910e62b5创建于 1月15日历史提交
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This file is auto-generated from
// ui/gl/generate_bindings.py
// It's formatted by clang-format using chromium coding style:
//    clang-format -i -style=chromium filename
// DO NOT EDIT!

#ifndef UI_GL_GL_ENUMS_IMPLEMENTATION_AUTOGEN_H_
#define UI_GL_GL_ENUMS_IMPLEMENTATION_AUTOGEN_H_

namespace {

struct EnumToString {
  uint32_t value;
  std::string_view name;
};

static constexpr EnumToString kEnumToStringTable[] = {
    {
        0x00,
        "GL_CLOSE_PATH_NV",
    },
    {
        0x0000,
        "GL_POINTS",
    },
    {
        0x00000000,
        "GL_PERFQUERY_SINGLE_CONTEXT_INTEL",
    },
    {
        0x00000001,
        "GL_SUBGROUP_FEATURE_BASIC_BIT_KHR",
    },
    {
        0x00000002,
        "GL_CONTEXT_FLAG_DEBUG_BIT_KHR",
    },
    {
        0x00000004,
        "GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR",
    },
    {
        0x00000008,
        "GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR",
    },
    {
        0x00000010,
        "GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR",
    },
    {
        0x00000020,
        "GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR",
    },
    {
        0x00000040,
        "GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR",
    },
    {
        0x00000080,
        "GL_SUBGROUP_FEATURE_QUAD_BIT_KHR",
    },
    {
        0x00000100,
        "GL_DEPTH_BUFFER_BIT",
    },
    {
        0x00000200,
        "GL_DEPTH_BUFFER_BIT1_QCOM",
    },
    {
        0x00000400,
        "GL_STENCIL_BUFFER_BIT",
    },
    {
        0x00000800,
        "GL_DEPTH_BUFFER_BIT3_QCOM",
    },
    {
        0x00001000,
        "GL_DEPTH_BUFFER_BIT4_QCOM",
    },
    {
        0x00002000,
        "GL_DEPTH_BUFFER_BIT5_QCOM",
    },
    {
        0x00004000,
        "GL_COLOR_BUFFER_BIT",
    },
    {
        0x00008000,
        "GL_COVERAGE_BUFFER_BIT_NV",
    },
    {
        0x0001,
        "GL_LINES",
    },
    {
        0x00010000,
        "GL_FONT_X_MIN_BOUNDS_BIT_NV",
    },
    {
        0x0002,
        "GL_LINE_LOOP",
    },
    {
        0x00020000,
        "GL_FONT_Y_MIN_BOUNDS_BIT_NV",
    },
    {
        0x0003,
        "GL_LINE_STRIP",
    },
    {
        0x0004,
        "GL_TRIANGLES",
    },
    {
        0x00040000,
        "GL_FONT_X_MAX_BOUNDS_BIT_NV",
    },
    {
        0x0005,
        "GL_TRIANGLE_STRIP",
    },
    {
        0x0006,
        "GL_TRIANGLE_FAN",
    },
    {
        0x0007,
        "GL_QUADS_OES",
    },
    {
        0x0008,
        "GL_MAP_INVALIDATE_BUFFER_BIT_EXT",
    },
    {
        0x00080000,
        "GL_FONT_Y_MAX_BOUNDS_BIT_NV",
    },
    {
        0x000A,
        "GL_LINES_ADJACENCY_OES",
    },
    {
        0x000B,
        "GL_LINE_STRIP_ADJACENCY_OES",
    },
    {
        0x000C,
        "GL_TRIANGLES_ADJACENCY_OES",
    },
    {
        0x000D,
        "GL_TRIANGLE_STRIP_ADJACENCY_OES",
    },
    {
        0x000E,
        "GL_PATCHES_OES",
    },
    {
        0x0010,
        "GL_MAP_FLUSH_EXPLICIT_BIT_EXT",
    },
    {
        0x00100000,
        "GL_FONT_UNITS_PER_EM_BIT_NV",
    },
    {
        0x0020,
        "GL_MAP_UNSYNCHRONIZED_BIT_EXT",
    },
    {
        0x00200000,
        "GL_FONT_ASCENDER_BIT_NV",
    },
    {
        0x0040,
        "GL_MAP_PERSISTENT_BIT_EXT",
    },
    {
        0x00400000,
        "GL_FONT_DESCENDER_BIT_NV",
    },
    {
        0x0080,
        "GL_MAP_COHERENT_BIT_EXT",
    },
    {
        0x00800000,
        "GL_FONT_HEIGHT_BIT_NV",
    },
    {
        0x01,
        "GL_BOLD_BIT_NV",
    },
    {
        0x0100,
        "GL_DYNAMIC_STORAGE_BIT_EXT",
    },
    {
        0x01000000,
        "GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV",
    },
    {
        0x02,
        "GL_MOVE_TO_NV",
    },
    {
        0x0200,
        "GL_NEVER",
    },
    {
        0x02000000,
        "GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV",
    },
    {
        0x0201,
        "GL_LESS",
    },
    {
        0x0202,
        "GL_EQUAL",
    },
    {
        0x0203,
        "GL_LEQUAL",
    },
    {
        0x0204,
        "GL_GREATER",
    },
    {
        0x0205,
        "GL_NOTEQUAL",
    },
    {
        0x0206,
        "GL_GEQUAL",
    },
    {
        0x0207,
        "GL_ALWAYS",
    },
    {
        0x03,
        "GL_RELATIVE_MOVE_TO_NV",
    },
    {
        0x0300,
        "GL_SRC_COLOR",
    },
    {
        0x0301,
        "GL_ONE_MINUS_SRC_COLOR",
    },
    {
        0x0302,
        "GL_SRC_ALPHA",
    },
    {
        0x0303,
        "GL_ONE_MINUS_SRC_ALPHA",
    },
    {
        0x0304,
        "GL_DST_ALPHA",
    },
    {
        0x0305,
        "GL_ONE_MINUS_DST_ALPHA",
    },
    {
        0x0306,
        "GL_DST_COLOR",
    },
    {
        0x0307,
        "GL_ONE_MINUS_DST_COLOR",
    },
    {
        0x0308,
        "GL_SRC_ALPHA_SATURATE",
    },
    {
        0x04,
        "GL_LINE_TO_NV",
    },
    {
        0x04000000,
        "GL_FONT_UNDERLINE_POSITION_BIT_NV",
    },
    {
        0x0404,
        "GL_FRONT",
    },
    {
        0x0405,
        "GL_BACK",
    },
    {
        0x0408,
        "GL_FRONT_AND_BACK",
    },
    {
        0x05,
        "GL_RELATIVE_LINE_TO_NV",
    },
    {
        0x0500,
        "GL_INVALID_ENUM",
    },
    {
        0x0501,
        "GL_INVALID_VALUE",
    },
    {
        0x0502,
        "GL_INVALID_OPERATION",
    },
    {
        0x0503,
        "GL_STACK_OVERFLOW_KHR",
    },
    {
        0x0504,
        "GL_STACK_UNDERFLOW_KHR",
    },
    {
        0x0505,
        "GL_OUT_OF_MEMORY",
    },
    {
        0x0506,
        "GL_INVALID_FRAMEBUFFER_OPERATION",
    },
    {
        0x0507,
        "GL_CONTEXT_LOST_KHR",
    },
    {
        0x06,
        "GL_HORIZONTAL_LINE_TO_NV",
    },
    {
        0x07,
        "GL_RELATIVE_HORIZONTAL_LINE_TO_NV",
    },
    {
        0x08,
        "GL_VERTICAL_LINE_TO_NV",
    },
    {
        0x08000000,
        "GL_FONT_UNDERLINE_THICKNESS_BIT_NV",
    },
    {
        0x09,
        "GL_RELATIVE_VERTICAL_LINE_TO_NV",
    },
    {
        0x0900,
        "GL_CW",
    },
    {
        0x0901,
        "GL_CCW",
    },
    {
        0x0A,
        "GL_QUADRATIC_CURVE_TO_NV",
    },
    {
        0x0B,
        "GL_RELATIVE_QUADRATIC_CURVE_TO_NV",
    },
    {
        0x0B21,
        "GL_LINE_WIDTH",
    },
    {
        0x0B40,
        "GL_POLYGON_MODE_NV",
    },
    {
        0x0B44,
        "GL_CULL_FACE",
    },
    {
        0x0B45,
        "GL_CULL_FACE_MODE",
    },
    {
        0x0B46,
        "GL_FRONT_FACE",
    },
    {
        0x0B70,
        "GL_DEPTH_RANGE",
    },
    {
        0x0B71,
        "GL_DEPTH_TEST",
    },
    {
        0x0B72,
        "GL_DEPTH_WRITEMASK",
    },
    {
        0x0B73,
        "GL_DEPTH_CLEAR_VALUE",
    },
    {
        0x0B74,
        "GL_DEPTH_FUNC",
    },
    {
        0x0B90,
        "GL_STENCIL_TEST",
    },
    {
        0x0B91,
        "GL_STENCIL_CLEAR_VALUE",
    },
    {
        0x0B92,
        "GL_STENCIL_FUNC",
    },
    {
        0x0B93,
        "GL_STENCIL_VALUE_MASK",
    },
    {
        0x0B94,
        "GL_STENCIL_FAIL",
    },
    {
        0x0B95,
        "GL_STENCIL_PASS_DEPTH_FAIL",
    },
    {
        0x0B96,
        "GL_STENCIL_PASS_DEPTH_PASS",
    },
    {
        0x0B97,
        "GL_STENCIL_REF",
    },
    {
        0x0B98,
        "GL_STENCIL_WRITEMASK",
    },
    {
        0x0BA2,
        "GL_VIEWPORT",
    },
    {
        0x0BA3,
        "GL_PATH_MODELVIEW_STACK_DEPTH_NV",
    },
    {
        0x0BA4,
        "GL_PATH_PROJECTION_STACK_DEPTH_NV",
    },
    {
        0x0BA6,
        "GL_PATH_MODELVIEW_MATRIX_NV",
    },
    {
        0x0BA7,
        "GL_PATH_PROJECTION_MATRIX_NV",
    },
    {
        0x0BC0,
        "GL_ALPHA_TEST_QCOM",
    },
    {
        0x0BC1,
        "GL_ALPHA_TEST_FUNC_QCOM",
    },
    {
        0x0BC2,
        "GL_ALPHA_TEST_REF_QCOM",
    },
    {
        0x0BD0,
        "GL_DITHER",
    },
    {
        0x0BE2,
        "GL_BLEND",
    },
    {
        0x0C,
        "GL_CUBIC_CURVE_TO_NV",
    },
    {
        0x0C01,
        "GL_DRAW_BUFFER_EXT",
    },
    {
        0x0C02,
        "GL_READ_BUFFER_EXT",
    },
    {
        0x0C10,
        "GL_SCISSOR_BOX",
    },
    {
        0x0C11,
        "GL_SCISSOR_TEST",
    },
    {
        0x0C22,
        "GL_COLOR_CLEAR_VALUE",
    },
    {
        0x0C23,
        "GL_COLOR_WRITEMASK",
    },
    {
        0x0CF2,
        "GL_UNPACK_ROW_LENGTH_EXT",
    },
    {
        0x0CF3,
        "GL_UNPACK_SKIP_ROWS_EXT",
    },
    {
        0x0CF4,
        "GL_UNPACK_SKIP_PIXELS_EXT",
    },
    {
        0x0CF5,
        "GL_UNPACK_ALIGNMENT",
    },
    {
        0x0D,
        "GL_RELATIVE_CUBIC_CURVE_TO_NV",
    },
    {
        0x0D02,
        "GL_PACK_ROW_LENGTH_NV",
    },
    {
        0x0D03,
        "GL_PACK_SKIP_ROWS_NV",
    },
    {
        0x0D04,
        "GL_PACK_SKIP_PIXELS_NV",
    },
    {
        0x0D05,
        "GL_PACK_ALIGNMENT",
    },
    {
        0x0D32,
        "GL_MAX_CLIP_DISTANCES_APPLE",
    },
    {
        0x0D33,
        "GL_MAX_TEXTURE_SIZE",
    },
    {
        0x0D36,
        "GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV",
    },
    {
        0x0D38,
        "GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV",
    },
    {
        0x0D3A,
        "GL_MAX_VIEWPORT_DIMS",
    },
    {
        0x0D50,
        "GL_SUBPIXEL_BITS",
    },
    {
        0x0D52,
        "GL_RED_BITS",
    },
    {
        0x0D53,
        "GL_GREEN_BITS",
    },
    {
        0x0D54,
        "GL_BLUE_BITS",
    },
    {
        0x0D55,
        "GL_ALPHA_BITS",
    },
    {
        0x0D56,
        "GL_DEPTH_BITS",
    },
    {
        0x0D57,
        "GL_STENCIL_BITS",
    },
    {
        0x0DE1,
        "GL_TEXTURE_2D",
    },
    {
        0x0E,
        "GL_SMOOTH_QUADRATIC_CURVE_TO_NV",
    },
    {
        0x0F,
        "GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV",
    },
    {
        0x10,
        "GL_SMOOTH_CUBIC_CURVE_TO_NV",
    },
    {
        0x100,
        "GL_GLYPH_HAS_KERNING_BIT_NV",
    },
    {
        0x1000,
        "GL_TEXTURE_WIDTH",
    },
    {
        0x10000000,
        "GL_FONT_HAS_KERNING_BIT_NV",
    },
    {
        0x1001,
        "GL_TEXTURE_HEIGHT",
    },
    {
        0x1003,
        "GL_TEXTURE_INTERNAL_FORMAT",
    },
    {
        0x1004,
        "GL_TEXTURE_BORDER_COLOR_OES",
    },
    {
        0x11,
        "GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV",
    },
    {
        0x1100,
        "GL_DONT_CARE",
    },
    {
        0x1101,
        "GL_FASTEST",
    },
    {
        0x1102,
        "GL_NICEST",
    },
    {
        0x12,
        "GL_SMALL_CCW_ARC_TO_NV",
    },
    {
        0x13,
        "GL_RELATIVE_SMALL_CCW_ARC_TO_NV",
    },
    {
        0x14,
        "GL_SMALL_CW_ARC_TO_NV",
    },
    {
        0x1400,
        "GL_BYTE",
    },
    {
        0x1401,
        "GL_UNSIGNED_BYTE",
    },
    {
        0x1402,
        "GL_SHORT",
    },
    {
        0x1403,
        "GL_UNSIGNED_SHORT",
    },
    {
        0x1404,
        "GL_INT",
    },
    {
        0x1405,
        "GL_UNSIGNED_INT",
    },
    {
        0x1406,
        "GL_FLOAT",
    },
    {
        0x140B,
        "GL_HALF_FLOAT",
    },
    {
        0x140C,
        "GL_FIXED",
    },
    {
        0x140E,
        "GL_INT64_NV",
    },
    {
        0x140F,
        "GL_UNSIGNED_INT64_NV",
    },
    {
        0x15,
        "GL_RELATIVE_SMALL_CW_ARC_TO_NV",
    },
    {
        0x1506,
        "GL_XOR_NV",
    },
    {
        0x150A,
        "GL_INVERT",
    },
    {
        0x16,
        "GL_LARGE_CCW_ARC_TO_NV",
    },
    {
        0x17,
        "GL_RELATIVE_LARGE_CCW_ARC_TO_NV",
    },
    {
        0x1700,
        "GL_PATH_MODELVIEW_NV",
    },
    {
        0x1701,
        "GL_PATH_PROJECTION_NV",
    },
    {
        0x1702,
        "GL_TEXTURE",
    },
    {
        0x18,
        "GL_LARGE_CW_ARC_TO_NV",
    },
    {
        0x1800,
        "GL_COLOR_EXT",
    },
    {
        0x1801,
        "GL_DEPTH_EXT",
    },
    {
        0x1802,
        "GL_STENCIL_EXT",
    },
    {
        0x19,
        "GL_RELATIVE_LARGE_CW_ARC_TO_NV",
    },
    {
        0x1901,
        "GL_STENCIL_INDEX_OES",
    },
    {
        0x1902,
        "GL_DEPTH_COMPONENT",
    },
    {
        0x1903,
        "GL_RED_EXT",
    },
    {
        0x1904,
        "GL_GREEN_NV",
    },
    {
        0x1905,
        "GL_BLUE_NV",
    },
    {
        0x1906,
        "GL_ALPHA",
    },
    {
        0x1907,
        "GL_RGB",
    },
    {
        0x1908,
        "GL_RGBA",
    },
    {
        0x1909,
        "GL_LUMINANCE",
    },
    {
        0x190A,
        "GL_LUMINANCE_ALPHA",
    },
    {
        0x1A,
        "GL_CONIC_CURVE_TO_NV",
    },
    {
        0x1B,
        "GL_RELATIVE_CONIC_CURVE_TO_NV",
    },
    {
        0x1B00,
        "GL_POINT_NV",
    },
    {
        0x1B01,
        "GL_LINE_NV",
    },
    {
        0x1B02,
        "GL_FILL_NV",
    },
    {
        0x1E00,
        "GL_KEEP",
    },
    {
        0x1E01,
        "GL_REPLACE",
    },
    {
        0x1E02,
        "GL_INCR",
    },
    {
        0x1E03,
        "GL_DECR",
    },
    {
        0x1F00,
        "GL_VENDOR",
    },
    {
        0x1F01,
        "GL_RENDERER",
    },
    {
        0x1F02,
        "GL_VERSION",
    },
    {
        0x1F03,
        "GL_EXTENSIONS",
    },
    {
        0x20,
        "GL_GLYPH_VERTICAL_BEARING_X_BIT_NV",
    },
    {
        0x20000000,
        "GL_FONT_NUM_GLYPH_INDICES_BIT_NV",
    },
    {
        0x2600,
        "GL_NEAREST",
    },
    {
        0x2601,
        "GL_LINEAR",
    },
    {
        0x2700,
        "GL_NEAREST_MIPMAP_NEAREST",
    },
    {
        0x2701,
        "GL_LINEAR_MIPMAP_NEAREST",
    },
    {
        0x2702,
        "GL_NEAREST_MIPMAP_LINEAR",
    },
    {
        0x2703,
        "GL_LINEAR_MIPMAP_LINEAR",
    },
    {
        0x2800,
        "GL_TEXTURE_MAG_FILTER",
    },
    {
        0x2801,
        "GL_TEXTURE_MIN_FILTER",
    },
    {
        0x2802,
        "GL_TEXTURE_WRAP_S",
    },
    {
        0x2803,
        "GL_TEXTURE_WRAP_T",
    },
    {
        0x2901,
        "GL_REPEAT",
    },
    {
        0x2A00,
        "GL_POLYGON_OFFSET_UNITS",
    },
    {
        0x2A01,
