#include "ui/base/linux/linux_desktop.h"
#include <optional>
#include <vector>
#include "base/environment.h"
#include "base/nix/xdg_util.h"
#include "base/values.h"
#include "ui/display/util/gpu_info_util.h"
namespace ui {
base::Value::List GetDesktopEnvironmentInfo() {
base::Value::List result;
auto env(base::Environment::Create());
std::optional<std::string> value =
env->GetVar(base::nix::kXdgCurrentDesktopEnvVar);
if (value.has_value()) {
result.Append(display::BuildGpuInfoEntry(
base::nix::kXdgCurrentDesktopEnvVar, *value));
}
value = env->GetVar(base::nix::kXdgSessionTypeEnvVar);
if (value.has_value()) {
result.Append(
display::BuildGpuInfoEntry(base::nix::kXdgSessionTypeEnvVar, *value));
}
constexpr char kGDMSession[] = "GDMSESSION";
value = env->GetVar(kGDMSession);
if (value.has_value()) {
result.Append(display::BuildGpuInfoEntry(kGDMSession, *value));
}
return result;
}
}