#ifndef UI_DISPLAY_MAC_SCREEN_MAC_HEADLESS_H_
#define UI_DISPLAY_MAC_SCREEN_MAC_HEADLESS_H_
#include "ui/display/display.h"
#include "ui/display/headless/headless_screen_manager.h"
#include "ui/display/screen_base.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/native_ui_types.h"
namespace display {
class ScreenMacHeadless : public ScreenBase,
public HeadlessScreenManager::Delegate {
public:
ScreenMacHeadless();
ScreenMacHeadless(const ScreenMacHeadless&) = delete;
ScreenMacHeadless& operator=(const ScreenMacHeadless&) = delete;
~ScreenMacHeadless() override;
gfx::Point GetCursorScreenPoint() override;
bool IsWindowUnderCursor(gfx::NativeWindow window) override;
gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override;
gfx::NativeWindow GetLocalProcessWindowAtPoint(
const gfx::Point& point,
const std::set<gfx::NativeWindow>& ignore) override;
Display GetDisplayNearestWindow(gfx::NativeWindow window) const override;
bool IsHeadless() const override;
int64_t AddDisplay(const Display& display) override;
void RemoveDisplay(int64_t display_id) override;
private:
void CreateDisplayList();
};
}
#endif