionSequence::AbortedData::AbortedData() = default;
InteractionSequence::AbortedData::~AbortedData() = default;
InteractionSequence::AbortedData::AbortedData(const AbortedData&) = default;
InteractionSequence::AbortedData& InteractionSequence::AbortedData::operator=(
    const AbortedData&) = default;

struct InteractionSequence::SubsequenceData {
  SubsequenceData() = default;
  ~SubsequenceData() = default;
  SubsequenceData(SubsequenceData&& other) = default;
  SubsequenceData& operator=(SubsequenceData&& other) = default;

  Builder builder;
  SubsequenceCondition condition;
  std::unique_ptr<InteractionSequence> sequence;
  std::optional<bool> result;
  AbortedData aborted_data;
};

InteractionSequence::Step::Step() = default;
InteractionSequence::Step::~Step() = default;

struct InteractionSequence::Configuration {
  Configuration() = default;
  ~Configuration() = default;

  std::list<std::unique_ptr<Step>> steps;
  std::optional<StepStartMode> step_start_mode;
  ElementContext context;
  AbortedCallback aborted_callback;
  CompletedCallback completed_callback;
};

InteractionSequence::Builder::Builder()
    : configuration_(std::make_unique<Configuration>()) {}
InteractionSequence::Builder::Builder(Builder&& other) = default;
InteractionSequence::Builder& InteractionSequence::Builder::operator=(
    Builder&& other) = default;
InteractionSequence::Builder::~Builder() = default;

InteractionSequence::Builder& InteractionSequence::Builder::SetAbortedCallback(
    AbortedCallback callback) {
  DCHECK(!configuration_->aborted_callback);
  configuration_->aborted_callback = std::move(callback);
  return *this;
}

InteractionSequence::Builder&
InteractionSequence::Builder::SetCompletedCallback(CompletedCallback callback) {
  DCHECK(!configuration_->completed_callback);
  configuration_->completed_callback = std::move(callback);
  return *this;
}

InteractionSequence::Builder& InteractionSequence::Builder::AddStep(
    std::unique_ptr<Step> step) {
  // Do consistency checks and set up defaults.
  const bool is_custom_event_any_element =
      step->type == StepType::kCustomEvent && !step->id &&
      !step->uses_named_element();
  DCHECK(is_custom_event_any_element || step->type == StepType::kSubsequence ||
         !step->id == step->uses_named_element())
      << " A step of type " << step->type
      << " must set an identifier or a name, but not both.";
  DCHECK(configuration_->steps.empty() || !step->element)
      << " Only the initial step of a sequence may have a pre-set element.";
  DCHECK(!step->transition_only_on_event || !step->element)
      << " Pre-set element precludes transition_only_on_event.";
  DCHECK_NE(step->type == StepType::kSubsequence,
            step->subsequence_data.empty());

  // Set reasonable defaults for must_be_visible based on step type and
  // parameters.
  if (step->uses_named_element() && step->type != StepType::kHidden) {
    DCHECK(!step->must_be_visible.has_value() || step->must_be_visible.value())
        << "Named elements not being hidden must be visible at step start.";
    step->must_be_visible = true;
  } else if (is_custom_event_any_element) {
    DCHECK(!step->must_be_visible.has_value() || !step->must_be_visible.value())
        << "A custom event with no element restrictions cannot specify that"
           " its element must start visible, as we will not know which element"
           " to refer to.";
    step->must_be_visible = false;
  } else {
    step->must_be_visible =
        step->must_be_visible.value_or(step->type == StepType::kActivated ||
                                       step->type == StepType::kCustomEvent);
  }

  DCHECK(!step->element || step->must_be_visible.value())
      << " Initial step with associated element must be visible from start.";
  DCHECK(step->type != InteractionSequence::StepType::kHidden ||
         !step->must_remain_visible.has_value() ||
         !step->must_remain_visible.value())
      << "Hide steps cannot specify that the element should remain visible.";
  DCHECK(step->type != InteractionSequence::StepType::kShown ||
         !step->uses_named_element() || !step->transition_only_on_event)
      << " kShown steps with transition_only_on_event are not compatible with"
         " named elements since a named element ceases to be valid when it"
         " becomes hidden.";
  if (auto* context = std::get_if<ElementContext>(&step->context)) {
    DCHECK(*context) << "Explicit context must be valid.";
    if (!configuration_->context)
      configuration_->context = *context;
  }

  if (!configuration_->steps.empty()) {
    auto* const prev = configuration_->steps.back().get();

    // Since the must_remain_visible value can be dependent on the following
    // step, we'll set it on the previous step, then set it on the final step
    // when we build the sequence.
    SetDefaultMustRemainVisibleValue(prev, step.get());
  }

  // Add the step.
  configuration_->steps.emplace_back(std::move(step));
  return *this;
}

InteractionSequence::Builder& InteractionSequence::Builder::AddStep(
    StepBuilder& step_builder) {
  return AddStep(step_builder.Build());
}

InteractionSequence::Builder& InteractionSequence::Builder::AddStep(
    StepBuilder&& step_builder) {
  return AddStep(step_builder.Build());
}

InteractionSequence::Builder& InteractionSequence::Builder::SetContext(
    ElementContext context) {
  configuration_->context = context;
  return *this;
}

InteractionSequence::Builder&
InteractionSequence::Builder::SetDefaultStepStartMode(
    StepStartMode step_start_mode) {
  configuration_->step_start_mode = step_start_mode;
  return *this;
}

std::unique_ptr<InteractionSequence> InteractionSequence::Builder::Build() {
  DCHECK(!configuration_->steps.empty());
  DCHECK(configuration_->context)
      << "If no view is provided, Builder::SetContext() must be called.";

  // Configure defaults for the final step.
  SetDefaultMustRemainVisibleValue(configuration_->steps.back().get(), nullptr);

  // Configure defaults for the sequence.
  if (!configuration_->step_start_mode) {
    configuration_->step_start_mode = StepStartMode::kAsynchronous;
  }

  return base::WrapUnique(
      new InteractionSequence(std::move(configuration_), nullptr));
}

std::unique_ptr<InteractionSequence>
InteractionSequence::Builder::BuildSubsequence(
    const Configuration* reference_config,
    const Step* reference_step) {
  DCHECK(!configuration_->steps.empty());
  // Configure defaults for the final step.
  SetDefaultMustRemainVisibleValue(configuration_->steps.back().get(), nullptr);
  DCHECK(configuration_->context)
      << "If no view is provided, Builder::SetContext() must be called.";

  // Configure defaults for the sequence.
  if (reference_config && !configuration_->step_start_mode) {
    configuration_->step_start_mode = *reference_config->step_start_mode;
  }

  return base::WrapUnique(
      new InteractionSequence(std::move(configuration_), reference_step));
}