        "GL_POLYGON_OFFSET_POINT_NV",
    },
    {
        0x2A02,
        "GL_POLYGON_OFFSET_LINE_NV",
    },
    {
        0x3000,
        "GL_CLIP_DISTANCE0_APPLE",
    },
    {
        0x3001,
        "GL_CLIP_DISTANCE1_APPLE",
    },
    {
        0x3002,
        "GL_CLIP_DISTANCE2_APPLE",
    },
    {
        0x3003,
        "GL_CLIP_DISTANCE3_APPLE",
    },
    {
        0x3004,
        "GL_CLIP_DISTANCE4_APPLE",
    },
    {
        0x3005,
        "GL_CLIP_DISTANCE5_APPLE",
    },
    {
        0x3006,
        "GL_CLIP_DISTANCE6_APPLE",
    },
    {
        0x3007,
        "GL_CLIP_DISTANCE7_APPLE",
    },
    {
        0x40,
        "GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV",
    },
    {
        0x40000000,
        "GL_MULTISAMPLE_BUFFER_BIT6_QCOM",
    },
    {
        0x6003,
        "GL_GET_ERROR_QUERY_CHROMIUM",
    },
    {
        0x6004,
        "GL_COMMANDS_ISSUED_CHROMIUM",
    },
    {
        0x6006,
        "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM",
    },
    {
        0x6009,
        "GL_PROGRAM_COMPLETION_QUERY_CHROMIUM",
    },
    {
        0x78EC,
        "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM",
    },
    {
        0x78ED,
        "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM",
    },
    {
        0x78EE,
        "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
    },
    {
        0x78EF,
        "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
    },
    {
        0x80,
        "GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV",
    },
    {
        0x80000000,
        "GL_MULTISAMPLE_BUFFER_BIT7_QCOM",
    },
    {
        0x8001,
        "GL_CONSTANT_COLOR",
    },
    {
        0x8002,
        "GL_ONE_MINUS_CONSTANT_COLOR",
    },
    {
        0x8003,
        "GL_CONSTANT_ALPHA",
    },
    {
        0x8004,
        "GL_ONE_MINUS_CONSTANT_ALPHA",
    },
    {
        0x8005,
        "GL_BLEND_COLOR",
    },
    {
        0x8006,
        "GL_FUNC_ADD",
    },
    {
        0x8007,
        "GL_MIN",
    },
    {
        0x8008,
        "GL_MAX",
    },
    {
        0x8009,
        "GL_BLEND_EQUATION",
    },
    {
        0x800A,
        "GL_FUNC_SUBTRACT",
    },
    {
        0x800B,
        "GL_FUNC_REVERSE_SUBTRACT",
    },
    {
        0x8033,
        "GL_UNSIGNED_SHORT_4_4_4_4",
    },
    {
        0x8034,
        "GL_UNSIGNED_SHORT_5_5_5_1",
    },
    {
        0x8037,
        "GL_POLYGON_OFFSET_FILL",
    },
    {
        0x8038,
        "GL_POLYGON_OFFSET_FACTOR",
    },
    {
        0x803C,
        "GL_ALPHA8_OES",
    },
    {
        0x8040,
        "GL_LUMINANCE8_OES",
    },
    {
        0x8043,
        "GL_LUMINANCE4_ALPHA4_OES",
    },
    {
        0x8045,
        "GL_LUMINANCE8_ALPHA8_OES",
    },
    {
        0x8051,
        "GL_RGB8_OES",
    },
    {
        0x8052,
        "GL_RGB10_EXT",
    },
    {
        0x8054,
        "GL_RGB16_EXT",
    },
    {
        0x8056,
        "GL_RGBA4",
    },
    {
        0x8057,
        "GL_RGB5_A1",
    },
    {
        0x8058,
        "GL_RGBA8_OES",
    },
    {
        0x8059,
        "GL_RGB10_A2_EXT",
    },
    {
        0x805B,
        "GL_RGBA16_EXT",
    },
    {
        0x805C,
        "GL_TEXTURE_RED_SIZE",
    },
    {
        0x805D,
        "GL_TEXTURE_GREEN_SIZE",
    },
    {
        0x805E,
        "GL_TEXTURE_BLUE_SIZE",
    },
    {
        0x805F,
        "GL_TEXTURE_ALPHA_SIZE",
    },
    {
        0x8069,
        "GL_TEXTURE_BINDING_2D",
    },
    {
        0x806A,
        "GL_TEXTURE_BINDING_3D_OES",
    },
    {
        0x806D,
        "GL_UNPACK_SKIP_IMAGES",
    },
    {
        0x806E,
        "GL_UNPACK_IMAGE_HEIGHT",
    },
    {
        0x806F,
        "GL_TEXTURE_3D_OES",
    },
    {
        0x8071,
        "GL_TEXTURE_DEPTH",
    },
    {
        0x8072,
        "GL_TEXTURE_WRAP_R_OES",
    },
    {
        0x8073,
        "GL_MAX_3D_TEXTURE_SIZE_OES",
    },
    {
        0x8074,
        "GL_VERTEX_ARRAY_KHR",
    },
    {
        0x809D,
        "GL_MULTISAMPLE_EXT",
    },
    {
        0x809E,
        "GL_SAMPLE_ALPHA_TO_COVERAGE",
    },
    {
        0x809F,
        "GL_SAMPLE_ALPHA_TO_ONE_EXT",
    },
    {
        0x80A0,
        "GL_SAMPLE_COVERAGE",
    },
    {
        0x80A8,
        "GL_SAMPLE_BUFFERS",
    },
    {
        0x80A9,
        "GL_SAMPLES",
    },
    {
        0x80AA,
        "GL_SAMPLE_COVERAGE_VALUE",
    },
    {
        0x80AB,
        "GL_SAMPLE_COVERAGE_INVERT",
    },
    {
        0x80C8,
        "GL_BLEND_DST_RGB",
    },
    {
        0x80C9,
        "GL_BLEND_SRC_RGB",
    },
    {
        0x80CA,
        "GL_BLEND_DST_ALPHA",
    },
    {
        0x80CB,
        "GL_BLEND_SRC_ALPHA",
    },
    {
        0x80E0,
        "GL_BGR_EXT",
    },
    {
        0x80E1,
        "GL_BGRA_EXT",
    },
    {
        0x80E8,
        "GL_MAX_ELEMENTS_VERTICES",
    },
    {
        0x80E9,
        "GL_MAX_ELEMENTS_INDICES",
    },
    {
        0x812D,
        "GL_CLAMP_TO_BORDER_OES",
    },
    {
        0x812F,
        "GL_CLAMP_TO_EDGE",
    },
    {
        0x813A,
        "GL_TEXTURE_MIN_LOD",
    },
    {
        0x813B,
        "GL_TEXTURE_MAX_LOD",
    },
    {
        0x813C,
        "GL_TEXTURE_BASE_LEVEL",
    },
    {
        0x813D,
        "GL_TEXTURE_MAX_LEVEL_APPLE",
    },
    {
        0x8192,
        "GL_GENERATE_MIPMAP_HINT",
    },
    {
        0x81A5,
        "GL_DEPTH_COMPONENT16",
    },
    {
        0x81A6,
        "GL_DEPTH_COMPONENT24_OES",
    },
    {
        0x81A7,
        "GL_DEPTH_COMPONENT32_OES",
    },
    {
        0x8210,
        "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT",
    },
    {
        0x8211,
        "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT",
    },
    {
        0x8212,
        "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",
    },
    {
        0x8213,
        "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE",
    },
    {
        0x8214,
        "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE",
    },
    {
        0x8215,
        "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE",
    },
    {
        0x8216,
        "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE",
    },
    {
        0x8217,
        "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE",
    },
    {
        0x8218,
        "GL_FRAMEBUFFER_DEFAULT",
    },
    {
        0x8219,
        "GL_FRAMEBUFFER_UNDEFINED_OES",
    },
    {
        0x821A,
        "GL_DEPTH_STENCIL_ATTACHMENT",
    },
    {
        0x821B,
        "GL_MAJOR_VERSION",
    },
    {
        0x821C,
        "GL_MINOR_VERSION",
    },
    {
        0x821D,
        "GL_NUM_EXTENSIONS",
    },
    {
        0x821F,
        "GL_BUFFER_IMMUTABLE_STORAGE_EXT",
    },
    {
        0x8220,
        "GL_BUFFER_STORAGE_FLAGS_EXT",
    },
    {
        0x8221,
        "GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES",
    },
    {
        0x8227,
        "GL_RG_EXT",
    },
    {
        0x8228,
        "GL_RG_INTEGER",
    },
    {
        0x8229,
        "GL_R8_EXT",
    },
    {
        0x822A,
        "GL_R16_EXT",
    },
    {
        0x822B,
        "GL_RG8_EXT",
    },
    {
        0x822C,
        "GL_RG16_EXT",
    },
    {
        0x822D,
        "GL_R16F_EXT",
    },
    {
        0x822E,
        "GL_R32F_EXT",
    },
    {
        0x822F,
        "GL_RG16F_EXT",
    },
    {
        0x8230,
        "GL_RG32F_EXT",
    },
    {
        0x8231,
        "GL_R8I",
    },
    {
        0x8232,
        "GL_R8UI",
    },
    {
        0x8233,
        "GL_R16I",
    },
    {
        0x8234,
        "GL_R16UI",
    },
    {
        0x8235,
        "GL_R32I",
    },
    {
        0x8236,
        "GL_R32UI",
    },
    {
        0x8237,
        "GL_RG8I",
    },
    {
        0x8238,
        "GL_RG8UI",
    },
    {
        0x8239,
        "GL_RG16I",
    },
    {
        0x823A,
        "GL_RG16UI",
    },
    {
        0x823B,
        "GL_RG32I",
    },
    {
        0x823C,
        "GL_RG32UI",
    },
    {
        0x8242,
        "GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR",
    },
    {
        0x8243,
        "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR",
    },
    {
        0x8244,
        "GL_DEBUG_CALLBACK_FUNCTION_KHR",
    },
    {
        0x8245,
        "GL_DEBUG_CALLBACK_USER_PARAM_KHR",
    },
    {
        0x8246,
        "GL_DEBUG_SOURCE_API_KHR",
    },
    {
        0x8247,
        "GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR",
    },
    {
        0x8248,
        "GL_DEBUG_SOURCE_SHADER_COMPILER_KHR",
    },
    {
        0x8249,
        "GL_DEBUG_SOURCE_THIRD_PARTY_KHR",
    },
    {
        0x824A,
        "GL_DEBUG_SOURCE_APPLICATION_KHR",
    },
    {
        0x824B,
        "GL_DEBUG_SOURCE_OTHER_KHR",
    },
    {
        0x824C,
        "GL_DEBUG_TYPE_ERROR_KHR",
    },
    {
        0x824D,
        "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR",
    },
    {
        0x824E,
        "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR",
    },
    {
        0x824F,
        "GL_DEBUG_TYPE_PORTABILITY_KHR",
    },
    {
        0x8250,
        "GL_DEBUG_TYPE_PERFORMANCE_KHR",
    },
    {
        0x8251,
        "GL_DEBUG_TYPE_OTHER_KHR",
    },
    {
        0x8252,
        "GL_LOSE_CONTEXT_ON_RESET_KHR",
    },
    {
        0x8253,
        "GL_GUILTY_CONTEXT_RESET_KHR",
    },
    {
        0x8254,
        "GL_INNOCENT_CONTEXT_RESET_KHR",
    },
    {
        0x8255,
        "GL_UNKNOWN_CONTEXT_RESET_KHR",
    },
    {
        0x8256,
        "GL_RESET_NOTIFICATION_STRATEGY_KHR",
    },
    {
        0x8257,
        "GL_PROGRAM_BINARY_RETRIEVABLE_HINT",
    },
    {
        0x8258,
        "GL_PROGRAM_SEPARABLE_EXT",
    },
    {
        0x8259,
        "GL_ACTIVE_PROGRAM_EXT",
    },
    {
        0x825A,
        "GL_PROGRAM_PIPELINE_BINDING_EXT",
    },
    {
        0x825B,
        "GL_MAX_VIEWPORTS_OES",
    },
    {
        0x825C,
        "GL_VIEWPORT_SUBPIXEL_BITS_OES",
    },
    {
        0x825D,
        "GL_VIEWPORT_BOUNDS_RANGE_OES",
    },
    {
        0x825E,
        "GL_LAYER_PROVOKING_VERTEX_OES",
    },
    {
        0x825F,
        "GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES",
    },
    {
        0x8260,
        "GL_UNDEFINED_VERTEX_OES",
    },
    {
        0x8261,
        "GL_NO_RESET_NOTIFICATION_KHR",
    },
    {
        0x8262,
        "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE",
    },
    {
        0x8263,
        "GL_MAX_COMPUTE_UNIFORM_COMPONENTS",
    },
    {
        0x8264,
        "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS",
    },
    {
        0x8265,
        "GL_MAX_COMPUTE_ATOMIC_COUNTERS",
    },
    {
        0x8266,
        "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS",
    },
    {
        0x8267,
        "GL_COMPUTE_WORK_GROUP_SIZE",
    },
    {
        0x8268,
        "GL_DEBUG_TYPE_MARKER_KHR",
    },
    {
        0x8269,
        "GL_DEBUG_TYPE_PUSH_GROUP_KHR",
    },
    {
        0x826A,
        "GL_DEBUG_TYPE_POP_GROUP_KHR",
    },
    {
        0x826B,
        "GL_DEBUG_SEVERITY_NOTIFICATION_KHR",
    },
    {
        0x826C,
        "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR",
    },
    {
        0x826D,
        "GL_DEBUG_GROUP_STACK_DEPTH_KHR",
    },
    {
        0x826E,
        "GL_MAX_UNIFORM_LOCATIONS",
    },
    {
        0x82D4,
        "GL_VERTEX_ATTRIB_BINDING",
    },
    {
        0x82D5,
        "GL_VERTEX_ATTRIB_RELATIVE_OFFSET",
    },
    {
        0x82D6,
        "GL_VERTEX_BINDING_DIVISOR",
    },
    {
        0x82D7,
        "GL_VERTEX_BINDING_OFFSET",
    },
    {
        0x82D8,
        "GL_VERTEX_BINDING_STRIDE",
    },
    {
        0x82D9,
        "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET",
    },
    {
        0x82DA,
        "GL_MAX_VERTEX_ATTRIB_BINDINGS",
    },
    {
        0x82DB,
        "GL_TEXTURE_VIEW_MIN_LEVEL_OES",
    },
    {
        0x82DC,
        "GL_TEXTURE_VIEW_NUM_LEVELS_OES",
    },
    {
        0x82DD,
        "GL_TEXTURE_VIEW_MIN_LAYER_OES",
    },
    {
        0x82DE,
        "GL_TEXTURE_VIEW_NUM_LAYERS_OES",
    },
    {
        0x82DF,
        "GL_TEXTURE_IMMUTABLE_LEVELS",
    },
    {
        0x82E0,
        "GL_BUFFER_KHR",
    },
    {
        0x82E1,
        "GL_SHADER_KHR",
    },
    {
        0x82E2,
        "GL_PROGRAM_KHR",
    },
    {
        0x82E3,
        "GL_QUERY_KHR",
    },
    {
        0x82E4,
        "GL_PROGRAM_PIPELINE_KHR",
    },
    {
        0x82E5,
        "GL_MAX_VERTEX_ATTRIB_STRIDE",
    },
    {
        0x82E6,
        "GL_SAMPLER",
    },
    {
        0x82E8,
        "GL_MAX_LABEL_LENGTH_KHR",
    },
    {
        0x82F9,
        "GL_MAX_CULL_DISTANCES_EXT",
    },
    {
        0x82FA,
        "GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT",
    },
    {
        0x82FB,
        "GL_CONTEXT_RELEASE_BEHAVIOR_KHR",
    },
    {
        0x82FC,
        "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR",
    },
    {
        0x8363,
        "GL_UNSIGNED_SHORT_5_6_5",
    },
    {
        0x8365,
        "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT",
    },
    {
        0x8366,
        "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT",
    },
    {
        0x8368,
        "GL_UNSIGNED_INT_2_10_10_10_REV_EXT",
    },
    {
        0x8370,
        "GL_MIRRORED_REPEAT",
    },
    {
        0x83F0,
        "GL_COMPRESSED_RGB_S3TC_DXT1_EXT",
    },
    {
        0x83F1,
        "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT",
    },
    {
        0x83F2,
        "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE",
    },
    {
        0x83F3,
        "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE",
    },
    {
        0x83F9,
        "GL_PERFQUERY_DONOT_FLUSH_INTEL",
    },
    {
        0x83FA,
        "GL_PERFQUERY_FLUSH_INTEL",
    },
    {
        0x83FB,
        "GL_PERFQUERY_WAIT_INTEL",
    },
    {
        0x83FC,
        "GL_BLACKHOLE_RENDER_INTEL",
    },
    {
        0x83FE,
        "GL_CONSERVATIVE_RASTERIZATION_INTEL",
    },
    {
        0x846D,
        "GL_ALIASED_POINT_SIZE_RANGE",
    },
    {
        0x846E,
        "GL_ALIASED_LINE_WIDTH_RANGE",
    },
    {
        0x84C0,
        "GL_TEXTURE0",
    },
    {
        0x84C1,
