#ifndef UI_BASE_PREDICTION_LEAST_SQUARES_PREDICTOR_H_
#define UI_BASE_PREDICTION_LEAST_SQUARES_PREDICTOR_H_
#include <deque>
#include "base/component_export.h"
#include "base/time/time.h"
#include "ui/base/prediction/input_predictor.h"
#include "ui/gfx/geometry/matrix3_f.h"
namespace ui {
class COMPONENT_EXPORT(UI_BASE_PREDICTION) LeastSquaresPredictor
: public InputPredictor {
public:
static constexpr size_t kSize = 3;
explicit LeastSquaresPredictor();
LeastSquaresPredictor(const LeastSquaresPredictor&) = delete;
LeastSquaresPredictor& operator=(const LeastSquaresPredictor&) = delete;
~LeastSquaresPredictor() override;
const char* GetName() const override;
void Reset() override;
void Update(const InputData& cur_input) override;
bool HasPrediction() const override;
std::unique_ptr<InputData> GeneratePrediction(
base::TimeTicks predict_time,
base::TimeDelta frame_interval) override;
base::TimeDelta TimeInterval() const override;
private:
gfx::Matrix3F GetXMatrix() const;
std::deque<double> x_queue_;
std::deque<double> y_queue_;
std::deque<base::TimeTicks> time_;
};
}
#endif