InteractionSequence::StepBuilder::StepBuilder()
    : step_(std::make_unique<Step>()) {}
InteractionSequence::StepBuilder::StepBuilder(StepBuilder&& other) = default;
InteractionSequence::StepBuilder& InteractionSequence::StepBuilder::operator=(
    StepBuilder&& other) = default;
InteractionSequence::StepBuilder::~StepBuilder() = default;

InteractionSequence::StepBuilder& InteractionSequence::StepBuilder::SetElement(
    ElementSpecifier element_spec) {
  DCHECK(element_spec);
  step_->id = element_spec.identifier();
  step_->element_name = element_spec.name();
  return *this;
}

InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetElementID(ElementIdentifier element_id) {
  DCHECK(element_id);
  step_->id = element_id;
  return *this;
}

InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetElementName(std::string_view name) {
  step_->element_name = std::string(name);
  step_->context = ContextMode::kAny;
  return *this;
}

InteractionSequence::StepBuilder& InteractionSequence::StepBuilder::SetContext(
    StepContext context) & {
  DCHECK(context != StepContext(ElementContext()));
  step_->context = context;
  if (const ContextMode* mode = std::get_if<ContextMode>(&context)) {
    step_->in_any_context = *mode == ContextMode::kAny;
  } else {
    step_->in_any_context = false;
  }
  return *this;
}

InteractionSequence::StepBuilder&& InteractionSequence::StepBuilder::SetContext(
    StepContext context) && {
  return std::move(this->SetContext(context));
}

InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetMustBeVisibleAtStart(
    bool must_be_visible) & {
  step_->must_be_visible = must_be_visible;
  return *this;
}

InteractionSequence::StepBuilder&&
InteractionSequence::StepBuilder::SetMustBeVisibleAtStart(
    bool must_be_visible) && {
  return std::move(this->SetMustBeVisibleAtStart(must_be_visible));
}

InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetMustRemainVisible(
    bool must_remain_visible) & {
  step_->must_remain_visible = must_remain_visible;
  return *this;
}

InteractionSequence::StepBuilder&&
InteractionSequence::StepBuilder::SetMustRemainVisible(
    bool must_remain_visible) && {
  return std::move(this->SetMustRemainVisible(must_remain_visible));
}

InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetTransitionOnlyOnEvent(
    bool transition_only_on_event) & {
  step_->transition_only_on_event = transition_only_on_event;
  return *this;
}

InteractionSequence::StepBuilder&&
InteractionSequence::StepBuilder::SetTransitionOnlyOnEvent(
    bool transition_only_on_event) && {
  return std::move(this->SetTransitionOnlyOnEvent(transition_only_on_event));
}

InteractionSequence::StepBuilder& InteractionSequence::StepBuilder::SetType(
    StepType step_type,
    CustomElementEventType event_type) {
  DCHECK_EQ(step_type == StepType::kCustomEvent, static_cast<bool>(event_type))
      << "Custom events require an event type; event type may not be specified"
         " for other step types.";
  DCHECK_NE(StepType::kSubsequence, step_type)
      << "Create a subsequence step by calling SetSubsequenceMode() or"
         " AddSubsequence()";
  DCHECK(step_->subsequence_data.empty())
      << "Once AddSubsequence() has been called, step type cannot be changed.";
  step_->type = step_type;
  step_->custom_event_type = event_type;
  return *this;
}

InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetSubsequenceMode(
    SubsequenceMode subsequence_mode) {
  CHECK(!step_->start_callback)
      << "Start callback not allowed for subsequence steps.";
  step_->type = StepType::kSubsequence;
  step_->subsequence_mode = subsequence_mode;
  return *this;
}

InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::AddSubsequence(
    Builder subsequence,
    SubsequenceCondition condition) {
  step_->type = StepType::kSubsequence;
  SubsequenceData data;
  data.builder = std::move(subsequence);
  data.condition = std::move(condition);
  step_->subsequence_data.emplace_back(std::move(data));
  return *this;
}

InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetStartCallback(
    StepStartCallback start_callback) {
  CHECK_NE(step_->type, StepType::kSubsequence)
      << "Start callbacks not allowed for subsequence steps.";
  step_->start_callback = std::move(start_callback);
  return *this;
}

InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetStartCallback(
    base::OnceCallback<void(TrackedElement*)> start_callback) {
  step_->start_callback =
      PushUnusedArg<InteractionSequence*>(std::move(start_callback));
  return *this;
}

InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetStartCallback(
    base::OnceClosure start_callback) {
  step_->start_callback =
      PushUnusedArgs2<InteractionSequence*, TrackedElement*>(
          std::move(start_callback));
  return *this;
}

InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetStepStartMode(
    StepStartMode step_start_mode) & {
  step_->step_start_mode = step_start_mode;
  return *this;
}

InteractionSequence::StepBuilder&&
InteractionSequence::StepBuilder::SetStepStartMode(
    StepStartMode step_start_mode) && {
  return std::move(this->SetStepStartMode(step_start_mode));
}

InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetEndCallback(StepEndCallback end_callback) {
  step_->end_callback = std::move(end_callback);
  return *this;
}

InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetEndCallback(
    base::OnceClosure end_callback) {
  step_->end_callback = PushUnusedArg<TrackedElement*>(std::move(end_callback));
  return *this;
}

InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::SetDescription(
    std::string_view description) & {
  step_->description = std::string(description);
  return *this;
}

InteractionSequence::StepBuilder&&
InteractionSequence::StepBuilder::SetDescription(
    std::string_view description) && {
  return std::move(this->SetDescription(description));
}

InteractionSequence::StepBuilder&
InteractionSequence::StepBuilder::AddDescriptionPrefix(
    std::string_view prefix) & {
  step_->description = base::StrCat({prefix, ": ", step_->description});
  return *this;
}

InteractionSequence::StepBuilder&&
InteractionSequence::StepBuilder::AddDescriptionPrefix(
    std::string_view prefix) && {
  return std::move(this->AddDescriptionPrefix(prefix));
}

std::unique_ptr<InteractionSequence::Step>
InteractionSequence::StepBuilder::Build() {
  return std::move(step_);
}

InteractionSequence::InteractionSequence(
    std::unique_ptr<Configuration> configuration,
    const Step* reference_step)
    : configuration_(std::move(configuration)) {
  TrackedElement* const first_element = next_step()->element;
  if (first_element) {
    DCHECK(first_element->identifier() == next_step()->id);
    DCHECK(first_element->context() == context());
    next_step()->subscription =
        ElementTracker::GetElementTracker()->AddElementHiddenCallback(
            first_element->identifier(), first_element->context(),
            base::BindRepeating(&InteractionSequence::OnElementHidden,
                                base::Unretained(this)));
  }
  if (next_step()->type == StepType::kSubsequence) {
    BuildSubsequences(reference_step);
  }
}

// static
InteractionSequence::SubsequenceCondition InteractionSequence::AlwaysRun() {
  return base::BindOnce(
      [](const InteractionSequence*, const TrackedElement*) { return true; });
}

