#ifndef UI_EVENTS_OZONE_EVDEV_EVENT_THREAD_EVDEV_H_
#define UI_EVENTS_OZONE_EVDEV_EVENT_THREAD_EVDEV_H_
#include <memory>
#include "base/functional/callback.h"
#include "ui/events/ozone/evdev/input_controller_evdev.h"
namespace base {
class Thread;
}
namespace ui {
class CursorDelegateEvdev;
class DeviceEventDispatcherEvdev;
class InputDeviceFactoryEvdevProxy;
typedef base::OnceCallback<void(std::unique_ptr<InputDeviceFactoryEvdevProxy>)>
EventThreadStartCallback;
class EventThreadEvdev {
public:
EventThreadEvdev();
EventThreadEvdev(const EventThreadEvdev&) = delete;
EventThreadEvdev& operator=(const EventThreadEvdev&) = delete;
~EventThreadEvdev();
void Start(std::unique_ptr<DeviceEventDispatcherEvdev> dispatcher,
CursorDelegateEvdev* cursor,
EventThreadStartCallback callback,
InputControllerEvdev* input_controller);
private:
std::unique_ptr<base::Thread> thread_;
};
}
#endif