        "GL_TEXTURE1",
    },
    {
        0x84C2,
        "GL_TEXTURE2",
    },
    {
        0x84C3,
        "GL_TEXTURE3",
    },
    {
        0x84C4,
        "GL_TEXTURE4",
    },
    {
        0x84C5,
        "GL_TEXTURE5",
    },
    {
        0x84C6,
        "GL_TEXTURE6",
    },
    {
        0x84C7,
        "GL_TEXTURE7",
    },
    {
        0x84C8,
        "GL_TEXTURE8",
    },
    {
        0x84C9,
        "GL_TEXTURE9",
    },
    {
        0x84CA,
        "GL_TEXTURE10",
    },
    {
        0x84CB,
        "GL_TEXTURE11",
    },
    {
        0x84CC,
        "GL_TEXTURE12",
    },
    {
        0x84CD,
        "GL_TEXTURE13",
    },
    {
        0x84CE,
        "GL_TEXTURE14",
    },
    {
        0x84CF,
        "GL_TEXTURE15",
    },
    {
        0x84D0,
        "GL_TEXTURE16",
    },
    {
        0x84D1,
        "GL_TEXTURE17",
    },
    {
        0x84D2,
        "GL_TEXTURE18",
    },
    {
        0x84D3,
        "GL_TEXTURE19",
    },
    {
        0x84D4,
        "GL_TEXTURE20",
    },
    {
        0x84D5,
        "GL_TEXTURE21",
    },
    {
        0x84D6,
        "GL_TEXTURE22",
    },
    {
        0x84D7,
        "GL_TEXTURE23",
    },
    {
        0x84D8,
        "GL_TEXTURE24",
    },
    {
        0x84D9,
        "GL_TEXTURE25",
    },
    {
        0x84DA,
        "GL_TEXTURE26",
    },
    {
        0x84DB,
        "GL_TEXTURE27",
    },
    {
        0x84DC,
        "GL_TEXTURE28",
    },
    {
        0x84DD,
        "GL_TEXTURE29",
    },
    {
        0x84DE,
        "GL_TEXTURE30",
    },
    {
        0x84DF,
        "GL_TEXTURE31",
    },
    {
        0x84E0,
        "GL_ACTIVE_TEXTURE",
    },
    {
        0x84E3,
        "GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV",
    },
    {
        0x84E4,
        "GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV",
    },
    {
        0x84E8,
        "GL_MAX_RENDERBUFFER_SIZE",
    },
    {
        0x84F2,
        "GL_ALL_COMPLETED_NV",
    },
    {
        0x84F3,
        "GL_FENCE_STATUS_NV",
    },
    {
        0x84F4,
        "GL_FENCE_CONDITION_NV",
    },
    {
        0x84F5,
        "GL_TEXTURE_RECTANGLE_ARB",
    },
    {
        0x84F6,
        "GL_TEXTURE_BINDING_RECTANGLE_ARB",
    },
    {
        0x84F7,
        "GL_COMMANDS_COMPLETED_CHROMIUM",
    },
    {
        0x84F8,
        "GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM",
    },
    {
        0x84F9,
        "GL_DEPTH_STENCIL_OES",
    },
    {
        0x84FA,
        "GL_UNSIGNED_INT_24_8_OES",
    },
    {
        0x84FD,
        "GL_MAX_TEXTURE_LOD_BIAS",
    },
    {
        0x84FE,
        "GL_TEXTURE_MAX_ANISOTROPY_EXT",
    },
    {
        0x84FF,
        "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT",
    },
    {
        0x8507,
        "GL_INCR_WRAP",
    },
    {
        0x8508,
        "GL_DECR_WRAP",
    },
    {
        0x8513,
        "GL_TEXTURE_CUBE_MAP",
    },
    {
        0x8514,
        "GL_TEXTURE_BINDING_CUBE_MAP",
    },
    {
        0x8515,
        "GL_TEXTURE_CUBE_MAP_POSITIVE_X",
    },
    {
        0x8516,
        "GL_TEXTURE_CUBE_MAP_NEGATIVE_X",
    },
    {
        0x8517,
        "GL_TEXTURE_CUBE_MAP_POSITIVE_Y",
    },
    {
        0x8518,
        "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y",
    },
    {
        0x8519,
        "GL_TEXTURE_CUBE_MAP_POSITIVE_Z",
    },
    {
        0x851A,
        "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z",
    },
    {
        0x851C,
        "GL_MAX_CUBE_MAP_TEXTURE_SIZE",
    },
    {
        0x8589,
        "GL_SRC1_ALPHA_EXT",
    },
    {
        0x85B5,
        "GL_VERTEX_ARRAY_BINDING_OES",
    },
    {
        0x85BA,
        "GL_UNSIGNED_SHORT_8_8_APPLE",
    },
    {
        0x85BB,
        "GL_UNSIGNED_SHORT_8_8_REV_APPLE",
    },
    {
        0x8622,
        "GL_VERTEX_ATTRIB_ARRAY_ENABLED",
    },
    {
        0x8623,
        "GL_VERTEX_ATTRIB_ARRAY_SIZE",
    },
    {
        0x8624,
        "GL_VERTEX_ATTRIB_ARRAY_STRIDE",
    },
    {
        0x8625,
        "GL_VERTEX_ATTRIB_ARRAY_TYPE",
    },
    {
        0x8626,
        "GL_CURRENT_VERTEX_ATTRIB",
    },
    {
        0x8645,
        "GL_VERTEX_ATTRIB_ARRAY_POINTER",
    },
    {
        0x864F,
        "GL_DEPTH_CLAMP_EXT",
    },
    {
        0x86A1,
        "GL_TEXTURE_COMPRESSED",
    },
    {
        0x86A2,
        "GL_NUM_COMPRESSED_TEXTURE_FORMATS",
    },
    {
        0x86A3,
        "GL_COMPRESSED_TEXTURE_FORMATS",
    },
    {
        0x8740,
        "GL_Z400_BINARY_AMD",
    },
    {
        0x8741,
        "GL_PROGRAM_BINARY_LENGTH_OES",
    },
    {
        0x8743,
        "GL_MIRROR_CLAMP_TO_EDGE_EXT",
    },
    {
        0x875F,
        "GL_PROGRAM_BINARY_FORMAT_MESA",
    },
    {
        0x8764,
        "GL_BUFFER_SIZE",
    },
    {
        0x8765,
        "GL_BUFFER_USAGE",
    },
    {
        0x87EE,
        "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD",
    },
    {
        0x87F9,
        "GL_3DC_X_AMD",
    },
    {
        0x87FA,
        "GL_3DC_XY_AMD",
    },
    {
        0x87FE,
        "GL_NUM_PROGRAM_BINARY_FORMATS_OES",
    },
    {
        0x87FF,
        "GL_PROGRAM_BINARY_FORMATS_OES",
    },
    {
        0x8800,
        "GL_STENCIL_BACK_FUNC",
    },
    {
        0x8801,
        "GL_STENCIL_BACK_FAIL",
    },
    {
        0x8802,
        "GL_STENCIL_BACK_PASS_DEPTH_FAIL",
    },
    {
        0x8803,
        "GL_STENCIL_BACK_PASS_DEPTH_PASS",
    },
    {
        0x8814,
        "GL_RGBA32F_EXT",
    },
    {
        0x8815,
        "GL_RGB32F_EXT",
    },
    {
        0x8816,
        "GL_ALPHA32F_EXT",
    },
    {
        0x8818,
        "GL_LUMINANCE32F_EXT",
    },
    {
        0x8819,
        "GL_LUMINANCE_ALPHA32F_EXT",
    },
    {
        0x881A,
        "GL_RGBA16F_EXT",
    },
    {
        0x881B,
        "GL_RGB16F_EXT",
    },
    {
        0x881C,
        "GL_ALPHA16F_EXT",
    },
    {
        0x881E,
        "GL_LUMINANCE16F_EXT",
    },
    {
        0x881F,
        "GL_LUMINANCE_ALPHA16F_EXT",
    },
    {
        0x8823,
        "GL_WRITEONLY_RENDERING_QCOM",
    },
    {
        0x8824,
        "GL_MAX_DRAW_BUFFERS_EXT",
    },
    {
        0x8825,
        "GL_DRAW_BUFFER0_EXT",
    },
    {
        0x8826,
        "GL_DRAW_BUFFER1_EXT",
    },
    {
        0x8827,
        "GL_DRAW_BUFFER2_EXT",
    },
    {
        0x8828,
        "GL_DRAW_BUFFER3_EXT",
    },
    {
        0x8829,
        "GL_DRAW_BUFFER4_EXT",
    },
    {
        0x882A,
        "GL_DRAW_BUFFER5_EXT",
    },
    {
        0x882B,
        "GL_DRAW_BUFFER6_EXT",
    },
    {
        0x882C,
        "GL_DRAW_BUFFER7_EXT",
    },
    {
        0x882D,
        "GL_DRAW_BUFFER8_EXT",
    },
    {
        0x882E,
        "GL_DRAW_BUFFER9_EXT",
    },
    {
        0x882F,
        "GL_DRAW_BUFFER10_EXT",
    },
    {
        0x8830,
        "GL_DRAW_BUFFER11_EXT",
    },
    {
        0x8831,
        "GL_DRAW_BUFFER12_EXT",
    },
    {
        0x8832,
        "GL_DRAW_BUFFER13_EXT",
    },
    {
        0x8833,
        "GL_DRAW_BUFFER14_EXT",
    },
    {
        0x8834,
        "GL_DRAW_BUFFER15_EXT",
    },
    {
        0x883D,
        "GL_BLEND_EQUATION_ALPHA",
    },
    {
        0x884A,
        "GL_TEXTURE_DEPTH_SIZE",
    },
    {
        0x884C,
        "GL_TEXTURE_COMPARE_MODE_EXT",
    },
    {
        0x884D,
        "GL_TEXTURE_COMPARE_FUNC_EXT",
    },
    {
        0x884E,
        "GL_COMPARE_REF_TO_TEXTURE_EXT",
    },
    {
        0x8864,
        "GL_QUERY_COUNTER_BITS_EXT",
    },
    {
        0x8865,
        "GL_CURRENT_QUERY_EXT",
    },
    {
        0x8866,
        "GL_QUERY_RESULT_EXT",
    },
    {
        0x8867,
        "GL_QUERY_RESULT_AVAILABLE_EXT",
    },
    {
        0x8868,
        "GL_QUERY_RESULT_AVAILABLE_NO_FLUSH_CHROMIUM_EXT",
    },
    {
        0x8869,
        "GL_MAX_VERTEX_ATTRIBS",
    },
    {
        0x886A,
        "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED",
    },
    {
        0x886C,
        "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES",
    },
    {
        0x886D,
        "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES",
    },
    {
        0x8872,
        "GL_MAX_TEXTURE_IMAGE_UNITS",
    },
    {
        0x887F,
        "GL_GEOMETRY_SHADER_INVOCATIONS_OES",
    },
    {
        0x8892,
        "GL_ARRAY_BUFFER",
    },
    {
        0x8893,
        "GL_ELEMENT_ARRAY_BUFFER",
    },
    {
        0x8894,
        "GL_ARRAY_BUFFER_BINDING",
    },
    {
        0x8895,
        "GL_ELEMENT_ARRAY_BUFFER_BINDING",
    },
    {
        0x889F,
        "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",
    },
    {
        0x88B8,
        "GL_READ_ONLY",
    },
    {
        0x88B9,
        "GL_WRITE_ONLY_OES",
    },
    {
        0x88BA,
        "GL_READ_WRITE",
    },
    {
        0x88BB,
        "GL_BUFFER_ACCESS_OES",
    },
    {
        0x88BC,
        "GL_BUFFER_MAPPED_OES",
    },
    {
        0x88BD,
        "GL_BUFFER_MAP_POINTER_OES",
    },
    {
        0x88BF,
        "GL_TIME_ELAPSED_EXT",
    },
    {
        0x88E0,
        "GL_STREAM_DRAW",
    },
    {
        0x88E1,
        "GL_STREAM_READ",
    },
    {
        0x88E2,
        "GL_STREAM_COPY",
    },
    {
        0x88E4,
        "GL_STATIC_DRAW",
    },
    {
        0x88E5,
        "GL_STATIC_READ",
    },
    {
        0x88E6,
        "GL_STATIC_COPY",
    },
    {
        0x88E8,
        "GL_DYNAMIC_DRAW",
    },
    {
        0x88E9,
        "GL_DYNAMIC_READ",
    },
    {
        0x88EA,
        "GL_DYNAMIC_COPY",
    },
    {
        0x88EB,
        "GL_PIXEL_PACK_BUFFER_NV",
    },
    {
        0x88EC,
        "GL_PIXEL_UNPACK_BUFFER_NV",
    },
    {
        0x88ED,
        "GL_PIXEL_PACK_BUFFER_BINDING_NV",
    },
    {
        0x88EE,
        "GL_ETC1_SRGB8_NV",
    },
    {
        0x88EF,
        "GL_PIXEL_UNPACK_BUFFER_BINDING_NV",
    },
    {
        0x88F0,
        "GL_DEPTH24_STENCIL8_OES",
    },
    {
        0x88F1,
        "GL_TEXTURE_STENCIL_SIZE",
    },
    {
        0x88F9,
        "GL_SRC1_COLOR_EXT",
    },
    {
        0x88FA,
        "GL_ONE_MINUS_SRC1_COLOR_EXT",
    },
    {
        0x88FB,
        "GL_ONE_MINUS_SRC1_ALPHA_EXT",
    },
    {
        0x88FC,
        "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT",
    },
    {
        0x88FD,
        "GL_VERTEX_ATTRIB_ARRAY_INTEGER",
    },
    {
        0x88FE,
        "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE",
    },
    {
        0x88FF,
        "GL_MAX_ARRAY_TEXTURE_LAYERS",
    },
    {
        0x8904,
        "GL_MIN_PROGRAM_TEXEL_OFFSET",
    },
    {
        0x8905,
        "GL_MAX_PROGRAM_TEXEL_OFFSET",
    },
    {
        0x8914,
        "GL_SAMPLES_PASSED_ARB",
    },
    {
        0x8916,
        "GL_GEOMETRY_LINKED_VERTICES_OUT_OES",
    },
    {
        0x8917,
        "GL_GEOMETRY_LINKED_INPUT_TYPE_OES",
    },
    {
        0x8918,
        "GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES",
    },
    {
        0x8919,
        "GL_SAMPLER_BINDING",
    },
    {
        0x8A11,
        "GL_UNIFORM_BUFFER",
    },
    {
        0x8A1F,
        "GL_RGB_422_APPLE",
    },
    {
        0x8A28,
        "GL_UNIFORM_BUFFER_BINDING",
    },
    {
        0x8A29,
        "GL_UNIFORM_BUFFER_START",
    },
    {
        0x8A2A,
        "GL_UNIFORM_BUFFER_SIZE",
    },
    {
        0x8A2B,
        "GL_MAX_VERTEX_UNIFORM_BLOCKS",
    },
    {
        0x8A2C,
        "GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES",
    },
    {
        0x8A2D,
        "GL_MAX_FRAGMENT_UNIFORM_BLOCKS",
    },
    {
        0x8A2E,
        "GL_MAX_COMBINED_UNIFORM_BLOCKS",
    },
    {
        0x8A2F,
        "GL_MAX_UNIFORM_BUFFER_BINDINGS",
    },
    {
        0x8A30,
        "GL_MAX_UNIFORM_BLOCK_SIZE",
    },
    {
        0x8A31,
        "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS",
    },
    {
        0x8A32,
        "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES",
    },
    {
        0x8A33,
        "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS",
    },
    {
        0x8A34,
        "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",
    },
    {
        0x8A35,
        "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH",
    },
    {
        0x8A36,
        "GL_ACTIVE_UNIFORM_BLOCKS",
    },
    {
        0x8A37,
        "GL_UNIFORM_TYPE",
    },
    {
        0x8A38,
        "GL_UNIFORM_SIZE",
    },
    {
        0x8A39,
        "GL_UNIFORM_NAME_LENGTH",
    },
    {
        0x8A3A,
        "GL_UNIFORM_BLOCK_INDEX",
    },
    {
        0x8A3B,
        "GL_UNIFORM_OFFSET",
    },
    {
        0x8A3C,
        "GL_UNIFORM_ARRAY_STRIDE",
    },
    {
        0x8A3D,
        "GL_UNIFORM_MATRIX_STRIDE",
    },
    {
        0x8A3E,
        "GL_UNIFORM_IS_ROW_MAJOR",
    },
    {
        0x8A3F,
        "GL_UNIFORM_BLOCK_BINDING",
    },
    {
        0x8A40,
        "GL_UNIFORM_BLOCK_DATA_SIZE",
    },
    {
        0x8A41,
        "GL_UNIFORM_BLOCK_NAME_LENGTH",
    },
    {
        0x8A42,
        "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS",
    },
    {
        0x8A43,
        "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES",
    },
    {
        0x8A44,
        "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER",
    },
    {
        0x8A46,
        "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER",
    },
    {
        0x8A48,
        "GL_TEXTURE_SRGB_DECODE_EXT",
    },
    {
        0x8A49,
        "GL_DECODE_EXT",
    },
    {
        0x8A4A,
        "GL_SKIP_DECODE_EXT",
    },
    {
        0x8A4F,
        "GL_PROGRAM_PIPELINE_OBJECT_EXT",
    },
    {
        0x8A51,
        "GL_RGB_RAW_422_APPLE",
    },
    {
        0x8A52,
        "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT",
    },
    {
        0x8A53,
        "GL_SYNC_OBJECT_APPLE",
    },
    {
        0x8A54,
        "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT",
    },
    {
        0x8A55,
        "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT",
    },
    {
        0x8A56,
        "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT",
    },
    {
        0x8A57,
        "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT",
    },
    {
        0x8AF6,
        "GL_SHARED_IMAGE_ACCESS_MODE_READ_CHROMIUM",