// static
std::unique_ptr<InteractionSequence::Step>
InteractionSequence::WithInitialElement(TrackedElement* element,
                                        StepStartCallback start_callback,
                                        StepEndCallback end_callback) {
  StepBuilder step;
  step.step_->element = element;
  step.SetType(StepType::kShown)
      .SetElementID(element->identifier())
      .SetContext(element->context())
      .SetMustBeVisibleAtStart(true)
      .SetMustRemainVisible(true)
      .SetStartCallback(std::move(start_callback))
      .SetEndCallback(std::move(end_callback));
  return step.Build();
}

InteractionSequence::~InteractionSequence() {
  // We can abort during a step callback, but we cannot destroy this object.
  if (state_ != State::kNotStarted) {
    Abort(AbortedReason::kSequenceDestroyed);
  }
}

void InteractionSequence::Start() {
  // Ensure we're not already started.
  DCHECK_EQ(State::kNotStarted, state_);
  state_ = State::kIdle;
  if (missing_first_element_) {
    Abort(AbortedReason::kElementHiddenBeforeSequenceStart);
    return;
  }
  StageNextStep();
}

void InteractionSequence::RunSynchronouslyForTesting() {
  base::RunLoop run_loop;
  quit_run_loop_closure_for_testing_ = run_loop.QuitClosure();
  Start();
  run_loop.Run();
}

bool InteractionSequence::IsCurrentStepInAnyContextForTesting() const {
  CHECK(current_step_);
  return current_step_->in_any_context;
}

bool InteractionSequence::IsCurrentStepImmediateForTesting() const {
  CHECK(current_step_);
  return current_step_->step_start_mode == StepStartMode::kImmediate;
}

void InteractionSequence::FailForTesting() {
  Abort(AbortedReason::kFailedForTesting);
}

void InteractionSequence::NameElement(TrackedElement* element,
                                      std::string_view name) {
  DCHECK(!name.empty());
  named_elements_[std::string(name)] = SafeElementReference(element);
  DCHECK(!current_step_ || current_step_->element_name != name);
  // When possible, preload ids for named elements so we can report a more
  // correct identifier on abort.
  for (const auto& step : configuration_->steps) {
    if (step->element_name == name) {
      step->id = element ? element->identifier() : ElementIdentifier();
      step->context =
          element ? StepContext(element->context()) : ContextMode::kAny;
    }
  }

  // If this is called during a step transition, we may want to watch for
  // activation or event on the element for the next step. (If the next step
  // doesn't refer to the element we just named, it will already have a
  // subscription and this call will be a no-op).
  MaybeWatchForEarlyTrigger(current_step_.get());
}

TrackedElement* InteractionSequence::GetNamedElement(const std::string& name) {
  if (auto* const result = base::FindOrNull(named_elements_, name)) {
    return result->get();
  }
  NOTREACHED() << "No element was named: " << name;
}

const TrackedElement* InteractionSequence::GetNamedElement(
    const std::string& name) const {
  return const_cast<InteractionSequence*>(this)->GetNamedElement(name);
}

InteractionSequence::AbortedData InteractionSequence::BuildAbortedData(
    AbortedReason reason) const {
  AbortedData aborted_data;
  aborted_data.step_index = active_step_index_;
  aborted_data.aborted_reason = reason;
  if (reason == AbortedReason::kElementNotVisibleAtStartOfStep ||
      reason == AbortedReason::kElementHiddenBeforeSequenceStart ||
      reason == AbortedReason::kSequenceDestroyed ||
      reason == AbortedReason::kNoSubsequenceRun ||
      reason == AbortedReason::kSubsequenceFailed ||
      reason == AbortedReason::kSubsequentStepTriggeredTooEarly ||
      reason == AbortedReason::kSubsequentStepTriggerInvalidated ||
      (reason == AbortedReason::kSequenceTimedOut &&
       (state_ == State::kIdle || state_ == State::kNotStarted))) {
    ++aborted_data.step_index;
    if (next_step()) {
      aborted_data.step_type = next_step()->type;
      aborted_data.element_id = next_step()->id;
      aborted_data.step_description = next_step()->description;
      if (reason == AbortedReason::kSubsequenceFailed) {
        for (const auto& data : next_step()->subsequence_data) {
          aborted_data.subsequence_failures.emplace_back(
              data.result == false ? std::make_optional(data.aborted_data)
                                   : std::nullopt);
        }
      } else if (reason == AbortedReason::kSequenceTimedOut) {
        for (const auto& data : next_step()->subsequence_data) {
          if (data.result == false) {
            aborted_data.subsequence_failures.emplace_back(data.aborted_data);
          } else if (data.result != true && data.sequence) {
            aborted_data.subsequence_failures.emplace_back(
                data.sequence->BuildAbortedData(reason));
          }
        }
      }
      if (const auto* ctx =
              std::get_if<ui::ElementContext>(&next_step()->context)) {
        aborted_data.context = *ctx;
      }
    }
  } else if (current_step_) {
    aborted_data.step_type = current_step_->type;
    aborted_data.element_id = current_step_->id;
    aborted_data.element = SafeElementReference(current_step_->element);
    aborted_data.step_description = current_step_->description;
    if (reason == AbortedReason::kElementHiddenDuringStep && next_step()) {
      // This may be due to the next step failing to happen, so store the next
      // step as well as a convenience (if present).
      AbortedData waiting_for;
      waiting_for.step_index = aborted_data.step_index + 1;
      waiting_for.step_type = next_step()->type;
      waiting_for.element_id = next_step()->id;
      waiting_for.step_description = next_step()->description;
      aborted_data.subsequence_failures.emplace_back(std::move(waiting_for));
      if (const auto* ctx =
              std::get_if<ui::ElementContext>(&next_step()->context)) {
        aborted_data.context = *ctx;
      }
    }
    if (!aborted_data.context && current_step_) {
      if (const auto* ctx =
              std::get_if<ui::ElementContext>(&current_step_->context)) {
        aborted_data.context = *ctx;
      }
    }
  }
  return aborted_data;
}

base::WeakPtr<InteractionSequence> InteractionSequence::AsWeakPtr() {
  return weak_factory_.GetWeakPtr();
}

void InteractionSequence::OnElementShown(TrackedElement* element) {
  // If the element was destroyed before we got our callback, this could be
  // null.
  if (!element)
    return;
  DCHECK_EQ(StepType::kShown, next_step()->type);
  DCHECK(element->identifier() == next_step()->id);
  // Note that we don't need to look for a named element here, as any named
  // element referenced in a kShown step must already exist, and therefore we
  // should have already transitioned or failed.
  StartStepTransition(element);
}

