#include "ui/compositor/layer_owner.h"
#include <utility>
#include "base/memory/raw_ptr.h"
#include "base/observer_list.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/layer.h"
namespace ui {
LayerOwner::LayerOwner() = default;
LayerOwner::LayerOwner(std::unique_ptr<Layer> layer) {
if (layer)
SetLayer(std::move(layer));
}
LayerOwner::~LayerOwner() = default;
void LayerOwner::AddObserver(Observer* observer) {
observers_.AddObserver(observer);
}
void LayerOwner::RemoveObserver(Observer* observer) {
observers_.RemoveObserver(observer);
}
void LayerOwner::SetLayer(std::unique_ptr<Layer> layer) {
DCHECK(!OwnsLayer());
layer_owner_ = std::move(layer);
layer_ = layer_owner_.get();
layer_->owner_ = this;
}
std::unique_ptr<Layer> LayerOwner::AcquireLayer() {
if (layer_owner_)
layer_owner_->owner_ = nullptr;
return std::move(layer_owner_);
}
std::unique_ptr<Layer> LayerOwner::ReleaseLayer() {
layer_ = nullptr;
return AcquireLayer();
}
void LayerOwner::Reset(std::unique_ptr<Layer> layer) {
ReleaseLayer();
SetLayer(std::move(layer));
}
std::unique_ptr<Layer> LayerOwner::RecreateLayer() {
std::unique_ptr<ui::Layer> old_layer(AcquireLayer());
if (!old_layer)
return old_layer;
LayerDelegate* old_delegate = old_layer->delegate();
old_layer->set_delegate(nullptr);
SetLayer(old_layer->Clone());
if (old_layer->parent()) {
old_layer->parent()->Add(layer_);
old_layer->parent()->StackBelow(layer_, old_layer.get());
} else if (old_layer->GetCompositor()) {
old_layer->GetCompositor()->SetRootLayer(layer_);
}
std::vector<raw_ptr<ui::Layer, VectorExperimental>> children_copy =
old_layer->children();
for (std::vector<raw_ptr<ui::Layer, VectorExperimental>>::const_iterator it =
children_copy.begin();
it != children_copy.end(); ++it) {
ui::Layer* child = *it;
layer_->Add(child);
}
layer_->set_delegate(old_delegate);
observers_.Notify(&Observer::OnLayerRecreated, old_layer.get());
return old_layer;
}
void LayerOwner::DestroyLayer() {
layer_ = nullptr;
layer_owner_.reset();
}
bool LayerOwner::OwnsLayer() const {
return !!layer_owner_;
}
}