    },
    {
        0x8AF7,
        "GL_SHARED_IMAGE_ACCESS_MODE_READWRITE_CHROMIUM",
    },
    {
        0x8B30,
        "GL_FRAGMENT_SHADER",
    },
    {
        0x8B31,
        "GL_VERTEX_SHADER",
    },
    {
        0x8B40,
        "GL_PROGRAM_OBJECT_EXT",
    },
    {
        0x8B48,
        "GL_SHADER_OBJECT_EXT",
    },
    {
        0x8B49,
        "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",
    },
    {
        0x8B4A,
        "GL_MAX_VERTEX_UNIFORM_COMPONENTS",
    },
    {
        0x8B4B,
        "GL_MAX_VARYING_COMPONENTS",
    },
    {
        0x8B4C,
        "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS",
    },
    {
        0x8B4D,
        "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS",
    },
    {
        0x8B4F,
        "GL_SHADER_TYPE",
    },
    {
        0x8B50,
        "GL_FLOAT_VEC2",
    },
    {
        0x8B51,
        "GL_FLOAT_VEC3",
    },
    {
        0x8B52,
        "GL_FLOAT_VEC4",
    },
    {
        0x8B53,
        "GL_INT_VEC2",
    },
    {
        0x8B54,
        "GL_INT_VEC3",
    },
    {
        0x8B55,
        "GL_INT_VEC4",
    },
    {
        0x8B56,
        "GL_BOOL",
    },
    {
        0x8B57,
        "GL_BOOL_VEC2",
    },
    {
        0x8B58,
        "GL_BOOL_VEC3",
    },
    {
        0x8B59,
        "GL_BOOL_VEC4",
    },
    {
        0x8B5A,
        "GL_FLOAT_MAT2",
    },
    {
        0x8B5B,
        "GL_FLOAT_MAT3",
    },
    {
        0x8B5C,
        "GL_FLOAT_MAT4",
    },
    {
        0x8B5E,
        "GL_SAMPLER_2D",
    },
    {
        0x8B5F,
        "GL_SAMPLER_3D_OES",
    },
    {
        0x8B60,
        "GL_SAMPLER_CUBE",
    },
    {
        0x8B62,
        "GL_SAMPLER_2D_SHADOW_EXT",
    },
    {
        0x8B63,
        "GL_SAMPLER_2D_RECT_ARB",
    },
    {
        0x8B65,
        "GL_FLOAT_MAT2x3_NV",
    },
    {
        0x8B66,
        "GL_FLOAT_MAT2x4_NV",
    },
    {
        0x8B67,
        "GL_FLOAT_MAT3x2_NV",
    },
    {
        0x8B68,
        "GL_FLOAT_MAT3x4_NV",
    },
    {
        0x8B69,
        "GL_FLOAT_MAT4x2_NV",
    },
    {
        0x8B6A,
        "GL_FLOAT_MAT4x3_NV",
    },
    {
        0x8B80,
        "GL_DELETE_STATUS",
    },
    {
        0x8B81,
        "GL_COMPILE_STATUS",
    },
    {
        0x8B82,
        "GL_LINK_STATUS",
    },
    {
        0x8B83,
        "GL_VALIDATE_STATUS",
    },
    {
        0x8B84,
        "GL_INFO_LOG_LENGTH",
    },
    {
        0x8B85,
        "GL_ATTACHED_SHADERS",
    },
    {
        0x8B86,
        "GL_ACTIVE_UNIFORMS",
    },
    {
        0x8B87,
        "GL_ACTIVE_UNIFORM_MAX_LENGTH",
    },
    {
        0x8B88,
        "GL_SHADER_SOURCE_LENGTH",
    },
    {
        0x8B89,
        "GL_ACTIVE_ATTRIBUTES",
    },
    {
        0x8B8A,
        "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH",
    },
    {
        0x8B8B,
        "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES",
    },
    {
        0x8B8C,
        "GL_SHADING_LANGUAGE_VERSION",
    },
    {
        0x8B8D,
        "GL_CURRENT_PROGRAM",
    },
    {
        0x8B90,
        "GL_PALETTE4_RGB8_OES",
    },
    {
        0x8B91,
        "GL_PALETTE4_RGBA8_OES",
    },
    {
        0x8B92,
        "GL_PALETTE4_R5_G6_B5_OES",
    },
    {
        0x8B93,
        "GL_PALETTE4_RGBA4_OES",
    },
    {
        0x8B94,
        "GL_PALETTE4_RGB5_A1_OES",
    },
    {
        0x8B95,
        "GL_PALETTE8_RGB8_OES",
    },
    {
        0x8B96,
        "GL_PALETTE8_RGBA8_OES",
    },
    {
        0x8B97,
        "GL_PALETTE8_R5_G6_B5_OES",
    },
    {
        0x8B98,
        "GL_PALETTE8_RGBA4_OES",
    },
    {
        0x8B99,
        "GL_PALETTE8_RGB5_A1_OES",
    },
    {
        0x8B9A,
        "GL_IMPLEMENTATION_COLOR_READ_TYPE",
    },
    {
        0x8B9B,
        "GL_IMPLEMENTATION_COLOR_READ_FORMAT",
    },
    {
        0x8BBB,
        "GL_FRAMEBUFFER_FLIP_Y_MESA",
    },
    {
        0x8BBC,
        "GL_FRAMEBUFFER_FLIP_X_MESA",
    },
    {
        0x8BBD,
        "GL_FRAMEBUFFER_SWAP_XY_MESA",
    },
    {
        0x8BBE,
        "GL_CONST_BW_TILING_MESA",
    },
    {
        0x8BC0,
        "GL_COUNTER_TYPE_AMD",
    },
    {
        0x8BC1,
        "GL_COUNTER_RANGE_AMD",
    },
    {
        0x8BC2,
        "GL_UNSIGNED_INT64_AMD",
    },
    {
        0x8BC3,
        "GL_PERCENTAGE_AMD",
    },
    {
        0x8BC4,
        "GL_PERFMON_RESULT_AVAILABLE_AMD",
    },
    {
        0x8BC5,
        "GL_PERFMON_RESULT_SIZE_AMD",
    },
    {
        0x8BC6,
        "GL_PERFMON_RESULT_AMD",
    },
    {
        0x8BD2,
        "GL_TEXTURE_WIDTH_QCOM",
    },
    {
        0x8BD3,
        "GL_TEXTURE_HEIGHT_QCOM",
    },
    {
        0x8BD4,
        "GL_TEXTURE_DEPTH_QCOM",
    },
    {
        0x8BD5,
        "GL_TEXTURE_INTERNAL_FORMAT_QCOM",
    },
    {
        0x8BD6,
        "GL_TEXTURE_FORMAT_QCOM",
    },
    {
        0x8BD7,
        "GL_TEXTURE_TYPE_QCOM",
    },
    {
        0x8BD8,
        "GL_TEXTURE_IMAGE_VALID_QCOM",
    },
    {
        0x8BD9,
        "GL_TEXTURE_NUM_LEVELS_QCOM",
    },
    {
        0x8BDA,
        "GL_TEXTURE_TARGET_QCOM",
    },
    {
        0x8BDB,
        "GL_TEXTURE_OBJECT_VALID_QCOM",
    },
    {
        0x8BDC,
        "GL_STATE_RESTORE",
    },
    {
        0x8BE7,
        "GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT",
    },
    {
        0x8BFA,
        "GL_TEXTURE_PROTECTED_EXT",
    },
    {
        0x8BFB,
        "GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM",
    },
    {
        0x8BFC,
        "GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM",
    },
    {
        0x8BFD,
        "GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM",
    },
    {
        0x8BFE,
        "GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM",
    },
    {
        0x8BFF,
        "GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM",
    },
    {
        0x8C00,
        "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG",
    },
    {
        0x8C01,
        "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG",
    },
    {
        0x8C02,
        "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG",
    },
    {
        0x8C03,
        "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG",
    },
    {
        0x8C0A,
        "GL_SGX_BINARY_IMG",
    },
    {
        0x8C10,
        "GL_TEXTURE_RED_TYPE",
    },
    {
        0x8C11,
        "GL_TEXTURE_GREEN_TYPE",
    },
    {
        0x8C12,
        "GL_TEXTURE_BLUE_TYPE",
    },
    {
        0x8C13,
        "GL_TEXTURE_ALPHA_TYPE",
    },
    {
        0x8C16,
        "GL_TEXTURE_DEPTH_TYPE",
    },
    {
        0x8C17,
        "GL_UNSIGNED_NORMALIZED_EXT",
    },
    {
        0x8C1A,
        "GL_TEXTURE_2D_ARRAY",
    },
    {
        0x8C1D,
        "GL_TEXTURE_BINDING_2D_ARRAY",
    },
    {
        0x8C29,
        "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES",
    },
    {
        0x8C2A,
        "GL_TEXTURE_BUFFER_OES",
    },
    {
        0x8C2B,
        "GL_MAX_TEXTURE_BUFFER_SIZE_OES",
    },
    {
        0x8C2C,
        "GL_TEXTURE_BINDING_BUFFER_OES",
    },
    {
        0x8C2D,
        "GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES",
    },
    {
        0x8C2F,
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        0x8C36,
        "GL_SAMPLE_SHADING_OES",
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        0x8C37,
        "GL_MIN_SAMPLE_SHADING_VALUE_OES",
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        0x8C3A,
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        0x8C3B,
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        0x8C3D,
        "GL_RGB9_E5_APPLE",
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        0x8C3E,
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        0x8C3F,
        "GL_TEXTURE_SHARED_SIZE",
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        0x8C40,
        "GL_SRGB_EXT",
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        0x8C41,
        "GL_SRGB8_NV",
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        0x8C42,
        "GL_SRGB_ALPHA_EXT",
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        0x8C43,
        "GL_SRGB8_ALPHA8_EXT",
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        0x8C44,
        "GL_SLUMINANCE_ALPHA_NV",
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        0x8C45,
        "GL_SLUMINANCE8_ALPHA8_NV",
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        0x8C46,
        "GL_SLUMINANCE_NV",
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        0x8C47,
        "GL_SLUMINANCE8_NV",
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        0x8C4C,
        "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT",
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        0x8C4D,
        "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT",
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        0x8C4E,
        "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT",
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        0x8C4F,
        "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT",
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        0x8C76,
        "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH",
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        0x8C7F,
        "GL_TRANSFORM_FEEDBACK_BUFFER_MODE",
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        0x8C80,
        "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS",
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        0x8C83,
        "GL_TRANSFORM_FEEDBACK_VARYINGS",
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        0x8C84,
        "GL_TRANSFORM_FEEDBACK_BUFFER_START",
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        0x8C85,
        "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE",
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        0x8C87,
        "GL_PRIMITIVES_GENERATED_OES",
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        0x8C88,
        "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN",
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        0x8C89,
        "GL_RASTERIZER_DISCARD",
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        0x8C8A,
        "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS",
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        0x8C8B,
        "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS",
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        0x8C8C,
        "GL_INTERLEAVED_ATTRIBS",
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        0x8C8D,
        "GL_SEPARATE_ATTRIBS",
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        0x8C8E,
        "GL_TRANSFORM_FEEDBACK_BUFFER",
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        0x8C8F,
        "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING",
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        0x8C90,
        "GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM",
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        0x8C91,
        "GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM",
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        0x8C92,
        "GL_ATC_RGB_AMD",
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        0x8C93,
        "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD",
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        0x8C96,
        "GL_TEXTURE_LOD_BIAS_QCOM",
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        0x8CA1,
        "GL_LOWER_LEFT_EXT",
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        0x8CA2,
        "GL_UPPER_LEFT_EXT",
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        0x8CA3,
        "GL_STENCIL_BACK_REF",
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        0x8CA4,
        "GL_STENCIL_BACK_VALUE_MASK",
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        0x8CA5,
        "GL_STENCIL_BACK_WRITEMASK",
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        0x8CA6,
        "GL_FRAMEBUFFER_BINDING",
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        0x8CA7,
        "GL_RENDERBUFFER_BINDING",
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        0x8CA8,
        "GL_READ_FRAMEBUFFER_ANGLE",
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        0x8CA9,
        "GL_DRAW_FRAMEBUFFER_ANGLE",
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        0x8CAA,
        "GL_READ_FRAMEBUFFER_BINDING_ANGLE",
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        0x8CAB,
        "GL_RENDERBUFFER_SAMPLES_ANGLE",
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        0x8CAC,
        "GL_DEPTH_COMPONENT32F",
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        0x8CAD,
        "GL_DEPTH32F_STENCIL8",
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        0x8CD0,
        "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE",
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        0x8CD1,
        "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME",
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        0x8CD2,
        "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL",
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    {
        0x8CD3,
        "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE",
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    {
        0x8CD4,
        "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES",
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        0x8CD5,
        "GL_FRAMEBUFFER_COMPLETE",
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        0x8CD6,
        "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",
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        0x8CD7,
        "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT",
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        0x8CD9,
        "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS",
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        0x8CDD,
        "GL_FRAMEBUFFER_UNSUPPORTED",
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        0x8CDF,
