#ifndef UI_BASE_OWNED_WINDOW_ANCHOR_H_
#define UI_BASE_OWNED_WINDOW_ANCHOR_H_
#include <cstdint>
#include <type_traits>
#include "ui/base/ui_base_types.h"
#include "ui/gfx/geometry/rect.h"
namespace ui {
struct OwnedWindowAnchor {
gfx::Rect anchor_rect;
OwnedWindowAnchorPosition anchor_position = OwnedWindowAnchorPosition::kNone;
OwnedWindowAnchorGravity anchor_gravity = OwnedWindowAnchorGravity::kNone;
OwnedWindowConstraintAdjustment constraint_adjustment =
OwnedWindowConstraintAdjustment::kAdjustmentNone;
};
}
inline constexpr ui::OwnedWindowConstraintAdjustment operator|(
ui::OwnedWindowConstraintAdjustment l,
ui::OwnedWindowConstraintAdjustment r) {
using T = std::underlying_type_t<ui::OwnedWindowConstraintAdjustment>;
return static_cast<ui::OwnedWindowConstraintAdjustment>(static_cast<T>(l) |
static_cast<T>(r));
}
inline constexpr ui::OwnedWindowConstraintAdjustment operator&(
ui::OwnedWindowConstraintAdjustment l,
ui::OwnedWindowConstraintAdjustment r) {
using T = std::underlying_type_t<ui::OwnedWindowConstraintAdjustment>;
return static_cast<ui::OwnedWindowConstraintAdjustment>(static_cast<T>(l) &
static_cast<T>(r));
}
#endif