#ifndef UI_EVENTS_OZONE_LAYOUT_SCOPED_KEYBOARD_LAYOUT_ENGINE_H_
#define UI_EVENTS_OZONE_LAYOUT_SCOPED_KEYBOARD_LAYOUT_ENGINE_H_
#include <memory>
#include "base/component_export.h"
namespace ui {
class KeyboardLayoutEngine;
class COMPONENT_EXPORT(EVENTS_OZONE_LAYOUT) ScopedKeyboardLayoutEngine {
public:
explicit ScopedKeyboardLayoutEngine(
std::unique_ptr<KeyboardLayoutEngine> engine);
~ScopedKeyboardLayoutEngine();
private:
const std::unique_ptr<KeyboardLayoutEngine> keyboard_layout_engine_;
};
}
#endif