        "GL_MAX_COLOR_ATTACHMENTS_EXT",
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        0x8CE0,
        "GL_COLOR_ATTACHMENT0",
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    {
        0x8CE1,
        "GL_COLOR_ATTACHMENT1_EXT",
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    {
        0x8CE2,
        "GL_COLOR_ATTACHMENT2_EXT",
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    {
        0x8CE3,
        "GL_COLOR_ATTACHMENT3_EXT",
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    {
        0x8CE4,
        "GL_COLOR_ATTACHMENT4_EXT",
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    {
        0x8CE5,
        "GL_COLOR_ATTACHMENT5_EXT",
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    {
        0x8CE6,
        "GL_COLOR_ATTACHMENT6_EXT",
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    {
        0x8CE7,
        "GL_COLOR_ATTACHMENT7_EXT",
    },
    {
        0x8CE8,
        "GL_COLOR_ATTACHMENT8_EXT",
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    {
        0x8CE9,
        "GL_COLOR_ATTACHMENT9_EXT",
    },
    {
        0x8CEA,
        "GL_COLOR_ATTACHMENT10_EXT",
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    {
        0x8CEB,
        "GL_COLOR_ATTACHMENT11_EXT",
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    {
        0x8CEC,
        "GL_COLOR_ATTACHMENT12_EXT",
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    {
        0x8CED,
        "GL_COLOR_ATTACHMENT13_EXT",
    },
    {
        0x8CEE,
        "GL_COLOR_ATTACHMENT14_EXT",
    },
    {
        0x8CEF,
        "GL_COLOR_ATTACHMENT15_EXT",
    },
    {
        0x8CF0,
        "GL_COLOR_ATTACHMENT16",
    },
    {
        0x8CF1,
        "GL_COLOR_ATTACHMENT17",
    },
    {
        0x8CF2,
        "GL_COLOR_ATTACHMENT18",
    },
    {
        0x8CF3,
        "GL_COLOR_ATTACHMENT19",
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    {
        0x8CF4,
        "GL_COLOR_ATTACHMENT20",
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    {
        0x8CF5,
        "GL_COLOR_ATTACHMENT21",
    },
    {
        0x8CF6,
        "GL_COLOR_ATTACHMENT22",
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    {
        0x8CF7,
        "GL_COLOR_ATTACHMENT23",
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    {
        0x8CF8,
        "GL_COLOR_ATTACHMENT24",
    },
    {
        0x8CF9,
        "GL_COLOR_ATTACHMENT25",
    },
    {
        0x8CFA,
        "GL_COLOR_ATTACHMENT26",
    },
    {
        0x8CFB,
        "GL_COLOR_ATTACHMENT27",
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    {
        0x8CFC,
        "GL_COLOR_ATTACHMENT28",
    },
    {
        0x8CFD,
        "GL_COLOR_ATTACHMENT29",
    },
    {
        0x8CFE,
        "GL_COLOR_ATTACHMENT30",
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    {
        0x8CFF,
        "GL_COLOR_ATTACHMENT31",
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        0x8D00,
        "GL_DEPTH_ATTACHMENT",
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        0x8D20,
        "GL_STENCIL_ATTACHMENT",
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    {
        0x8D40,
        "GL_FRAMEBUFFER",
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    {
        0x8D41,
        "GL_RENDERBUFFER",
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    {
        0x8D42,
        "GL_RENDERBUFFER_WIDTH",
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    {
        0x8D43,
        "GL_RENDERBUFFER_HEIGHT",
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    {
        0x8D44,
        "GL_RENDERBUFFER_INTERNAL_FORMAT",
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    {
        0x8D46,
        "GL_STENCIL_INDEX1_OES",
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    {
        0x8D47,
        "GL_STENCIL_INDEX4_OES",
    },
    {
        0x8D48,
        "GL_STENCIL_INDEX8",
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    {
        0x8D50,
        "GL_RENDERBUFFER_RED_SIZE",
    },
    {
        0x8D51,
        "GL_RENDERBUFFER_GREEN_SIZE",
    },
    {
        0x8D52,
        "GL_RENDERBUFFER_BLUE_SIZE",
    },
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        0x8D53,
        "GL_RENDERBUFFER_ALPHA_SIZE",
    },
    {
        0x8D54,
        "GL_RENDERBUFFER_DEPTH_SIZE",
    },
    {
        0x8D55,
        "GL_RENDERBUFFER_STENCIL_SIZE",
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        0x8D56,
        "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE",
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        0x8D57,
        "GL_MAX_SAMPLES_ANGLE",
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        0x8D61,
        "GL_HALF_FLOAT_OES",
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    {
        0x8D62,
        "GL_RGB565",
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    {
        0x8D64,
        "GL_ETC1_RGB8_OES",
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    {
        0x8D65,
        "GL_TEXTURE_EXTERNAL_OES",
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    {
        0x8D66,
        "GL_SAMPLER_EXTERNAL_OES",
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    {
        0x8D67,
        "GL_TEXTURE_BINDING_EXTERNAL_OES",
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        0x8D68,
        "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES",
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    {
        0x8D69,
        "GL_PRIMITIVE_RESTART_FIXED_INDEX",
    },
    {
        0x8D6A,
        "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT",
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    {
        0x8D6B,
        "GL_MAX_ELEMENT_INDEX",
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    {
        0x8D6C,
        "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT",
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        0x8D70,
        "GL_RGBA32UI",
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    {
        0x8D71,
        "GL_RGB32UI",
    },
    {
        0x8D76,
        "GL_RGBA16UI",
    },
    {
        0x8D77,
        "GL_RGB16UI",
    },
    {
        0x8D7C,
        "GL_RGBA8UI",
    },
    {
        0x8D7D,
        "GL_RGB8UI",
    },
    {
        0x8D82,
        "GL_RGBA32I",
    },
    {
        0x8D83,
        "GL_RGB32I",
    },
    {
        0x8D88,
        "GL_RGBA16I",
    },
    {
        0x8D89,
        "GL_RGB16I",
    },
    {
        0x8D8E,
        "GL_RGBA8I",
    },
    {
        0x8D8F,
        "GL_RGB8I",
    },
    {
        0x8D94,
        "GL_RED_INTEGER",
    },
    {
        0x8D98,
        "GL_RGB_INTEGER",
    },
    {
        0x8D99,
        "GL_RGBA_INTEGER",
    },
    {
        0x8D9F,
        "GL_INT_2_10_10_10_REV",
    },
    {
        0x8DA7,
        "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES",
    },
    {
        0x8DA8,
        "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES",
    },
    {
        0x8DAD,
        "GL_FLOAT_32_UNSIGNED_INT_24_8_REV",
    },
    {
        0x8DB9,
        "GL_FRAMEBUFFER_SRGB_EXT",
    },
    {
        0x8DBB,
        "GL_COMPRESSED_RED_RGTC1_EXT",
    },
    {
        0x8DBC,
        "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT",
    },
    {
        0x8DBD,
        "GL_COMPRESSED_RED_GREEN_RGTC2_EXT",
    },
    {
        0x8DBE,
        "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT",
    },
    {
        0x8DC1,
        "GL_SAMPLER_2D_ARRAY",
    },
    {
        0x8DC2,
        "GL_SAMPLER_BUFFER_OES",
    },
    {
        0x8DC4,
        "GL_SAMPLER_2D_ARRAY_SHADOW_NV",
    },
    {
        0x8DC5,
        "GL_SAMPLER_CUBE_SHADOW_NV",
    },
    {
        0x8DC6,
        "GL_UNSIGNED_INT_VEC2",
    },
    {
        0x8DC7,
        "GL_UNSIGNED_INT_VEC3",
    },
    {
        0x8DC8,
        "GL_UNSIGNED_INT_VEC4",
    },
    {
        0x8DCA,
        "GL_INT_SAMPLER_2D",
    },
    {
        0x8DCB,
        "GL_INT_SAMPLER_3D",
    },
    {
        0x8DCC,
        "GL_INT_SAMPLER_CUBE",
    },
    {
        0x8DCF,
        "GL_INT_SAMPLER_2D_ARRAY",
    },
    {
        0x8DD0,
        "GL_INT_SAMPLER_BUFFER_OES",
    },
    {
        0x8DD2,
        "GL_UNSIGNED_INT_SAMPLER_2D",
    },
    {
        0x8DD3,
        "GL_UNSIGNED_INT_SAMPLER_3D",
    },
    {
        0x8DD4,
        "GL_UNSIGNED_INT_SAMPLER_CUBE",
    },
    {
        0x8DD7,
        "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY",
    },
    {
        0x8DD8,
        "GL_UNSIGNED_INT_SAMPLER_BUFFER_OES",
    },
    {
        0x8DD9,
        "GL_GEOMETRY_SHADER_OES",
    },
    {
        0x8DDF,
        "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES",
    },
    {
        0x8DE0,
        "GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES",
    },
    {
        0x8DE1,
        "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES",
    },
    {
        0x8DF0,
        "GL_LOW_FLOAT",
    },
    {
        0x8DF1,
        "GL_MEDIUM_FLOAT",
    },
    {
        0x8DF2,
        "GL_HIGH_FLOAT",
    },
    {
        0x8DF3,
        "GL_LOW_INT",
    },
    {
        0x8DF4,
        "GL_MEDIUM_INT",
    },
    {
        0x8DF5,
        "GL_HIGH_INT",
    },
    {
        0x8DF6,
        "GL_UNSIGNED_INT_10_10_10_2_OES",
    },
    {
        0x8DF7,
        "GL_INT_10_10_10_2_OES",
    },
    {
        0x8DF8,
        "GL_SHADER_BINARY_FORMATS",
    },
    {
        0x8DF9,
        "GL_NUM_SHADER_BINARY_FORMATS",
    },
    {
        0x8DFA,
        "GL_SHADER_COMPILER",
    },
    {
        0x8DFB,
        "GL_MAX_VERTEX_UNIFORM_VECTORS",
    },
    {
        0x8DFC,
        "GL_MAX_VARYING_VECTORS",
    },
    {
        0x8DFD,
        "GL_MAX_FRAGMENT_UNIFORM_VECTORS",
    },
    {
        0x8E13,
        "GL_QUERY_WAIT_NV",
    },
    {
        0x8E14,
        "GL_QUERY_NO_WAIT_NV",
    },
    {
        0x8E15,
        "GL_QUERY_BY_REGION_WAIT_NV",
    },
    {
        0x8E16,
        "GL_QUERY_BY_REGION_NO_WAIT_NV",
    },
    {
        0x8E1B,
        "GL_POLYGON_OFFSET_CLAMP_EXT",
    },
    {
        0x8E1E,
        "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES",
    },
    {
        0x8E1F,
        "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES",
    },
    {
        0x8E20,
        "GL_COLOR_SAMPLES_NV",
    },
    {
        0x8E22,
        "GL_TRANSFORM_FEEDBACK",
    },
    {
        0x8E23,
        "GL_TRANSFORM_FEEDBACK_PAUSED",
    },
    {
        0x8E24,
        "GL_TRANSFORM_FEEDBACK_ACTIVE",
    },
    {
        0x8E25,
        "GL_TRANSFORM_FEEDBACK_BINDING",
    },
    {
        0x8E28,
        "GL_TIMESTAMP_EXT",
    },
    {
        0x8E2C,
        "GL_DEPTH_COMPONENT16_NONLINEAR_NV",
    },
    {
        0x8E42,
        "GL_TEXTURE_SWIZZLE_R",
    },
    {
        0x8E43,
        "GL_TEXTURE_SWIZZLE_G",
    },
    {
        0x8E44,
        "GL_TEXTURE_SWIZZLE_B",
    },
    {
        0x8E45,
        "GL_TEXTURE_SWIZZLE_A",
    },
    {
        0x8E4D,
        "GL_FIRST_VERTEX_CONVENTION_OES",
    },
    {
        0x8E4E,
        "GL_LAST_VERTEX_CONVENTION_OES",
    },
    {
        0x8E4F,
        "GL_PROVOKING_VERTEX_ANGLE",
    },
    {
        0x8E50,
        "GL_SAMPLE_LOCATION_NV",
    },
    {
        0x8E51,
        "GL_SAMPLE_MASK",
    },
    {
        0x8E52,
        "GL_SAMPLE_MASK_VALUE",
    },
    {
        0x8E59,
        "GL_MAX_SAMPLE_MASK_WORDS",
    },
    {
        0x8E5A,
        "GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES",
    },
    {
        0x8E5B,
        "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES",
    },
    {
        0x8E5C,
        "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES",
    },
    {
        0x8E5D,
        "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES",
    },
    {
        0x8E5E,
        "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET",
    },
    {
        0x8E5F,
        "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET",
    },
    {
        0x8E60,
        "GL_MAX_MESH_UNIFORM_BLOCKS_NV",
    },
    {
        0x8E61,
        "GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV",
    },
    {
        0x8E62,
        "GL_MAX_MESH_IMAGE_UNIFORMS_NV",
    },
    {
        0x8E63,
        "GL_MAX_MESH_UNIFORM_COMPONENTS_NV",
    },
    {
        0x8E64,
        "GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV",
    },
    {
        0x8E65,
        "GL_MAX_MESH_ATOMIC_COUNTERS_NV",
    },
    {
        0x8E66,
        "GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV",
    },
    {
        0x8E67,
        "GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV",
    },
    {
        0x8E68,
        "GL_MAX_TASK_UNIFORM_BLOCKS_NV",
    },
    {
        0x8E69,
        "GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV",
    },
    {
        0x8E6A,
        "GL_MAX_TASK_IMAGE_UNIFORMS_NV",
    },
    {
        0x8E6B,
        "GL_MAX_TASK_UNIFORM_COMPONENTS_NV",
    },
    {
        0x8E6C,
        "GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV",
    },
    {
        0x8E6D,
        "GL_MAX_TASK_ATOMIC_COUNTERS_NV",
    },
    {
        0x8E6E,
        "GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV",
    },
    {
        0x8E6F,
        "GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV",
    },
    {
        0x8E72,
        "GL_PATCH_VERTICES_OES",
    },
    {
        0x8E75,
        "GL_TESS_CONTROL_OUTPUT_VERTICES_OES",
    },
    {
        0x8E76,
        "GL_TESS_GEN_MODE_OES",
    },
    {
        0x8E77,
        "GL_TESS_GEN_SPACING_OES",
    },
    {
        0x8E78,
        "GL_TESS_GEN_VERTEX_ORDER_OES",
    },
    {
        0x8E79,
        "GL_TESS_GEN_POINT_MODE_OES",
    },
    {
        0x8E7A,
        "GL_ISOLINES_OES",
    },
    {
        0x8E7B,
        "GL_FRACTIONAL_ODD_OES",
    },
    {
        0x8E7C,
        "GL_FRACTIONAL_EVEN_OES",
    },
    {
        0x8E7D,
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        0x8E8E,
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        0x8ED4,
        "GL_COVERAGE_SAMPLES_NV",
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        0x8ED5,
        "GL_COVERAGE_ALL_FRAGMENTS_NV",
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        0x8ED6,
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        0x8ED7,