void InteractionSequence::OnElementActivated(TrackedElement* element) {
  // If the element was destroyed before we got our callback, this could be
  // null.
  if (!element)
    return;
  DCHECK_EQ(StepType::kActivated, next_step()->type);
  DCHECK(element->identifier() == next_step()->id);
  if (MatchesNameIfSpecified(element, next_step()->element_name))
    StartStepTransition(element);
}

void InteractionSequence::OnCustomEvent(TrackedElement* element) {
  DCHECK_EQ(StepType::kCustomEvent, next_step()->type);
  if (next_step()->id && next_step()->id != element->identifier())
    return;
  if (MatchesNameIfSpecified(element, next_step()->element_name))
    StartStepTransition(element);
}

void InteractionSequence::OnElementHidden(TrackedElement* element) {
  if (state_ == State::kNotStarted) {
    DCHECK_EQ(next_step()->element, element);
    missing_first_element_ = true;
    next_step()->subscription = ElementTracker::Subscription();
    next_step()->element = nullptr;
    return;
  }

  if (current_step_ && current_step_->element == element) {
    // If the current step is marked as needing to remain visible and we haven't
    // seen the triggering event for the next step, abort.
    if (current_step_->must_remain_visible.value() &&
        !trigger_during_callback_) {
      Abort(AbortedReason::kElementHiddenDuringStep);
      return;
    }

    // If there is a start callback queued and the element goes away, this is
    // also a failure state.
    if (state_ == State::kWaitingForStartCallback &&
        current_step_->start_callback &&
        !AllowNullElementInStartCallback(current_step_->type)) {
      Abort(AbortedReason::kElementHiddenBetweenTriggerAndStepStart);
      return;
    }

    // This element pointer is no longer valid and we can stop watching.
    current_step_->subscription = ElementTracker::Subscription();
    current_step_->element = nullptr;
  }

  // If we got a hidden callback and it wasn't to abort the current step, it
  // must be because we're waiting on the next step to start.
  if (next_step() && next_step()->id == element->identifier() &&
      next_step()->type == StepType::kHidden) {
    if (next_step()->uses_named_element()) {
      // Find the named element; if it still exists, it hasn't been hidden.
      const auto it = named_elements_.find(next_step()->element_name);
      CHECK(it != named_elements_.end());
      if (it->second.get()) {
        return;
      }
    }

    // We can get this situation when an element goes away during a step
    // callback, before we've actually staged the following hide step. At this
    // point it's not valid to do a transition, so we'll mark that the next
    // transition has happened.
    switch (state_) {
      case State::kIdle:
        StartStepTransition(element);
        break;
      case State::kNotStarted:
      case State::kInEndCallback:
      case State::kWaitingForStartCallback:
      case State::kInStartCallback:
        OnTriggerDuringStepTransition(element);
        break;
    }
  }
}

void InteractionSequence::OnTriggerDuringStepTransition(
    TrackedElement* element) {
  auto* const next = next_step();
  if (!next || !element) {
    return;
  }

  switch (next->type) {
    case StepType::kShown:
    case StepType::kActivated:
    case StepType::kHidden:
      // We should know the identifier ahead of time.
      CHECK(element->identifier() == next->id);
      if (AllowNullElementInStartCallback(next->type)) {
        if (next->uses_named_element()) {
          // Because the named elements list use safe references, they may
          // already be nulled out. Therefore, it's fine if there's no element,
          // but not if there is an element that's different than the one we
          // care about.
          auto* const named = GetNamedElement(next->element_name);
          DCHECK(!named || named == element);
        }
      } else {
        // This will fail if the element has gone away.
        CHECK(MatchesNameIfSpecified(element, next->element_name));
      }
      break;
    case StepType::kCustomEvent:
      // Since we don't specify the element ID when registering for custom
      // events we have to see if we specified an ID or name and if so, whether
      // it matches the element we actually got.
      if (next->id && element->identifier() != next->id) {
        return;
      }
      if (!MatchesNameIfSpecified(element, next->element_name)) {
        return;
      }
      break;
    default:
      NOTREACHED();
  }

  // If the event comes in while the current step's start callback is still
  // sitting in the event queue, then an out-of-order execution error may occur.
  //
  // TODO(dfried): the way we watch for events doesn't handle all corner cases,
  // so it needs to be rewritten. Examples include things like a view becoming
  // visible and then hidden again before the step callback, or a view being
  // hidden but not being the only matching view with that ID. We would
  // currently allow both of those to succeed, but they might not actually be
  // the correct behavior, especially in a test.
  if (state_ != State::kInStartCallback && state_ != State::kNotStarted) {
    CHECK_NE(State::kIdle, state_);
    if (next->transition_only_on_event) {
      Abort(AbortedReason::kSubsequentStepTriggeredTooEarly);
      return;
    }
  }

  // Barring disaster, we will immediately transition as soon as we finish
  // processing the current step.
  trigger_during_callback_ = true;
  next->context = element->context();

  if (next->type == StepType::kHidden) {
    next->element = nullptr;
    next->subscription = base::CallbackListSubscription();
  } else {
    // Since we've hit the trigger for the next step, we need to make sure we
    // clean up (and possibly abort) if the element goes away before we can
    // finish processing the current step.
    next->element = element;
    next->subscription =
        ElementTracker::GetElementTracker()->AddElementHiddenCallback(
            element->identifier(), element->context(),
            base::BindRepeating(
                &InteractionSequence::OnElementHiddenDuringStepTransition,
                base::Unretained(this)));
  }
}

void InteractionSequence::OnElementHiddenDuringStepTransition(
    TrackedElement* element) {
  if (!next_step() || element != next_step()->element)
    return;

  next_step()->element = nullptr;
  next_step()->subscription = ElementTracker::Subscription();
}

void InteractionSequence::OnElementHiddenWaitingForEvent(
    TrackedElement* element) {
  if (!next_step()) {
    return;
  }

  // If the next element is known and has been hidden, abort.
  if (next_step()->element) {
    if (next_step()->element == element) {
      Abort(AbortedReason::kElementNotVisibleAtStartOfStep);
    }
    return;
  }

  // The next element is not currently known. However, if there are no elements
  // remaining that could generate the event, the sequence should also be
  // aborted.

