#include "ui/display/display_observer.h"
#include "ui/display/screen.h"
#include "ui/display/tablet_state.h"
namespace display {
DisplayObserver::~DisplayObserver() {}
ScopedOptionalDisplayObserver::ScopedOptionalDisplayObserver(
DisplayObserver* observer) {
if (auto* screen = display::Screen::Get()) {
observer_ = observer;
screen->AddObserver(observer_);
}
}
ScopedOptionalDisplayObserver::~ScopedOptionalDisplayObserver() {
if (!observer_)
return;
if (auto* screen = display::Screen::Get()) {
screen->RemoveObserver(observer_);
}
}
ScopedDisplayObserver::ScopedDisplayObserver(DisplayObserver* observer)
: ScopedOptionalDisplayObserver(observer) {
CHECK(Screen::Get());
}
}