        "GL_COVERAGE_AUTOMATIC_NV",
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        0x8F10,
        "GL_INCLUSIVE_EXT",
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        "GL_EXCLUSIVE_EXT",
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        0x8F12,
        "GL_WINDOW_RECTANGLE_EXT",
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        0x8F13,
        "GL_WINDOW_RECTANGLE_MODE_EXT",
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        0x8F14,
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        0x8F15,
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        0x8F36,
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        0x8F37,
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        0x8F38,
        "GL_MAX_IMAGE_UNITS",
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        0x8F39,
        "GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES",
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        0x8F3A,
        "GL_IMAGE_BINDING_NAME",
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        0x8F3B,
        "GL_IMAGE_BINDING_LEVEL",
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        0x8F3C,
        "GL_IMAGE_BINDING_LAYERED",
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        0x8F3D,
        "GL_IMAGE_BINDING_LAYER",
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        0x8F3E,
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        0x8F3F,
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        0x8F4F,
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        0x8F60,
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        0x8F61,
        "GL_MALI_PROGRAM_BINARY_ARM",
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        0x8F63,
        "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT",
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        0x8F64,
        "GL_SHADER_PIXEL_LOCAL_STORAGE_EXT",
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        0x8F65,
        "GL_FETCH_PER_SAMPLE_ARM",
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        0x8F66,
        "GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM",
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    {
        0x8F67,
        "GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT",
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        0x8F69,
        "GL_TEXTURE_ASTC_DECODE_PRECISION_EXT",
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        0x8F6A,
        "GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM",
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        0x8F6E,
        "GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT",
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        0x8F6F,
        "GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT",
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        0x8F94,
        "GL_R8_SNORM",
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    {
        0x8F95,
        "GL_RG8_SNORM",
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    {
        0x8F96,
        "GL_RGB8_SNORM",
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    {
        0x8F97,
        "GL_RGBA8_SNORM",
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        0x8F98,
        "GL_R16_SNORM_EXT",
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    {
        0x8F99,
        "GL_RG16_SNORM_EXT",
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    {
        0x8F9A,
        "GL_RGB16_SNORM_EXT",
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    {
        0x8F9B,
        "GL_RGBA16_SNORM_EXT",
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        0x8F9C,
        "GL_SIGNED_NORMALIZED",
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        0x8FA0,
        "GL_PERFMON_GLOBAL_MODE_QCOM",
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        0x8FA1,
        "GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM",
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    {
        0x8FB0,
        "GL_BINNING_CONTROL_HINT_QCOM",
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        0x8FB1,
        "GL_CPU_OPTIMIZED_QCOM",
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    {
        0x8FB2,
        "GL_GPU_OPTIMIZED_QCOM",
    },
    {
        0x8FB3,
        "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM",
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    {
        0x8FBB,
        "GL_GPU_DISJOINT_EXT",
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    {
        0x8FBD,
        "GL_SR8_EXT",
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    {
        0x8FBE,
        "GL_SRG8_EXT",
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    {
        0x8FBF,
        "GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT",
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    {
        0x8FC4,
        "GL_SHADER_BINARY_VIV",
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    {
        0x8FE0,
        "GL_INT8_NV",
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    {
        0x8FE1,
        "GL_INT8_VEC2_NV",
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    {
        0x8FE2,
        "GL_INT8_VEC3_NV",
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    {
        0x8FE3,
        "GL_INT8_VEC4_NV",
    },
    {
        0x8FE4,
        "GL_INT16_NV",
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    {
        0x8FE5,
        "GL_INT16_VEC2_NV",
    },
    {
        0x8FE6,
        "GL_INT16_VEC3_NV",
    },
    {
        0x8FE7,
        "GL_INT16_VEC4_NV",
    },
    {
        0x8FE9,
        "GL_INT64_VEC2_NV",
    },
    {
        0x8FEA,
        "GL_INT64_VEC3_NV",
    },
    {
        0x8FEB,
        "GL_INT64_VEC4_NV",
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    {
        0x8FEC,
        "GL_UNSIGNED_INT8_NV",
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    {
        0x8FED,
        "GL_UNSIGNED_INT8_VEC2_NV",
    },
    {
        0x8FEE,
        "GL_UNSIGNED_INT8_VEC3_NV",
    },
    {
        0x8FEF,
        "GL_UNSIGNED_INT8_VEC4_NV",
    },
    {
        0x8FF0,
        "GL_UNSIGNED_INT16_NV",
    },
    {
        0x8FF1,
        "GL_UNSIGNED_INT16_VEC2_NV",
    },
    {
        0x8FF2,
        "GL_UNSIGNED_INT16_VEC3_NV",
    },
    {
        0x8FF3,
        "GL_UNSIGNED_INT16_VEC4_NV",
    },
    {
        0x8FF5,
        "GL_UNSIGNED_INT64_VEC2_NV",
    },
    {
        0x8FF6,
        "GL_UNSIGNED_INT64_VEC3_NV",
    },
    {
        0x8FF7,
        "GL_UNSIGNED_INT64_VEC4_NV",
    },
    {
        0x8FF8,
        "GL_FLOAT16_NV",
    },
    {
        0x8FF9,
        "GL_FLOAT16_VEC2_NV",
    },
    {
        0x8FFA,
        "GL_FLOAT16_VEC3_NV",
    },
    {
        0x8FFB,
        "GL_FLOAT16_VEC4_NV",
    },
    {
        0x9009,
        "GL_TEXTURE_CUBE_MAP_ARRAY_OES",
    },
    {
        0x900A,
        "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES",
    },
    {
        0x900C,
        "GL_SAMPLER_CUBE_MAP_ARRAY_OES",
    },
    {
        0x900D,
        "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES",
    },
    {
        0x900E,
        "GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES",
    },
    {
        0x900F,
        "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES",
    },
    {
        0x901C,
        "GL_FACTOR_MIN_AMD",
    },
    {
        0x901D,
        "GL_FACTOR_MAX_AMD",
    },
    {
        0x904D,
        "GL_IMAGE_2D",
    },
    {
        0x904E,
        "GL_IMAGE_3D",
    },
    {
        0x9050,
        "GL_IMAGE_CUBE",
    },
    {
        0x9051,
        "GL_IMAGE_BUFFER_OES",
    },
    {
        0x9053,
        "GL_IMAGE_2D_ARRAY",
    },
    {
        0x9054,
        "GL_IMAGE_CUBE_MAP_ARRAY_OES",
    },
    {
        0x9058,
        "GL_INT_IMAGE_2D",
    },
    {
        0x9059,
        "GL_INT_IMAGE_3D",
    },
    {
        0x905B,
        "GL_INT_IMAGE_CUBE",
    },
    {
        0x905C,
        "GL_INT_IMAGE_BUFFER_OES",
    },
    {
        0x905E,
        "GL_INT_IMAGE_2D_ARRAY",
    },
    {
        0x905F,
        "GL_INT_IMAGE_CUBE_MAP_ARRAY_OES",
    },
    {
        0x9063,
        "GL_UNSIGNED_INT_IMAGE_2D",
    },
    {
        0x9064,
        "GL_UNSIGNED_INT_IMAGE_3D",
    },
    {
        0x9066,
        "GL_UNSIGNED_INT_IMAGE_CUBE",
    },
    {
        0x9067,
        "GL_UNSIGNED_INT_IMAGE_BUFFER_OES",
    },
    {
        0x9069,
        "GL_UNSIGNED_INT_IMAGE_2D_ARRAY",
    },
    {
        0x906A,
        "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES",
    },
    {
        0x906E,
        "GL_IMAGE_BINDING_FORMAT",
    },
    {
        0x906F,
        "GL_RGB10_A2UI",
    },
    {
        0x9070,
        "GL_PATH_FORMAT_SVG_NV",
    },
    {
        0x9071,
        "GL_PATH_FORMAT_PS_NV",
    },
    {
        0x9072,
        "GL_STANDARD_FONT_NAME_NV",
    },
    {
        0x9073,
        "GL_SYSTEM_FONT_NAME_NV",
    },
    {
        0x9074,
        "GL_FILE_NAME_NV",
    },
    {
        0x9075,
        "GL_PATH_STROKE_WIDTH_NV",
    },
    {
        0x9076,
        "GL_PATH_END_CAPS_NV",
    },
    {
        0x9077,
        "GL_PATH_INITIAL_END_CAP_NV",
    },
    {
        0x9078,
        "GL_PATH_TERMINAL_END_CAP_NV",
    },
    {
        0x9079,
        "GL_PATH_JOIN_STYLE_NV",
    },
    {
        0x907A,
        "GL_PATH_MITER_LIMIT_NV",
    },
    {
        0x907B,
        "GL_PATH_DASH_CAPS_NV",
    },
    {
        0x907C,
        "GL_PATH_INITIAL_DASH_CAP_NV",
    },
    {
        0x907D,
        "GL_PATH_TERMINAL_DASH_CAP_NV",
    },
    {
        0x907E,
        "GL_PATH_DASH_OFFSET_NV",
    },
    {
        0x907F,
        "GL_PATH_CLIENT_LENGTH_NV",
    },
    {
        0x9080,
        "GL_PATH_FILL_MODE_NV",
    },
    {
        0x9081,
        "GL_PATH_FILL_MASK_NV",
    },
    {
        0x9082,
        "GL_PATH_FILL_COVER_MODE_NV",
    },
    {
        0x9083,
        "GL_PATH_STROKE_COVER_MODE_NV",
    },
    {
        0x9084,
        "GL_PATH_STROKE_MASK_NV",
    },
    {
        0x9088,
        "GL_COUNT_UP_NV",
    },
    {
        0x9089,
        "GL_COUNT_DOWN_NV",
    },
    {
        0x908A,
        "GL_PATH_OBJECT_BOUNDING_BOX_NV",
    },
    {
        0x908B,
        "GL_CONVEX_HULL_NV",
    },
    {
        0x908D,
        "GL_BOUNDING_BOX_NV",
    },
    {
        0x908E,
        "GL_TRANSLATE_X_NV",
    },
    {
        0x908F,
        "GL_TRANSLATE_Y_NV",
    },
    {
        0x9090,
        "GL_TRANSLATE_2D_NV",
    },
    {
        0x9091,
        "GL_TRANSLATE_3D_NV",
    },
    {
        0x9092,
        "GL_AFFINE_2D_NV",
    },
    {
        0x9094,
        "GL_AFFINE_3D_NV",
    },
    {
        0x9096,
        "GL_TRANSPOSE_AFFINE_2D_NV",
    },
    {
        0x9098,
        "GL_TRANSPOSE_AFFINE_3D_NV",
    },
    {
        0x909A,
        "GL_UTF8_NV",
    },
    {
        0x909B,
        "GL_UTF16_NV",
    },
    {
        0x909C,
        "GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV",
    },
    {
        0x909D,
        "GL_PATH_COMMAND_COUNT_NV",
    },
    {
        0x909E,
        "GL_PATH_COORD_COUNT_NV",
    },
    {
        0x909F,
        "GL_PATH_DASH_ARRAY_COUNT_NV",
    },
    {
        0x90A0,
        "GL_PATH_COMPUTED_LENGTH_NV",
    },
    {
        0x90A1,
        "GL_PATH_FILL_BOUNDING_BOX_NV",
    },
    {
        0x90A2,
        "GL_PATH_STROKE_BOUNDING_BOX_NV",
    },
    {
        0x90A3,
        "GL_SQUARE_NV",
    },
    {
        0x90A4,
        "GL_ROUND_NV",
    },
    {
        0x90A5,
        "GL_TRIANGULAR_NV",
    },
    {
        0x90A6,
        "GL_BEVEL_NV",
    },
    {
        0x90A7,
        "GL_MITER_REVERT_NV",
    },
    {
        0x90A8,
        "GL_MITER_TRUNCATE_NV",
    },
    {
        0x90A9,
        "GL_SKIP_MISSING_GLYPH_NV",
    },
    {
        0x90AA,
        "GL_USE_MISSING_GLYPH_NV",
    },
    {
        0x90AB,
        "GL_PATH_ERROR_POSITION_NV",
    },
    {
        0x90AD,
        "GL_ACCUM_ADJACENT_PAIRS_NV",
    },
    {
        0x90AE,
        "GL_ADJACENT_PAIRS_NV",
    },
    {
        0x90AF,
        "GL_FIRST_TO_REST_NV",
    },
    {
        0x90B0,
        "GL_PATH_GEN_MODE_NV",
    },
    {
        0x90B1,
        "GL_PATH_GEN_COEFF_NV",
    },
    {
        0x90B3,
        "GL_PATH_GEN_COMPONENTS_NV",
    },
    {
        0x90B4,
        "GL_PATH_DASH_OFFSET_RESET_NV",
    },
    {
        0x90B5,
        "GL_MOVE_TO_RESETS_NV",
    },
    {
        0x90B6,
        "GL_MOVE_TO_CONTINUES_NV",
    },
    {
        0x90B7,
        "GL_PATH_STENCIL_FUNC_NV",
    },
    {
        0x90B8,
        "GL_PATH_STENCIL_REF_NV",
    },
    {
        0x90B9,
        "GL_PATH_STENCIL_VALUE_MASK_NV",
    },
    {
        0x90BD,
        "GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV",
    },
    {
        0x90BE,
        "GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV",
    },
    {
        0x90BF,
        "GL_PATH_COVER_DEPTH_FUNC_NV",
    },
    {
        0x90C7,
        "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE",
    },
    {
        0x90C8,
        "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE",
    },
    {
        0x90C9,
        "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS",
    },
    {
        0x90CA,
        "GL_MAX_VERTEX_IMAGE_UNIFORMS",
    },
    {
        0x90CB,
        "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES",
    },
    {
        0x90CC,
        "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES",
    },
    {
        0x90CD,
        "GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES",
    },
    {
        0x90CE,
        "GL_MAX_FRAGMENT_IMAGE_UNIFORMS",
    },
    {
        0x90CF,
        "GL_MAX_COMBINED_IMAGE_UNIFORMS",
    },
    {
        0x90D2,
        "GL_SHADER_STORAGE_BUFFER",
    },
    {
        0x90D3,
        "GL_SHADER_STORAGE_BUFFER_BINDING",
    },
    {
        0x90D4,
        "GL_SHADER_STORAGE_BUFFER_START",
    },
    {
        0x90D5,
        "GL_SHADER_STORAGE_BUFFER_SIZE",
    },
    {
        0x90D6,
        "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS",
    },
    {
        0x90D7,
        "GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES",
    },