  // Figure out which contexts to look in based on the pending step.
  ElementContext ctx;
  if (const ElementContext* ctx_ptr =
          std::get_if<ElementContext>(&next_step()->context)) {
    ctx = *ctx_ptr;
  } else {
    switch (std::get<ContextMode>(next_step()->context)) {
      case ContextMode::kInitial:
        ctx = context();
        break;
      case ContextMode::kAny:
        break;
      case ContextMode::kFromPreviousStep:
        NOTREACHED()
            << "Context should always have been updated by this point.";
    }
  }

  // If the element is not in one of the contexts the step cares about, ignore.
  if (ctx && ctx != element->context()) {
    return;
  }

  // Determine if there are any remaining elements in the relevant context(s).
  auto* const tracker = ElementTracker::GetElementTracker();
  const ElementIdentifier id = next_step()->id;
  if (!(ctx ? tracker->GetFirstMatchingElement(id, ctx)
            : tracker->GetElementInAnyContext(id))) {
    Abort(AbortedReason::kElementNotVisibleAtStartOfStep);
  }
}

void InteractionSequence::MaybeWatchForEarlyTrigger(const Step* current_step) {
  // This should only be called while we're processing a step, there is a next
  // step we care about, and we aren't already subscribed for an event on that
  // step.
  if (state_ == State::kIdle || configuration_->steps.empty() ||
      next_step()->subscription) {
    return;
  }

  // If the next element is named but we have not yet named it, don't add a
  // listener; we can add one when we name the element.
  ElementIdentifier id;
  ElementContext context;
  if (next_step()->uses_named_element()) {
    const auto it = named_elements_.find(next_step()->element_name);
    if (it == named_elements_.end() || !it->second.get())
      return;
    id = it->second.get()->identifier();
    context = it->second.get()->context();
  } else {
    id = next_step()->id;
    context = UpdateNextStepContext(current_step);
  }

  auto* const tracker = ElementTracker::GetElementTracker();

  // If the next step is a discrete event, listen for the event so we don't miss
  // it during the step callback.
  switch (next_step()->type) {
    case StepType::kActivated:
      // For activation events the ID of the next node must be known.
      if (id) {
        auto cb = base::BindRepeating(
            &InteractionSequence::OnTriggerDuringStepTransition,
            base::Unretained(this));
        next_step()->subscription =
            context ? tracker->AddElementActivatedCallback(id, context, cb)
                    : tracker->AddElementActivatedInAnyContextCallback(id, cb);
      }
      break;
    case StepType::kCustomEvent: {
      // For custom events the ID is not necessary because ElementTracker allows
      // just listening for the event.
      auto cb = base::BindRepeating(
          &InteractionSequence::OnTriggerDuringStepTransition,
          base::Unretained(this));
      next_step()->subscription =
          context ? tracker->AddCustomEventCallback(
                        next_step()->custom_event_type, context, cb)
                  : tracker->AddCustomEventInAnyContextCallback(
                        next_step()->custom_event_type, cb);
      break;
    }
    case StepType::kShown: {
      // For shown events, the ID must be known and the event need only be
      // observed if the state change itself is being observed or the element
      // might immediately become invisible again.
      if (id && (next_step()->transition_only_on_event ||
                 !next_step()->must_remain_visible.value())) {
        auto cb = base::BindRepeating(
            &InteractionSequence::OnTriggerDuringStepTransition,
            base::Unretained(this));
        next_step()->subscription =
            context ? tracker->AddElementShownCallback(id, context, cb)
                    : tracker->AddElementShownInAnyContextCallback(id, cb);
      }
      break;
    }
    case StepType::kHidden:
      // For hidden events, the ID must be known. Only watch if the state change
      // itself is the step transition.
      if (id && next_step()->transition_only_on_event) {
        auto cb = base::BindRepeating(
            &InteractionSequence::OnTriggerDuringStepTransition,
            base::Unretained(this));
        next_step()->subscription =
            context ? tracker->AddElementHiddenCallback(id, context, cb)
                    : tracker->AddElementHiddenInAnyContextCallback(id, cb);
      }
      break;
    case StepType::kSubsequence:
      // For subsequences, instead of watching for a particular state change,
      // the subsequences themselves are staged and prepped to run.
      BuildSubsequences(current_step);
      break;
  }
}

void InteractionSequence::StartStepTransition(TrackedElement* element) {
  // There are a number of callbacks during this method that could potentially
  // result in this InteractionSequence being destructed, so maintain a weak
  // pointer we can check to see if we need to bail out early.
  base::WeakPtr<InteractionSequence> abort_guard = weak_factory_.GetWeakPtr();
  auto* const tracker = ElementTracker::GetElementTracker();

  // This block is non-re-entrant.
  DCHECK_EQ(State::kIdle, state_);
  state_ = State::kInEndCallback;

  // End the current step.
  if (current_step_) {
    // Unsubscribe from any events during the step-end process. Since the step
    // has ended, conditions like "must remain visible" no longer apply.
    current_step_->subscription = ElementTracker::Subscription();
    RunIfValid(std::move(current_step_->end_callback),
               current_step_->element.get());
    if (!abort_guard) {
      return;
    }
  }

  state_ = State::kWaitingForStartCallback;

  // Set up the new current step.
  current_step_ = std::move(configuration_->steps.front());
  configuration_->steps.pop_front();
  ++active_step_index_;
  DCHECK(!current_step_->element || current_step_->element == element);
  current_step_->element =
      current_step_->type == StepType::kHidden ? nullptr : element;
  if (element) {
    current_step_->context = element->context();
  }
  if (current_step_->element) {
    current_step_->subscription = tracker->AddElementHiddenCallback(
        current_step_->element->identifier(), current_step_->element->context(),
        base::BindRepeating(&InteractionSequence::OnElementHidden,
                            base::Unretained(this)));
  } else {
    current_step_->subscription = ElementTracker::Subscription();
  }

  // Once a transition is successful, any remaining subsequences must be
  // cleared to prevent them executing in the background.
  current_step_->subsequence_data.clear();

  // If we've got a guard on the new current step's element having gone away
  // while we were waiting, we can release it.
  next_step_hidden_subscription_ = ElementTracker::Subscription();

  // Special care must be taken here, because theoretically *anything* could
  // between here and when the current step callback completes. If the next
  // step is a shown or hidden step and the element becomes shown or hidden (or
  // it's a step that requires the element to be visible and it is not), then
  // the appropriate transition (or Abort()) will happen in StageNextStep()
  // below.
  //
  // If, however, the callback *activates* or sends a custom event on the next
  // target element, and the next step is of the matching type, then the event
  // will not register unless we explicitly listen for it. This will add a
  // temporary callback to handle this case.
  //
  // If the current step is asynchronous and a discrete trigger for the
  // following step occurs *before* the step start callback can run, it is an
  // error.
  MaybeWatchForEarlyTrigger(current_step_.get());

  switch (current_step_->step_start_mode.value_or(
      *configuration_->step_start_mode)) {
    case StepStartMode::kAsynchronous:
      base::SingleThreadTaskRunner::GetCurrentDefault()->PostTask(
          FROM_HERE,
          base::BindOnce(&InteractionSequence::CompleteStepTransition,
                         std::move(abort_guard)));
      break;
    case StepStartMode::kImmediate:
      CompleteStepTransition();
      break;
  }
}

void InteractionSequence::CompleteStepTransition() {
  // This block is non-re-entrant.
  DCHECK_EQ(State::kWaitingForStartCallback, state_);

  // There are a number of callbacks during this method that could potentially
  // result in this InteractionSequence being destructed, so maintain a weak
  // pointer we can check to see if we need to bail out early.
  base::WeakPtr<InteractionSequence> abort_guard = weak_factory_.GetWeakPtr();

