#ifndef UI_DISPLAY_DISPLAY_LAYOUT_BUILDER_H_
#define UI_DISPLAY_DISPLAY_LAYOUT_BUILDER_H_
#include <memory>
#include "ui/display/display_export.h"
#include "ui/display/display_layout.h"
namespace display {
class DisplayLayout;
class DISPLAY_EXPORT DisplayLayoutBuilder final {
public:
explicit DisplayLayoutBuilder(const DisplayLayout& layout);
explicit DisplayLayoutBuilder(int64_t primary_id);
DisplayLayoutBuilder(const DisplayLayoutBuilder&) = delete;
DisplayLayoutBuilder& operator=(const DisplayLayoutBuilder&) = delete;
~DisplayLayoutBuilder();
DisplayLayoutBuilder& SetDefaultUnified(bool default_unified);
DisplayLayoutBuilder& SetMirrored(bool mirrored);
DisplayLayoutBuilder& ClearPlacements();
DisplayLayoutBuilder& AddDisplayPlacement(int64_t display_id,
int64_t parent_id,
DisplayPlacement::Position position,
int offset);
DisplayLayoutBuilder& AddDisplayPlacement(const DisplayPlacement& placement);
DisplayLayoutBuilder& SetSecondaryPlacement(
int64_t secondary_id,
DisplayPlacement::Position position,
int offset);
std::unique_ptr<DisplayLayout> Build();
private:
std::unique_ptr<DisplayLayout> layout_;
};
}
#endif