#ifndef UI_BASE_SCOPED_VISIBILITY_TRACKER_H_
#define UI_BASE_SCOPED_VISIBILITY_TRACKER_H_
#include "base/component_export.h"
#include "base/memory/raw_ptr.h"
#include "base/time/time.h"
namespace base {
class TickClock;
}
namespace ui {
class COMPONENT_EXPORT(UI_BASE) ScopedVisibilityTracker {
public:
ScopedVisibilityTracker(const base::TickClock* tick_clock, bool is_shown);
~ScopedVisibilityTracker();
void OnShown();
void OnHidden();
base::TimeDelta GetForegroundDuration() const;
bool currently_in_foreground() const { return currently_in_foreground_; }
private:
void Update(bool in_foreground);
raw_ptr<const base::TickClock> tick_clock_;
base::TimeTicks last_time_shown_;
base::TimeDelta foreground_duration_;
bool currently_in_foreground_ = false;
};
}
#endif