  // Start the step. Like all callbacks, this could abort the sequence, or
  // cause `element` to become invalid. Because of this we use the element
  // field of the current step from here forward, because we've installed a
  // callback above that will null it out if it becomes invalid.
  state_ = State::kInStartCallback;

  // For step types where the element passed to a callback must not be null,
  // ensure there is an element.
  if (!AllowNullElementInStartCallback(current_step_->type) &&
      current_step_->start_callback && !current_step_->element) {
    LOG(ERROR) << "Assumption violated: Start callback for this step should "
                  "always have a valid element!";
    Abort(AbortedReason::kElementHiddenBetweenTriggerAndStepStart);
    return;
  }
  RunIfValid(std::move(current_step_->start_callback), this,
             current_step_->element.get());
  if (!abort_guard) {
    return;
  }
  state_ = State::kIdle;

  if (configuration_->steps.empty()) {
    // Reset anything that might cause state change during the final callback.
    // After this, Abort() will have basically no effect, since by the time it
    // gets called, both the aborted and step end callbacks will be null.
    current_step_->subscription = ElementTracker::Subscription();
    configuration_->aborted_callback.Reset();
    // Last step end callback needs to be run before sequence completed.
    // Because the InteractionSequence could conceivably be destroyed during
    // one of these callbacks, make local copies of the callbacks and data.
    base::OnceClosure quit_closure =
        std::move(quit_run_loop_closure_for_testing_);
    CompletedCallback completed_callback =
        std::move(configuration_->completed_callback);
    std::unique_ptr<Step> last_step = std::move(current_step_);
    RunIfValid(std::move(last_step->end_callback), last_step->element.get());
    RunIfValid(std::move(completed_callback));
    RunIfValid(std::move(quit_closure));
    return;
  }

  // Since we're not done, load up the next step.
  StageNextStep();
}

void InteractionSequence::StageNextStep() {
  auto* const tracker = ElementTracker::GetElementTracker();
  Step* const next = next_step();

  // Note that if the target element for the next step was activated and then
  // hidden during the previous step transition, `next_element` could be null.
  TrackedElement* next_element;
  if (trigger_during_callback_ || next->element) {
    next_element = next->element;
  } else if (next->uses_named_element()) {
    next->element = GetNamedElement(next->element_name);
    next_element = next->element;
    // We should have set the ID on this step when the element was named; the
    // element may have gone away but shouldn't differ in ID from what we
    // previously recorded.
    DCHECK(!next_element || next->id == next_element->identifier());
  } else {
    const ElementContext ctx = UpdateNextStepContext(current_step_.get());
    next_element =
        tracker->GetFirstMatchingElement(next->id, ctx ? ctx : context());
    if (!next_element && !ctx)
      next_element = tracker->GetElementInAnyContext(next->id);
  }

  if (!trigger_during_callback_ && next->must_be_visible.value() &&
      !next_element) {
    // We're going to abort, but we have to finish the current step first.
    if (current_step_) {
      RunIfValid(std::move(current_step_->end_callback),
                 current_step_->element.get());
    }
    Abort(AbortedReason::kElementNotVisibleAtStartOfStep);
    return;
  }

  // This context will either be where the next event will occur, or null if
  // this is a kShown step with ContextMode::kAny. By this point, only one of
  // those cases should be true (any other ContextMode would have been
  // overwritten).
  ElementContext context;
  if (auto* context_ptr = std::get_if<ElementContext>(&next->context)) {
    context = *context_ptr;
  } else {
    DCHECK(StepContext(ContextMode::kAny) == next->context);
  }

  switch (next->type) {
    case StepType::kShown:
      if (trigger_during_callback_) {
        trigger_during_callback_ = false;
        if (next->must_remain_visible.value() && !next_element) {
          Abort(AbortedReason::kSubsequentStepTriggerInvalidated);
          return;
        } else {
          StartStepTransition(next_element);
        }
      } else if (next_element && !next->transition_only_on_event) {
        StartStepTransition(next_element);
      } else {
        DCHECK(!next->uses_named_element());
        auto callback = base::BindRepeating(
            &InteractionSequence::OnElementShown, base::Unretained(this));
        next->subscription =
            context
                ? tracker->AddElementShownCallback(next->id, context, callback)
                : tracker->AddElementShownInAnyContextCallback(next->id,
                                                               callback);
      }
      break;
    case StepType::kHidden:
      if (trigger_during_callback_ ||
          (!next_element && !next->transition_only_on_event)) {
        trigger_during_callback_ = false;
        StartStepTransition(nullptr);
      } else {
        DCHECK(next_element || !next->uses_named_element());
        auto callback = base::BindRepeating(
            &InteractionSequence::OnElementHidden, base::Unretained(this));
        next->subscription =
            context
                ? tracker->AddElementHiddenCallback(next->id, context, callback)
                : tracker->AddElementHiddenInAnyContextCallback(next->id,
                                                                callback);
      }
      break;
    case StepType::kActivated:
      if (trigger_during_callback_) {
        trigger_during_callback_ = false;
        StartStepTransition(next_element);
      } else {
        DCHECK(next_element || !next->uses_named_element());
        auto callback = base::BindRepeating(
            &InteractionSequence::OnElementActivated, base::Unretained(this));
        next->subscription =
            context ? tracker->AddElementActivatedCallback(next->id, context,
                                                           callback)
                    : tracker->AddElementActivatedInAnyContextCallback(
                          next->id, callback);
        // It's possible to have the element hidden between the time we stage
        // the event and when the activation would actually come in (which
        // could be never). In this case, we should abort.
        if (next_step()->must_be_visible.value()) {
          DCHECK(next->id);
          auto cb = base::BindRepeating(
              &InteractionSequence::OnElementHiddenWaitingForEvent,
              base::Unretained(this));
          next_step_hidden_subscription_ =
              context
                  ? tracker->AddElementHiddenCallback(next->id, context, cb)
                  : tracker->AddElementHiddenInAnyContextCallback(next->id, cb);
        }
      }
      break;
    case StepType::kCustomEvent:
      if (trigger_during_callback_) {
        trigger_during_callback_ = false;
        StartStepTransition(next_element);
      } else {
        DCHECK(next_element || !next->uses_named_element());
        auto callback = base::BindRepeating(&InteractionSequence::OnCustomEvent,
                                            base::Unretained(this));
        next->subscription =
            context ? tracker->AddCustomEventCallback(next->custom_event_type,
                                                      context, callback)
                    : tracker->AddCustomEventInAnyContextCallback(
                          next->custom_event_type, callback);
        // It's possible to have the element hidden between the time we stage
        // the event and when the custom event would actually come in (which
        // could be never). In this case, we should abort.
        if (next_step()->must_be_visible.value()) {
          DCHECK(next->id);
          auto cb = base::BindRepeating(
              &InteractionSequence::OnElementHiddenWaitingForEvent,
              base::Unretained(this));
          next_step_hidden_subscription_ =
              context
                  ? tracker->AddElementHiddenCallback(next->id, context, cb)
                  : tracker->AddElementHiddenInAnyContextCallback(next->id, cb);
        }
      }
      break;
    case StepType::kSubsequence:
      next->element = next_element;
      if (!next_element &&
          (*next->must_be_visible || *next->must_remain_visible)) {
        Abort(AbortedReason::kElementNotVisibleAtStartOfStep);
        return;
      }
      const bool multiple =
          next->subsequence_mode == SubsequenceMode::kAll ||
          next->subsequence_mode == SubsequenceMode::kAtLeastOne;
      bool found = false;
      for (auto& subsequence_data : next->subsequence_data) {
        const bool enabled =
            std::move(subsequence_data.condition).Run(this, next_element);
        if (enabled && (multiple || !found)) {
          found = true;

