#ifndef UI_EVENTS_TEST_TEST_EVENT_PROCESSOR_H_
#define UI_EVENTS_TEST_TEST_EVENT_PROCESSOR_H_
#include <memory>
#include "ui/events/event_processor.h"
namespace ui {
namespace test {
class TestEventProcessor : public EventProcessor {
public:
TestEventProcessor();
TestEventProcessor(const TestEventProcessor&) = delete;
TestEventProcessor& operator=(const TestEventProcessor&) = delete;
~TestEventProcessor() override;
int num_times_processing_started() const {
return num_times_processing_started_;
}
int num_times_processing_finished() const {
return num_times_processing_finished_;
}
void set_should_processing_occur(bool occur) {
should_processing_occur_ = occur;
}
EventTarget* GetRoot();
void SetRoot(std::unique_ptr<EventTarget> root);
void Reset();
bool CanDispatchToTarget(EventTarget* target) override;
EventTarget* GetRootForEvent(Event* event) override;
EventTargeter* GetDefaultEventTargeter() override;
EventDispatchDetails OnEventFromSource(Event* event) override;
void OnEventProcessingStarted(Event* event) override;
void OnEventProcessingFinished(Event* event) override;
private:
std::unique_ptr<EventTarget> root_;
bool should_processing_occur_;
int num_times_processing_started_;
int num_times_processing_finished_;
};
}
}
#endif