#ifndef UI_GFX_LINUX_GBM_DEVICE_H_
#define UI_GFX_LINUX_GBM_DEVICE_H_
#include <gbm.h>
#include <memory>
#include "base/files/file.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/native_pixmap_handle.h"
namespace ui {
class GbmBuffer;
class GbmDevice {
public:
virtual ~GbmDevice() {}
virtual std::unique_ptr<GbmBuffer> CreateBuffer(uint32_t format,
const gfx::Size& size,
uint32_t flags) = 0;
virtual std::unique_ptr<GbmBuffer> CreateBufferWithModifiers(
uint32_t format,
const gfx::Size& size,
uint32_t flags,
const std::vector<uint64_t>& modifiers) = 0;
virtual std::unique_ptr<GbmBuffer> CreateBufferFromHandle(
uint32_t format,
const gfx::Size& size,
gfx::NativePixmapHandle handle) = 0;
virtual bool CanCreateBufferForFormat(uint32_t format) = 0;
};
}
#endif