          // Subsequence inherits named elements from parent.
          for (const auto& [name, element] : named_elements_) {
            if (element) {
              subsequence_data.sequence->NameElement(element.get(), name);
            }
          }

          // These need to be done asynchronously because theoretically one
          // might immediately step transition and go into a run loop, which
          // might prevent the others from starting.
          base::SequencedTaskRunner::GetCurrentDefault()->PostTask(
              FROM_HERE,
              base::BindOnce(
                  [](base::WeakPtr<InteractionSequence> seq) {
                    if (seq) {
                      // Start the subsequence.
                      seq->Start();
                    }
                  },
                  subsequence_data.sequence->weak_factory_.GetWeakPtr()));
        } else {
          // This subsequence cannot run, so clear it out.
          subsequence_data.sequence.reset();
          subsequence_data.result = std::nullopt;
        }
      }
      if (!found) {
        switch (next->subsequence_mode) {
          case SubsequenceMode::kAtLeastOne:
          case SubsequenceMode::kExactlyOne:
            Abort(AbortedReason::kNoSubsequenceRun);
            return;
          case SubsequenceMode::kAtMostOne:
          case SubsequenceMode::kAll:
            StartStepTransition(next_element);
            break;
        }
      } else if (next_element) {
        next->subscription =
            ElementTracker::GetElementTracker()->AddElementHiddenCallback(
                next_element->identifier(), next_element->context(),
                base::BindRepeating(&InteractionSequence::OnElementHidden,
                                    base::Unretained(this)));
      }
      break;
  }
}

void InteractionSequence::Abort(AbortedReason reason) {
  DCHECK_NE(State::kNotStarted, state_);
  next_step_hidden_subscription_ = ElementTracker::Subscription();

  AbortedData aborted_data = BuildAbortedData(reason);

  // The entire InteractionSequence could also go away during a callback, so
  // save anything we need locally so that we don't have to access any class
  // members as we finish terminating the sequence.
  base::OnceClosure quit_closure =
      std::move(quit_run_loop_closure_for_testing_);
  AbortedCallback aborted_callback =
      std::move(configuration_->aborted_callback);
  std::unique_ptr<Step> current_step = std::move(current_step_);
  configuration_->steps.clear();

  // This blows up any abort guards and pending callbacks.
  weak_factory_.InvalidateWeakPtrs();

  // Note that if the sequence has already been aborted, this is a no-op, the
  // callbacks will already be null.
  if (current_step) {
    // Stop listening for events; we don't want additional callbacks during
    // teardown.
    current_step->subscription = ElementTracker::Subscription();
    RunIfValid(std::move(current_step->end_callback), current_step->element);
  }
  RunIfValid(std::move(aborted_callback), aborted_data);
  RunIfValid(std::move(quit_closure));
}

bool InteractionSequence::MatchesNameIfSpecified(
    const TrackedElement* element,
    const std::string& name) const {
  if (name.empty())
    return true;

  const TrackedElement* const expected = GetNamedElement(name);
  DCHECK(expected);
  return element == expected;
}

ElementContext InteractionSequence::UpdateNextStepContext(
    const Step* current_step) {
  Step& next = *next_step();
  // A different mechanism is used to determine the context for named elements.
  CHECK(!next.uses_named_element());
  // If the context is already set, nothing needs to be done.
  if (auto* context = std::get_if<ElementContext>(&next.context)) {
    return *context;
  }
  switch (std::get<ContextMode>(next.context)) {
    case ContextMode::kAny:
      // Any is a valid context already.
      return ElementContext();
    case ContextMode::kInitial:
      next.context = context();
      return context();
    case ContextMode::kFromPreviousStep: {
      ElementContext current_context = context();
      CHECK(current_step)
          << "Should not specify kFromPreviousStep without a previous step.";
      const ElementContext* const temp =
          std::get_if<ElementContext>(&current_step->context);
      DCHECK(temp)
          << "Previous step should always have a context set at this point.";
      if (temp) {
        current_context = *temp;
      }
      next.context = current_context;
      return current_context;
    }
  }
}

InteractionSequence::SubsequenceData* InteractionSequence::FindSubsequenceData(
    SubsequenceHandle subsequence) {
  auto* next = next_step();
  if (!next || next->type != StepType::kSubsequence) {
    return nullptr;
  }
  for (auto& subsequence_data : next->subsequence_data) {
    if (&subsequence_data == subsequence) {
      return &subsequence_data;
    }
  }
  return nullptr;
}

void InteractionSequence::OnSubsequenceCompleted(
    SubsequenceHandle subsequence) {
  auto* const data = FindSubsequenceData(subsequence);
  if (!data) {
    return;
  }

  data->result = true;
  data->sequence.reset();
  switch (next_step()->subsequence_mode) {
    case SubsequenceMode::kExactlyOne:
    case SubsequenceMode::kAtMostOne:
    case SubsequenceMode::kAtLeastOne:
      StartStepTransition(next_step()->element);
      break;
    case SubsequenceMode::kAll:
      // Only transition if all enabled sequences are complete.
      bool still_running = false;
      for (const auto& subsequence_data : next_step()->subsequence_data) {
        still_running |= (subsequence_data.sequence != nullptr);
      }
      if (!still_running) {
        StartStepTransition(next_step()->element);
      }
      break;
  }
}

void InteractionSequence::OnSubsequenceAborted(
    SubsequenceHandle subsequence,
    const AbortedData& aborted_data) {
  auto* const data = FindSubsequenceData(subsequence);
  if (!data) {
    return;
  }

  data->result = false;
  data->aborted_data = aborted_data;
  data->sequence.reset();
  switch (next_step()->subsequence_mode) {
    case SubsequenceMode::kAll:
    case SubsequenceMode::kExactlyOne:
    case SubsequenceMode::kAtMostOne:
      Abort(AbortedReason::kSubsequenceFailed);
      break;
    case SubsequenceMode::kAtLeastOne:
      // Verify that at least one sequence has either succeeded or is still
      // running.
      bool still_alive = false;
      for (const auto& subsequence_data : next_step()->subsequence_data) {
        if (subsequence_data.result) {
          still_alive |= subsequence_data.result.value();
        } else {
          still_alive |= subsequence_data.sequence != nullptr;
        }
      }
      if (!still_alive) {
        Abort(AbortedReason::kSubsequenceFailed);
      }
      break;
  }
}

