#ifndef UI_EVENTS_EVENT_HANDLER_H_
#define UI_EVENTS_EVENT_HANDLER_H_
#include <string_view>
#include <vector>
#include "base/containers/stack.h"
#include "base/memory/raw_ptr.h"
#include "ui/events/events_export.h"
namespace ui {
class CancelModeEvent;
class Event;
class EventDispatcher;
class EventTarget;
class GestureEvent;
class KeyEvent;
class MouseEvent;
class ScrollEvent;
class TouchEvent;
class EVENTS_EXPORT EventHandler {
public:
EventHandler();
EventHandler(const EventHandler&) = delete;
EventHandler& operator=(const EventHandler&) = delete;
virtual ~EventHandler();
virtual void OnEvent(Event* event);
virtual void OnKeyEvent(KeyEvent* event);
virtual void OnMouseEvent(MouseEvent* event);
virtual void OnScrollEvent(ScrollEvent* event);
virtual void OnTouchEvent(TouchEvent* event);
virtual void OnGestureEvent(GestureEvent* event);
virtual void OnCancelMode(CancelModeEvent* event);
virtual std::string_view GetLogContext() const;
private:
friend class EventDispatcher;
friend class EventTarget;
base::stack<raw_ptr<EventDispatcher, CtnExperimental>> dispatchers_;
};
using EventHandlerList = std::vector<raw_ptr<EventHandler, VectorExperimental>>;
}
#endif