    {
        0x90D8,
        "GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES",
    },
    {
        0x90D9,
        "GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES",
    },
    {
        0x90DA,
        "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS",
    },
    {
        0x90DB,
        "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS",
    },
    {
        0x90DC,
        "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS",
    },
    {
        0x90DD,
        "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS",
    },
    {
        0x90DE,
        "GL_MAX_SHADER_STORAGE_BLOCK_SIZE",
    },
    {
        0x90DF,
        "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT",
    },
    {
        0x90EA,
        "GL_DEPTH_STENCIL_TEXTURE_MODE_ANGLE",
    },
    {
        0x90EB,
        "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS",
    },
    {
        0x90EE,
        "GL_DISPATCH_INDIRECT_BUFFER",
    },
    {
        0x90EF,
        "GL_DISPATCH_INDIRECT_BUFFER_BINDING",
    },
    {
        0x90F0,
        "GL_COLOR_ATTACHMENT_EXT",
    },
    {
        0x90F1,
        "GL_MULTIVIEW_EXT",
    },
    {
        0x90F2,
        "GL_MAX_MULTIVIEW_BUFFERS_EXT",
    },
    {
        0x90F3,
        "GL_CONTEXT_ROBUST_ACCESS_KHR",
    },
    {
        0x9100,
        "GL_TEXTURE_2D_MULTISAMPLE",
    },
    {
        0x9102,
        "GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES",
    },
    {
        0x9104,
        "GL_TEXTURE_BINDING_2D_MULTISAMPLE",
    },
    {
        0x9105,
        "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES",
    },
    {
        0x9106,
        "GL_TEXTURE_SAMPLES",
    },
    {
        0x9107,
        "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS",
    },
    {
        0x9108,
        "GL_SAMPLER_2D_MULTISAMPLE",
    },
    {
        0x9109,
        "GL_INT_SAMPLER_2D_MULTISAMPLE",
    },
    {
        0x910A,
        "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE",
    },
    {
        0x910B,
        "GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES",
    },
    {
        0x910C,
        "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES",
    },
    {
        0x910D,
        "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES",
    },
    {
        0x910E,
        "GL_MAX_COLOR_TEXTURE_SAMPLES",
    },
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        0x910F,
        "GL_MAX_DEPTH_TEXTURE_SAMPLES",
    },
    {
        0x9110,
        "GL_MAX_INTEGER_SAMPLES",
    },
    {
        0x9111,
        "GL_MAX_SERVER_WAIT_TIMEOUT_APPLE",
    },
    {
        0x9112,
        "GL_OBJECT_TYPE_APPLE",
    },
    {
        0x9113,
        "GL_SYNC_CONDITION_APPLE",
    },
    {
        0x9114,
        "GL_SYNC_STATUS_APPLE",
    },
    {
        0x9115,
        "GL_SYNC_FLAGS_APPLE",
    },
    {
        0x9116,
        "GL_SYNC_FENCE_APPLE",
    },
    {
        0x9117,
        "GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE",
    },
    {
        0x9118,
        "GL_UNSIGNALED_APPLE",
    },
    {
        0x9119,
        "GL_SIGNALED_APPLE",
    },
    {
        0x911A,
        "GL_ALREADY_SIGNALED_APPLE",
    },
    {
        0x911B,
        "GL_TIMEOUT_EXPIRED_APPLE",
    },
    {
        0x911C,
        "GL_CONDITION_SATISFIED_APPLE",
    },
    {
        0x911D,
        "GL_WAIT_FAILED_APPLE",
    },
    {
        0x911F,
        "GL_BUFFER_ACCESS_FLAGS",
    },
    {
        0x9120,
        "GL_BUFFER_MAP_LENGTH",
    },
    {
        0x9121,
        "GL_BUFFER_MAP_OFFSET",
    },
    {
        0x9122,
        "GL_MAX_VERTEX_OUTPUT_COMPONENTS",
    },
    {
        0x9123,
        "GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES",
    },
    {
        0x9124,
        "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES",
    },
    {
        0x9125,
        "GL_MAX_FRAGMENT_INPUT_COMPONENTS",
    },
    {
        0x912F,
        "GL_TEXTURE_IMMUTABLE_FORMAT_EXT",
    },
    {
        0x9130,
        "GL_SGX_PROGRAM_BINARY_IMG",
    },
    {
        0x9133,
        "GL_RENDERBUFFER_SAMPLES_IMG",
    },
    {
        0x9134,
        "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG",
    },
    {
        0x9135,
        "GL_MAX_SAMPLES_IMG",
    },
    {
        0x9136,
        "GL_TEXTURE_SAMPLES_IMG",
    },
    {
        0x9137,
        "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG",
    },
    {
        0x9138,
        "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG",
    },
    {
        0x9139,
        "GL_CUBIC_IMG",
    },
    {
        0x913A,
        "GL_CUBIC_MIPMAP_NEAREST_IMG",
    },
    {
        0x913B,
        "GL_CUBIC_MIPMAP_LINEAR_IMG",
    },
    {
        0x913C,
        "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG",
    },
    {
        0x913D,
        "GL_NUM_DOWNSAMPLE_SCALES_IMG",
    },
    {
        0x913E,
        "GL_DOWNSAMPLE_SCALES_IMG",
    },
    {
        0x913F,
        "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG",
    },
    {
        0x9143,
        "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR",
    },
    {
        0x9144,
        "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR",
    },
    {
        0x9145,
        "GL_DEBUG_LOGGED_MESSAGES_KHR",
    },
    {
        0x9146,
        "GL_DEBUG_SEVERITY_HIGH_KHR",
    },
    {
        0x9147,
        "GL_DEBUG_SEVERITY_MEDIUM_KHR",
    },
    {
        0x9148,
        "GL_DEBUG_SEVERITY_LOW_KHR",
    },
    {
        0x9151,
        "GL_BUFFER_OBJECT_EXT",
    },
    {
        0x9153,
        "GL_QUERY_OBJECT_EXT",
    },
    {
        0x9154,
        "GL_VERTEX_ARRAY_OBJECT_EXT",
    },
    {
        0x9195,
        "GL_VIRTUAL_PAGE_SIZE_X_EXT",
    },
    {
        0x9196,
        "GL_VIRTUAL_PAGE_SIZE_Y_EXT",
    },
    {
        0x9197,
        "GL_VIRTUAL_PAGE_SIZE_Z_EXT",
    },
    {
        0x9198,
        "GL_MAX_SPARSE_TEXTURE_SIZE_EXT",
    },
    {
        0x9199,
        "GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT",
    },
    {
        0x919A,
        "GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT",
    },
    {
        0x919D,
        "GL_TEXTURE_BUFFER_OFFSET_OES",
    },
    {
        0x919E,
        "GL_TEXTURE_BUFFER_SIZE_OES",
    },
    {
        0x919F,
        "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES",
    },
    {
        0x91A6,
        "GL_TEXTURE_SPARSE_EXT",
    },
    {
        0x91A7,
        "GL_VIRTUAL_PAGE_SIZE_INDEX_EXT",
    },
    {
        0x91A8,
        "GL_NUM_VIRTUAL_PAGE_SIZES_EXT",
    },
    {
        0x91A9,
        "GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT",
    },
    {
        0x91AA,
        "GL_NUM_SPARSE_LEVELS_EXT",
    },
    {
        0x91B0,
        "GL_MAX_SHADER_COMPILER_THREADS_KHR",
    },
    {
        0x91B1,
        "GL_COMPLETION_STATUS_KHR",
    },
    {
        0x91B2,
        "GL_RENDERBUFFER_STORAGE_SAMPLES_AMD",
    },
    {
        0x91B3,
        "GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD",
    },
    {
        0x91B4,
        "GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD",
    },
    {
        0x91B5,
        "GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD",
    },
    {
        0x91B6,
        "GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD",
    },
    {
        0x91B7,
        "GL_SUPPORTED_MULTISAMPLE_MODES_AMD",
    },
    {
        0x91B9,
        "GL_COMPUTE_SHADER",
    },
    {
        0x91BB,
        "GL_MAX_COMPUTE_UNIFORM_BLOCKS",
    },
    {
        0x91BC,
        "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS",
    },
    {
        0x91BD,
        "GL_MAX_COMPUTE_IMAGE_UNIFORMS",
    },
    {
        0x91BE,
        "GL_MAX_COMPUTE_WORK_GROUP_COUNT",
    },
    {
        0x91BF,
        "GL_MAX_COMPUTE_WORK_GROUP_SIZE",
    },
    {
        0x9243,
        "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM",
    },
    {
        0x9244,
        "GL_BIND_GENERATES_RESOURCE_CHROMIUM",
    },
    {
        0x9250,
        "GL_SHADER_BINARY_DMP",
    },
    {
        0x9251,
        "GL_SMAPHS30_PROGRAM_BINARY_DMP",
    },
    {
        0x9252,
        "GL_SMAPHS_PROGRAM_BINARY_DMP",
    },
    {
        0x9253,
        "GL_DMP_PROGRAM_BINARY_DMP",
    },
    {
        0x9260,
        "GL_GCCSO_SHADER_BINARY_FJ",
    },
    {
        0x9270,
        "GL_COMPRESSED_R11_EAC",
    },
    {
        0x9271,
        "GL_COMPRESSED_SIGNED_R11_EAC",
    },
    {
        0x9272,
        "GL_COMPRESSED_RG11_EAC",
    },
    {
        0x9273,
        "GL_COMPRESSED_SIGNED_RG11_EAC",
    },
    {
        0x9274,
        "GL_COMPRESSED_RGB8_ETC2",
    },
    {
        0x9275,
        "GL_COMPRESSED_SRGB8_ETC2",
    },
    {
        0x9276,
        "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2",
    },
    {
        0x9277,
        "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2",
    },
    {
        0x9278,
        "GL_COMPRESSED_RGBA8_ETC2_EAC",
    },
    {
        0x9279,
        "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC",
    },
    {
        0x9280,
        "GL_BLEND_PREMULTIPLIED_SRC_NV",
    },
    {
        0x9281,
        "GL_BLEND_OVERLAP_NV",
    },
    {
        0x9282,
        "GL_UNCORRELATED_NV",
    },
    {
        0x9283,
        "GL_DISJOINT_NV",
    },
    {
        0x9284,
        "GL_CONJOINT_NV",
    },
    {
        0x9285,
        "GL_BLEND_ADVANCED_COHERENT_KHR",
    },
    {
        0x9286,
        "GL_SRC_NV",
    },
    {
        0x9287,
        "GL_DST_NV",
    },
    {
        0x9288,
        "GL_SRC_OVER_NV",
    },
    {
        0x9289,
        "GL_DST_OVER_NV",
    },
    {
        0x928A,
        "GL_SRC_IN_NV",
    },
    {
        0x928B,
        "GL_DST_IN_NV",
    },
    {
        0x928C,
        "GL_SRC_OUT_NV",
    },
    {
        0x928D,
        "GL_DST_OUT_NV",
    },
    {
        0x928E,
        "GL_SRC_ATOP_NV",
    },
    {
        0x928F,
        "GL_DST_ATOP_NV",
    },
    {
        0x9291,
        "GL_PLUS_NV",
    },
    {
        0x9292,
        "GL_PLUS_DARKER_NV",
    },
    {
        0x9294,
        "GL_MULTIPLY_KHR",
    },
    {
        0x9295,
        "GL_SCREEN_KHR",
    },
    {
        0x9296,
        "GL_OVERLAY_KHR",
    },
    {
        0x9297,
        "GL_DARKEN_KHR",
    },
    {
        0x9298,
        "GL_LIGHTEN_KHR",
    },
    {
        0x9299,
        "GL_COLORDODGE_KHR",
    },
    {
        0x929A,
        "GL_COLORBURN_KHR",
    },
    {
        0x929B,
        "GL_HARDLIGHT_KHR",
    },
    {
        0x929C,
        "GL_SOFTLIGHT_KHR",
    },
    {
        0x929E,
        "GL_DIFFERENCE_KHR",
    },
    {
        0x929F,
        "GL_MINUS_NV",
    },
    {
        0x92A0,
        "GL_EXCLUSION_KHR",
    },
    {
        0x92A1,
        "GL_CONTRAST_NV",
    },
    {
        0x92A3,
        "GL_INVERT_RGB_NV",
    },
    {
        0x92A4,
        "GL_LINEARDODGE_NV",
    },
    {
        0x92A5,
        "GL_LINEARBURN_NV",
    },
    {
        0x92A6,
        "GL_VIVIDLIGHT_NV",
    },
    {
        0x92A7,
        "GL_LINEARLIGHT_NV",
    },
    {
        0x92A8,
        "GL_PINLIGHT_NV",
    },
    {
        0x92A9,
        "GL_HARDMIX_NV",
    },
    {
        0x92AD,
        "GL_HSL_HUE_KHR",
    },
    {
        0x92AE,
        "GL_HSL_SATURATION_KHR",
    },
    {
        0x92AF,
        "GL_HSL_COLOR_KHR",
    },
    {
        0x92B0,
        "GL_HSL_LUMINOSITY_KHR",
    },
    {
        0x92B1,
        "GL_PLUS_CLAMPED_NV",
    },
    {
        0x92B2,
        "GL_PLUS_CLAMPED_ALPHA_NV",
    },
    {
        0x92B3,
        "GL_MINUS_CLAMPED_NV",
    },
    {
        0x92B4,
        "GL_INVERT_OVG_NV",
    },
    {
        0x92BE,
        "GL_PRIMITIVE_BOUNDING_BOX_OES",
    },
    {
        0x92C0,
        "GL_ATOMIC_COUNTER_BUFFER",
    },
    {
        0x92C1,
        "GL_ATOMIC_COUNTER_BUFFER_BINDING",
    },
    {
        0x92C2,
        "GL_ATOMIC_COUNTER_BUFFER_START",
    },
    {
        0x92C3,
        "GL_ATOMIC_COUNTER_BUFFER_SIZE",
    },
    {
        0x92CC,
        "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS",
    },
    {
        0x92CD,
        "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES",
    },
    {
        0x92CE,
        "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES",
    },
    {
        0x92CF,
        "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES",
    },
    {
        0x92D0,
        "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS",
    },
    {
        0x92D1,
        "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS",
    },
    {
        0x92D2,
        "GL_MAX_VERTEX_ATOMIC_COUNTERS",
    },
    {
        0x92D3,
        "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES",
    },
    {
        0x92D4,
        "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES",
    },
    {
        0x92D5,
        "GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES",
    },
    {
        0x92D6,
        "GL_MAX_FRAGMENT_ATOMIC_COUNTERS",
    },
    {
        0x92D7,
        "GL_MAX_COMBINED_ATOMIC_COUNTERS",
    },
    {
        0x92D8,
        "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE",
    },
    {
        0x92D9,
        "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS",
    },
    {
        0x92DB,
        "GL_UNSIGNED_INT_ATOMIC_COUNTER",
    },
    {
        0x92DC,
        "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS",
    },
    {
        0x92DD,
        "GL_FRAGMENT_COVERAGE_TO_COLOR_NV",
    },
    {
        0x92DE,
        "GL_FRAGMENT_COVERAGE_COLOR_NV",
    },
    {
        0x92DF,
        "GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV",
    },
    {
        0x92E0,
        "GL_DEBUG_OUTPUT_KHR",
    },
    {
        0x92E1,
        "GL_UNIFORM",
    },
    {
        0x92E2,
        "GL_UNIFORM_BLOCK",
    },
    {
        0x92E3,
        "GL_PROGRAM_INPUT",
    },
    {
        0x92E4,
        "GL_PROGRAM_OUTPUT",
    },
    {
        0x92E5,
        "GL_BUFFER_VARIABLE",
    },
    {
        0x92E6,
        "GL_SHADER_STORAGE_BLOCK",
    },
    {
        0x92E7,
        "GL_IS_PER_PATCH_OES",
    },
    {
        0x92F4,
        "GL_TRANSFORM_FEEDBACK_VARYING",
    },
    {
        0x92F5,
        "GL_ACTIVE_RESOURCES",
