#include "ui/base/models/image_model_utils.h"
#include "ui/base/models/image_model.h"
#include "ui/color/color_id.h"
#include "ui/color/color_provider.h"
#include "ui/gfx/color_palette.h"
#include "ui/gfx/image/image.h"
#include "ui/gfx/image/image_skia.h"
#include "ui/gfx/image/image_skia_operations.h"
namespace ui {
ImageModel GetDefaultDisabledIconFromImageModel(
ImageModel icon_model,
const ColorProvider* color_provider) {
if (icon_model.IsEmpty()) {
return icon_model;
}
if (icon_model.IsVectorIcon()) {
if (!color_provider) {
return icon_model;
}
VectorIconModel vector_model = icon_model.GetVectorIcon();
const gfx::VectorIcon* vector_icon = vector_model.vector_icon();
return ImageModel::FromVectorIcon(
*vector_icon, color_provider->GetColor(kColorIconDisabled),
vector_model.icon_size());
}
if (icon_model.IsImage()) {
gfx::Image image = icon_model.GetImage();
if (image.IsEmpty()) {
return icon_model;
}
return ImageModel::FromImage(
gfx::Image(gfx::ImageSkiaOperations::CreateTransparentImage(
*(image.ToImageSkia()), gfx::kDisabledControlAlpha)));
}
return icon_model;
}
}