#ifndef UI_EVENTS_OZONE_EVDEV_INPUT_CONTROLLER_EVDEV_H_
#define UI_EVENTS_OZONE_EVDEV_INPUT_CONTROLLER_EVDEV_H_
#include <string>
#include "base/component_export.h"
#include "base/containers/flat_map.h"
#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "mojo/public/cpp/bindings/pending_receiver.h"
#include "ui/events/devices/haptic_touchpad_effects.h"
#include "ui/events/devices/stylus_state.h"
#include "ui/events/ozone/evdev/input_device_settings_evdev.h"
#include "ui/ozone/public/input_controller.h"
namespace ui {
class InputDeviceFactoryEvdevProxy;
class KeyboardEvdev;
class MouseButtonMapEvdev;
class COMPONENT_EXPORT(EVDEV) InputControllerEvdev : public InputController {
public:
InputControllerEvdev(KeyboardEvdev* keyboard,
MouseButtonMapEvdev* mouse_button_map,
MouseButtonMapEvdev* pointing_stick_button_map);
InputControllerEvdev(const InputControllerEvdev&) = delete;
InputControllerEvdev& operator=(const InputControllerEvdev&) = delete;
~InputControllerEvdev() override;
void SetInputDeviceFactory(
InputDeviceFactoryEvdevProxy* input_device_factory);
void set_has_mouse(bool has_mouse);
void set_has_pointing_stick(bool has_pointing_stick);
void set_has_touchpad(bool has_touchpad);
void set_has_haptic_touchpad(bool has_haptic_touchpad);
void set_any_keys_pressed(bool any);
bool HasMouse() override;
bool HasPointingStick() override;
bool HasTouchpad() override;
bool HasHapticTouchpad() override;
bool IsCapsLockEnabled() override;
void SetCapsLockEnabled(bool enabled) override;
void SetNumLockEnabled(bool enabled) override;
bool IsAutoRepeatEnabled() override;
void SetAutoRepeatEnabled(bool enabled) override;
void SetAutoRepeatRate(const base::TimeDelta& delay,
const base::TimeDelta& interval) override;
void GetAutoRepeatRate(base::TimeDelta* delay,
base::TimeDelta* interval) override;
void SetSlowKeysEnabled(bool enabled) override;
bool IsSlowKeysEnabled() const override;
void SetSlowKeysDelay(base::TimeDelta delay) override;
void SetCurrentLayoutByName(const std::string& layout_name,
base::OnceCallback<void(bool)> callback) override;
void SetKeyboardKeyBitsMapping(
base::flat_map<int, std::vector<uint64_t>> key_bits_mapping) override;
std::vector<uint64_t> GetKeyboardKeyBits(int id) override;
void SetTouchEventLoggingEnabled(bool enabled) override;
void SetThreeFingerClick(bool enabled) override;
void SetTouchpadSensitivity(std::optional<int> device_id, int value) override;
void SetTouchpadScrollSensitivity(std::optional<int> device_id,
int value) override;
void SetTouchpadHapticFeedback(std::optional<int> device_id,
bool enabled) override;
void SetTouchpadHapticClickSensitivity(std::optional<int> device_id,
int value) override;
void SetTapToClick(std::optional<int> device_id, bool enabled) override;
void SetTapDragging(std::optional<int> device_id, bool enabled) override;
void SetNaturalScroll(std::optional<int> device_id, bool enabled) override;
void SetMouseSensitivity(std::optional<int> device_id, int value) override;
void SetMouseScrollSensitivity(std::optional<int> device_id,
int value) override;
void SetMouseReverseScroll(std::optional<int> device_id,
bool enabled) override;
void SetMouseAcceleration(std::optional<int> device_id,
bool enabled) override;
void SetMouseScrollAcceleration(std::optional<int> device_id,
bool enabled) override;
void SetPointingStickSensitivity(std::optional<int> device_id,
int value) override;
void SetPointingStickAcceleration(std::optional<int> device_id,
bool enabled) override;
void SetTouchpadAcceleration(std::optional<int> device_id,
bool enabled) override;
void SetTouchpadScrollAcceleration(std::optional<int> device_id,
bool enabled) override;
void SetPrimaryButtonRight(std::optional<int> device_id, bool right) override;
void SetPointingStickPrimaryButtonRight(std::optional<int> device_id,
bool right) override;
void SuspendMouseAcceleration() override;
void EndMouseAccelerationSuspension() override;
void SetGamepadKeyBitsMapping(
base::flat_map<int, std::vector<uint64_t>> key_bits_mapping) override;
std::vector<uint64_t> GetGamepadKeyBits(int id) override;
void SetTapToClickPaused(bool state) override;
void GetTouchDeviceStatus(GetTouchDeviceStatusReply reply) override;
void GetTouchEventLog(const base::FilePath& out_dir,
GetTouchEventLogReply reply) override;
void DescribeForLog(DescribeForLogReply reply) const override;
void GetStylusSwitchState(GetStylusSwitchStateReply reply) override;
void SetInternalTouchpadEnabled(bool enabled) override;
bool IsInternalTouchpadEnabled() const override;
void SetTouchscreensEnabled(bool enabled) override;
void SetInternalKeyboardFilter(bool enable_filter,
std::vector<DomCode> allowed_keys) override;
void GetGesturePropertiesService(
mojo::PendingReceiver<ozone::mojom::GesturePropertiesService> receiver)
override;
void PlayVibrationEffect(int id,
uint8_t amplitude,
uint16_t duration_millis) override;
void StopVibration(int id) override;
void PlayHapticTouchpadEffect(HapticTouchpadEffect effect,
HapticTouchpadEffectStrength strength) override;
void SetHapticTouchpadEffectForNextButtonRelease(
HapticTouchpadEffect effect,
HapticTouchpadEffectStrength strength) override;
bool AreAnyKeysPressed() override;
void BlockModifiersOnDevices(std::vector<int> device_ids) override;
bool AreInputDevicesEnabled() const override;
std::unique_ptr<ScopedDisableInputDevices> DisableInputDevices() override;
void DisableKeyboardImposterCheck() override;
void OnInputDeviceRemoved(int device_id);
InputDeviceSettingsEvdev GetInputDeviceSettings() const;
private:
class ScopedDisableInputDevicesImpl;
void OnScopedDisableInputDevicesCreated();
void OnScopedDisableInputDevicesDestroyed();
void ScheduleUpdateDeviceSettings();
void UpdateDeviceSettings();
void UpdateCapsLockLed();
InputDeviceSettingsEvdev input_device_settings_;
int num_scoped_input_devices_disablers_ = 0;
bool settings_update_pending_ = false;
raw_ptr<InputDeviceFactoryEvdevProxy> input_device_factory_ = nullptr;
const raw_ptr<KeyboardEvdev> keyboard_;
base::flat_map<int, std::vector<uint64_t>> keyboard_key_bits_mapping_;
const raw_ptr<MouseButtonMapEvdev> mouse_button_map_;
const raw_ptr<MouseButtonMapEvdev> pointing_stick_button_map_;
base::flat_map<int, std::vector<uint64_t>> gamepad_key_bits_mapping_;
bool has_mouse_ = false;
bool has_pointing_stick_ = false;
bool has_touchpad_ = false;
bool has_haptic_touchpad_ = false;
bool any_keys_are_pressed_ = false;
bool caps_lock_led_state_ = false;
base::WeakPtrFactory<InputControllerEvdev> weak_ptr_factory_{this};
};
}
#endif