void InteractionSequence::BuildSubsequences(const Step* current_step) {
  CHECK(next_step() && next_step()->type == StepType::kSubsequence);
  for (auto& subsequence_data : next_step()->subsequence_data) {
    if (!subsequence_data.sequence) {
      subsequence_data.builder.SetContext(configuration_->context);
      subsequence_data.builder.SetCompletedCallback(
          base::BindOnce(&InteractionSequence::OnSubsequenceCompleted,
                         AsWeakPtr(), SubsequenceHandle(&subsequence_data)));
      subsequence_data.builder.SetAbortedCallback(
          base::BindOnce(&InteractionSequence::OnSubsequenceAborted,
                         AsWeakPtr(), SubsequenceHandle(&subsequence_data)));
      subsequence_data.sequence = subsequence_data.builder.BuildSubsequence(
          configuration_.get(), current_step);

      // Watch for pre-trigger of the initial step.
      subsequence_data.sequence->MaybeWatchForEarlyTrigger(current_step);
    }
  }
}

InteractionSequence::Step* InteractionSequence::next_step() {
  return configuration_->steps.empty() ? nullptr
                                       : configuration_->steps.front().get();
}

const InteractionSequence::Step* InteractionSequence::next_step() const {
  return configuration_->steps.empty() ? nullptr
                                       : configuration_->steps.front().get();
}

ElementContext InteractionSequence::context() const {
  return configuration_->context;
}

void PrintTo(InteractionSequence::StepType step_type, std::ostream* os) {
  static constexpr auto kStepTypeNames = std::to_array<const char*>(
      {"kShown", "kActivated", "kHidden", "kCustomEvent", "kSubsequence"});
  constexpr size_t kCount = kStepTypeNames.size();
  static_assert(kCount ==
                static_cast<size_t>(InteractionSequence::StepType::kMaxValue) +
                    1);
  const size_t value = base::checked_cast<size_t>(step_type);
  *os << (value >= kCount ? "[invalid StepType]" : kStepTypeNames[value]);
}

void PrintTo(InteractionSequence::AbortedReason reason, std::ostream* os) {
  static constexpr auto kAbortedReasonNames = std::to_array(
      {"kSequenceDestroyed", "kElementHiddenBeforeSequenceStart",
       "kElementNotVisibleAtStartOfStep", "kElementHiddenDuringStep",
       "kElementHiddenBetweenTriggerAndStepStart", "kNoSubsequenceRun",
       "kSubsequenceFailed", "kFailedForTesting", "kSequenceTimedOut",
       "kSubsequentStepTriggeredTooEarly",
       "kSubsequentStepTriggerInvalidated"});
  constexpr size_t kCount = kAbortedReasonNames.size();
  static_assert(
      kCount ==
      static_cast<size_t>(InteractionSequence::AbortedReason::kMaxValue) + 1);
  const size_t value = base::checked_cast<size_t>(reason);
  *os << (value >= kCount ? "[invalid StepType]" : kAbortedReasonNames[value]);
}

void PrintTo(InteractionSequence::SubsequenceMode mode, std::ostream* os) {
  static constexpr auto kSubsequenceModeNames = std::to_array<const char*>(
      {"kAtMostOne", "kExactlyOne", "kAtLeastOne", "kAll"});
  constexpr size_t kCount = kSubsequenceModeNames.size();
  static_assert(
      kCount ==
      static_cast<int>(InteractionSequence::SubsequenceMode::kMaxValue) + 1);
  const size_t value = base::checked_cast<size_t>(mode);
  *os << (value >= kCount ? "[invalid SubsequenceMode]"
                          : kSubsequenceModeNames[value]);
}

void PrintTo(InteractionSequence::StepStartMode mode, std::ostream* os) {
  switch (mode) {
    case InteractionSequence::StepStartMode::kAsynchronous:
      *os << "kAsynchronous";
      break;
    case InteractionSequence::StepStartMode::kImmediate:
      *os << "kImmediate";
      break;
  }
}

void PrintTo(const InteractionSequence::AbortedData& data, std::ostream* os) {
  *os << "on step " << data.step_index;
  if (!data.step_description.empty()) {
    *os << " (" << data.step_description << ")";
  }
  *os << " with reason " << data.aborted_reason << "; step type "
      << data.step_type << "; id " << data.element_id;
  if (data.element) {
    *os << "; element " << data.element.get();
  }
  if (data.aborted_reason ==
      InteractionSequence::AbortedReason::kSubsequenceFailed) {
    *os << "\nsubsequence failures:";
    size_t i = 0;
    for (auto& subsequence : data.subsequence_failures) {
      if (subsequence) {
        *os << "\n - subsequence " << i << " failed: " << *subsequence;
      }
      ++i;
    }
  } else if (data.aborted_reason ==
                 InteractionSequence::AbortedReason::kSequenceTimedOut &&
             !data.subsequence_failures.empty()) {
    *os << "\nsubsequence failures and timeouts:";
    size_t i = 0;
    for (auto& subsequence : data.subsequence_failures) {
      if (subsequence) {
        *os << "\n - subsequence " << i << ": " << *subsequence;
      }
      ++i;
    }
  } else if (data.aborted_reason ==
                 InteractionSequence::AbortedReason::kElementHiddenDuringStep &&
             !data.subsequence_failures.empty() &&
             data.subsequence_failures[0].has_value()) {
    const auto& next_step = data.subsequence_failures[0].value();
    *os << "; while waiting for { step " << next_step.step_index << " (";
    if (next_step.step_description.empty()) {
      *os << next_step.step_type;
    } else {
      *os << next_step.step_description;
    }
    *os << "); id " << next_step.element_id << " }";
  }
}

extern std::ostream& operator<<(std::ostream& os,
                                InteractionSequence::StepType step_type) {
  PrintTo(step_type, &os);
  return os;
}

extern std::ostream& operator<<(std::ostream& os,
                                InteractionSequence::AbortedReason reason) {
  PrintTo(reason, &os);
  return os;
}

extern std::ostream& operator<<(std::ostream& os,
                                InteractionSequence::StepStartMode mode) {
  PrintTo(mode, &os);
  return os;
}

extern std::ostream& operator<<(std::ostream& os,
                                InteractionSequence::SubsequenceMode mode) {
  PrintTo(mode, &os);
  return os;
}

extern std::ostream& operator<<(std::ostream& os,
                                const InteractionSequence::AbortedData& data) {
  PrintTo(data, &os);
  return os;
}

}  // namespace ui