#ifndef UI_GFX_ANIMATION_KEYFRAME_TIMING_FUNCTION_H_
#define UI_GFX_ANIMATION_KEYFRAME_TIMING_FUNCTION_H_
#include <stddef.h>
#include <memory>
#include <vector>
#include "ui/gfx/animation/keyframe/keyframe_animation_export.h"
#include "ui/gfx/geometry/cubic_bezier.h"
namespace gfx {
class GFX_KEYFRAME_ANIMATION_EXPORT TimingFunction {
public:
virtual ~TimingFunction();
TimingFunction& operator=(const TimingFunction&) = delete;
enum class Type { LINEAR, CUBIC_BEZIER, STEPS };
enum class LimitDirection { LEFT, RIGHT };
virtual Type GetType() const = 0;
virtual double GetValue(double t, LimitDirection limit_direction) const = 0;
virtual double Velocity(double time) const = 0;
virtual std::unique_ptr<TimingFunction> Clone() const = 0;
protected:
TimingFunction();
};
class GFX_KEYFRAME_ANIMATION_EXPORT CubicBezierTimingFunction
: public TimingFunction {
public:
enum class EaseType { EASE, EASE_IN, EASE_OUT, EASE_IN_OUT, CUSTOM };
static std::unique_ptr<CubicBezierTimingFunction> CreatePreset(
EaseType ease_type);
static std::unique_ptr<CubicBezierTimingFunction> Create(double x1,
double y1,
double x2,
double y2);
~CubicBezierTimingFunction() override;
CubicBezierTimingFunction& operator=(const CubicBezierTimingFunction&) =
delete;
Type GetType() const override;
double GetValue(
double time,
LimitDirection limit_direction = LimitDirection::RIGHT) const override;
double Velocity(double time) const override;
std::unique_ptr<TimingFunction> Clone() const override;
EaseType ease_type() const { return ease_type_; }
const gfx::CubicBezier& bezier() const { return bezier_; }
private:
CubicBezierTimingFunction(EaseType ease_type,
double x1,
double y1,
double x2,
double y2);
gfx::CubicBezier bezier_;
EaseType ease_type_;
};
class GFX_KEYFRAME_ANIMATION_EXPORT StepsTimingFunction
: public TimingFunction {
public:
enum class StepPosition {
START,
END,
JUMP_BOTH,
JUMP_END,
JUMP_NONE,
JUMP_START
};
static std::unique_ptr<StepsTimingFunction> Create(
int steps,
StepPosition step_position);
~StepsTimingFunction() override;
StepsTimingFunction& operator=(const StepsTimingFunction&) = delete;
Type GetType() const override;
double GetValue(double t, LimitDirection limit_direction) const override;
std::unique_ptr<TimingFunction> Clone() const override;
double Velocity(double time) const override;
int steps() const { return steps_; }
StepPosition step_position() const { return step_position_; }
private:
StepsTimingFunction(int steps, StepPosition step_position);
int NumberOfJumps() const;
float GetStepsStartOffset() const;
int steps_;
StepPosition step_position_;
};
struct GFX_KEYFRAME_ANIMATION_EXPORT LinearEasingPoint {
double input;
double output;
LinearEasingPoint() = default;
LinearEasingPoint(double input, double output) {
this->input = input;
this->output = output;
}
friend bool operator==(const LinearEasingPoint&,
const LinearEasingPoint&) = default;
};
class GFX_KEYFRAME_ANIMATION_EXPORT LinearTimingFunction
: public TimingFunction {
public:
static std::unique_ptr<LinearTimingFunction> Create();
static std::unique_ptr<LinearTimingFunction> Create(
std::vector<LinearEasingPoint> points);
LinearTimingFunction& operator=(const LinearTimingFunction&) = delete;
~LinearTimingFunction() override;
Type GetType() const override;
double GetValue(
double t,
LimitDirection limit_direction = LimitDirection::RIGHT) const override;
std::unique_ptr<TimingFunction> Clone() const override;
double Velocity(double time) const override;
const LinearEasingPoint& Point(size_t i) const { return points_[i]; }
const std::vector<LinearEasingPoint>& Points() const { return points_; }
bool IsTrivial() const { return !points_.size(); }
private:
LinearTimingFunction();
explicit LinearTimingFunction(std::vector<LinearEasingPoint> points);
LinearTimingFunction(const LinearTimingFunction&);
std::vector<LinearEasingPoint> points_;
};
}
#endif