#include "ui/gfx/geometry/axis_transform2d.h"
#include "base/check_op.h"
#include "base/strings/stringprintf.h"
#include "ui/gfx/geometry/decomposed_transform.h"
namespace gfx {
DecomposedTransform AxisTransform2d::Decompose() const {
DecomposedTransform decomp;
decomp.translate[0] = translation_.x();
decomp.translate[1] = translation_.y();
if (scale_.x() >= 0 || scale_.y() >= 0) {
decomp.scale[0] = scale_.x();
decomp.scale[1] = scale_.y();
} else {
decomp.scale[0] = -scale_.x();
decomp.scale[1] = -scale_.y();
decomp.quaternion.set_z(1);
decomp.quaternion.set_w(0);
}
return decomp;
}
std::string AxisTransform2d::ToString() const {
return base::StringPrintf("[%s, %s]", scale_.ToString().c_str(),
translation_.ToString().c_str());
}
}