    },
    {
        0x92F6,
        "GL_MAX_NAME_LENGTH",
    },
    {
        0x92F7,
        "GL_MAX_NUM_ACTIVE_VARIABLES",
    },
    {
        0x92F9,
        "GL_NAME_LENGTH",
    },
    {
        0x92FA,
        "GL_TYPE",
    },
    {
        0x92FB,
        "GL_ARRAY_SIZE",
    },
    {
        0x92FC,
        "GL_OFFSET",
    },
    {
        0x92FD,
        "GL_BLOCK_INDEX",
    },
    {
        0x92FE,
        "GL_ARRAY_STRIDE",
    },
    {
        0x92FF,
        "GL_MATRIX_STRIDE",
    },
    {
        0x9300,
        "GL_IS_ROW_MAJOR",
    },
    {
        0x9301,
        "GL_ATOMIC_COUNTER_BUFFER_INDEX",
    },
    {
        0x9302,
        "GL_BUFFER_BINDING",
    },
    {
        0x9303,
        "GL_BUFFER_DATA_SIZE",
    },
    {
        0x9304,
        "GL_NUM_ACTIVE_VARIABLES",
    },
    {
        0x9305,
        "GL_ACTIVE_VARIABLES",
    },
    {
        0x9306,
        "GL_REFERENCED_BY_VERTEX_SHADER",
    },
    {
        0x9307,
        "GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES",
    },
    {
        0x9308,
        "GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES",
    },
    {
        0x9309,
        "GL_REFERENCED_BY_GEOMETRY_SHADER_OES",
    },
    {
        0x930A,
        "GL_REFERENCED_BY_FRAGMENT_SHADER",
    },
    {
        0x930B,
        "GL_REFERENCED_BY_COMPUTE_SHADER",
    },
    {
        0x930C,
        "GL_TOP_LEVEL_ARRAY_SIZE",
    },
    {
        0x930D,
        "GL_TOP_LEVEL_ARRAY_STRIDE",
    },
    {
        0x930E,
        "GL_LOCATION",
    },
    {
        0x930F,
        "GL_LOCATION_INDEX_EXT",
    },
    {
        0x9310,
        "GL_FRAMEBUFFER_DEFAULT_WIDTH",
    },
    {
        0x9311,
        "GL_FRAMEBUFFER_DEFAULT_HEIGHT",
    },
    {
        0x9312,
        "GL_FRAMEBUFFER_DEFAULT_LAYERS_OES",
    },
    {
        0x9313,
        "GL_FRAMEBUFFER_DEFAULT_SAMPLES",
    },
    {
        0x9314,
        "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS",
    },
    {
        0x9315,
        "GL_MAX_FRAMEBUFFER_WIDTH",
    },
    {
        0x9316,
        "GL_MAX_FRAMEBUFFER_HEIGHT",
    },
    {
        0x9317,
        "GL_MAX_FRAMEBUFFER_LAYERS_OES",
    },
    {
        0x9318,
        "GL_MAX_FRAMEBUFFER_SAMPLES",
    },
    {
        0x9327,
        "GL_RASTER_MULTISAMPLE_EXT",
    },
    {
        0x9328,
        "GL_RASTER_SAMPLES_EXT",
    },
    {
        0x9329,
        "GL_MAX_RASTER_SAMPLES_EXT",
    },
    {
        0x932A,
        "GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT",
    },
    {
        0x932B,
        "GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT",
    },
    {
        0x932C,
        "GL_EFFECTIVE_RASTER_SAMPLES_EXT",
    },
    {
        0x932D,
        "GL_DEPTH_SAMPLES_NV",
    },
    {
        0x932E,
        "GL_STENCIL_SAMPLES_NV",
    },
    {
        0x932F,
        "GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV",
    },
    {
        0x9330,
        "GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV",
    },
    {
        0x9331,
        "GL_COVERAGE_MODULATION_TABLE_NV",
    },
    {
        0x9332,
        "GL_COVERAGE_MODULATION_NV",
    },
    {
        0x9333,
        "GL_COVERAGE_MODULATION_TABLE_SIZE_NV",
    },
    {
        0x933C,
        "GL_FILL_RECTANGLE_NV",
    },
    {
        0x933D,
        "GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV",
    },
    {
        0x933E,
        "GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV",
    },
    {
        0x933F,
        "GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV",
    },
    {
        0x9340,
        "GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV",
    },
    {
        0x9341,
        "GL_PROGRAMMABLE_SAMPLE_LOCATION_NV",
    },
    {
        0x9342,
        "GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV",
    },
    {
        0x9343,
        "GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV",
    },
    {
        0x9346,
        "GL_CONSERVATIVE_RASTERIZATION_NV",
    },
    {
        0x9347,
        "GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV",
    },
    {
        0x9348,
        "GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV",
    },
    {
        0x9349,
        "GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV",
    },
    {
        0x9350,
        "GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV",
    },
    {
        0x9351,
        "GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV",
    },
    {
        0x9352,
        "GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV",
    },
    {
        0x9353,
        "GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV",
    },
    {
        0x9354,
        "GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV",
    },
    {
        0x9355,
        "GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV",
    },
    {
        0x9356,
        "GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV",
    },
    {
        0x9357,
        "GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV",
    },
    {
        0x9358,
        "GL_VIEWPORT_SWIZZLE_X_NV",
    },
    {
        0x9359,
        "GL_VIEWPORT_SWIZZLE_Y_NV",
    },
    {
        0x935A,
        "GL_VIEWPORT_SWIZZLE_Z_NV",
    },
    {
        0x935B,
        "GL_VIEWPORT_SWIZZLE_W_NV",
    },
    {
        0x935C,
        "GL_CLIP_ORIGIN_EXT",
    },
    {
        0x935D,
        "GL_CLIP_DEPTH_MODE_EXT",
    },
    {
        0x935E,
        "GL_NEGATIVE_ONE_TO_ONE_EXT",
    },
    {
        0x935F,
        "GL_ZERO_TO_ONE_EXT",
    },
    {
        0x9366,
        "GL_TEXTURE_REDUCTION_MODE_EXT",
    },
    {
        0x9367,
        "GL_WEIGHTED_AVERAGE_EXT",
    },
    {
        0x9368,
        "GL_FONT_GLYPHS_AVAILABLE_NV",
    },
    {
        0x9369,
        "GL_FONT_TARGET_UNAVAILABLE_NV",
    },
    {
        0x936A,
        "GL_FONT_UNAVAILABLE_NV",
    },
    {
        0x936B,
        "GL_FONT_UNINTELLIGIBLE_NV",
    },
    {
        0x936C,
        "GL_STANDARD_FONT_FORMAT_NV",
    },
    {
        0x936D,
        "GL_FRAGMENT_INPUT_NV",
    },
    {
        0x9371,
        "GL_MULTISAMPLES_NV",
    },
    {
        0x9372,
        "GL_SUPERSAMPLE_SCALE_X_NV",
    },
    {
        0x9373,
        "GL_SUPERSAMPLE_SCALE_Y_NV",
    },
    {
        0x9374,
        "GL_CONFORMANT_NV",
    },
    {
        0x937C,
        "GL_VIEWPORT_POSITION_W_SCALE_NV",
    },
    {
        0x937D,
        "GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV",
    },
    {
        0x937E,
        "GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV",
    },
    {
        0x937F,
        "GL_REPRESENTATIVE_FRAGMENT_TEST_NV",
    },
    {
        0x9380,
        "GL_NUM_SAMPLE_COUNTS",
    },
    {
        0x93A0,
        "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE",
    },
    {
        0x93A1,
        "GL_BGRA8_EXT",
    },
    {
        0x93A2,
        "GL_TEXTURE_USAGE_ANGLE",
    },
    {
        0x93A3,
        "GL_FRAMEBUFFER_ATTACHMENT_ANGLE",
    },
    {
        0x93A4,
        "GL_PACK_REVERSE_ROW_ORDER_ANGLE",
    },
    {
        0x93A6,
        "GL_PROGRAM_BINARY_ANGLE",
    },
    {
        0x93B0,
        "GL_COMPRESSED_RGBA_ASTC_4x4_KHR",
    },
    {
        0x93B1,
        "GL_COMPRESSED_RGBA_ASTC_5x4_KHR",
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    {
        0x93B2,
        "GL_COMPRESSED_RGBA_ASTC_5x5_KHR",
    },
    {
        0x93B3,
        "GL_COMPRESSED_RGBA_ASTC_6x5_KHR",
    },
    {
        0x93B4,
        "GL_COMPRESSED_RGBA_ASTC_6x6_KHR",
    },
    {
        0x93B5,
        "GL_COMPRESSED_RGBA_ASTC_8x5_KHR",
    },
    {
        0x93B6,
        "GL_COMPRESSED_RGBA_ASTC_8x6_KHR",
    },
    {
        0x93B7,
        "GL_COMPRESSED_RGBA_ASTC_8x8_KHR",
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    {
        0x93B8,
        "GL_COMPRESSED_RGBA_ASTC_10x5_KHR",
    },
    {
        0x93B9,
        "GL_COMPRESSED_RGBA_ASTC_10x6_KHR",
    },
    {
        0x93BA,
        "GL_COMPRESSED_RGBA_ASTC_10x8_KHR",
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    {
        0x93BB,
        "GL_COMPRESSED_RGBA_ASTC_10x10_KHR",
    },
    {
        0x93BC,
        "GL_COMPRESSED_RGBA_ASTC_12x10_KHR",
    },
    {
        0x93BD,
        "GL_COMPRESSED_RGBA_ASTC_12x12_KHR",
    },
    {
        0x93C0,
        "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES",
    },
    {
        0x93C1,
        "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES",
    },
    {
        0x93C2,
        "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES",
    },
    {
        0x93C3,
        "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES",
    },
    {
        0x93C4,
        "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES",
    },
    {
        0x93C5,
        "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES",
    },
    {
        0x93C6,
        "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES",
    },
    {
        0x93C7,
        "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES",
    },
    {
        0x93C8,
        "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES",
    },
    {
        0x93C9,
        "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES",
    },
    {
        0x93D0,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR",
    },
    {
        0x93D1,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR",
    },
    {
        0x93D2,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR",
    },
    {
        0x93D3,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR",
    },
    {
        0x93D4,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR",
    },
    {
        0x93D5,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR",
    },
    {
        0x93D6,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR",
    },
    {
        0x93D7,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR",
    },
    {
        0x93D8,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR",
    },
    {
        0x93D9,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR",
    },
    {
        0x93DA,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR",
    },
    {
        0x93DB,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR",
    },
    {
        0x93DC,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR",
    },
    {
        0x93DD,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR",
    },
    {
        0x93E0,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES",
    },
    {
        0x93E1,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES",
    },
    {
        0x93E2,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES",
    },
    {
        0x93E3,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES",
    },
    {
        0x93E4,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES",
    },
    {
        0x93E5,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES",
    },
    {
        0x93E6,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES",
    },
    {
        0x93E7,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES",
    },
    {
        0x93E8,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES",
    },
    {
        0x93E9,
        "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES",
    },
    {
        0x93F0,
        "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG",
    },
    {
        0x93F1,
        "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG",
    },
    {
        0x94F0,
        "GL_PERFQUERY_COUNTER_EVENT_INTEL",
    },
    {
        0x94F1,
        "GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL",
    },
    {
        0x94F2,
        "GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL",
    },
    {
        0x94F3,
        "GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL",
    },
    {
        0x94F4,
        "GL_PERFQUERY_COUNTER_RAW_INTEL",
    },
    {
        0x94F5,
        "GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL",
    },
    {
        0x94F8,
        "GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL",
    },
    {
        0x94F9,
        "GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL",
    },
    {
        0x94FA,
        "GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL",
    },
    {
        0x94FB,
        "GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL",
    },
    {
        0x94FC,
        "GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL",
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    {
        0x94FD,
        "GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL",
    },
    {
        0x94FE,
        "GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL",
    },
    {
        0x94FF,
        "GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL",
    },
    {
        0x9500,
        "GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL",
    },
    {
        0x9530,
        "GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT",
    },
    {
        0x9531,
        "GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT",
    },
    {
        0x9532,
        "GL_SUBGROUP_SIZE_KHR",
    },
    {
        0x9533,
        "GL_SUBGROUP_SUPPORTED_STAGES_KHR",
    },
    {
        0x9534,
        "GL_SUBGROUP_SUPPORTED_FEATURES_KHR",
    },
    {
        0x9535,
        "GL_SUBGROUP_QUAD_ALL_STAGES_KHR",
    },
    {
        0x9536,
        "GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV",
    },
    {
        0x9537,
        "GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV",
    },
    {
        0x9538,
        "GL_MAX_MESH_OUTPUT_VERTICES_NV",
    },
    {
        0x9539,
        "GL_MAX_MESH_OUTPUT_PRIMITIVES_NV",
    },
    {
        0x953A,
        "GL_MAX_TASK_OUTPUT_COUNT_NV",
    },
    {
        0x953B,
        "GL_MAX_MESH_WORK_GROUP_SIZE_NV",
    },
    {
        0x953C,
        "GL_MAX_TASK_WORK_GROUP_SIZE_NV",
    },
    {
        0x953D,
        "GL_MAX_DRAW_MESH_TASKS_COUNT_NV",
    },
    {
        0x953E,
        "GL_MESH_WORK_GROUP_SIZE_NV",
    },
    {
        0x953F,
        "GL_TASK_WORK_GROUP_SIZE_NV",
    },
    {
        0x9543,
        "GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV",
    },
    {
        0x954D,
        "GL_CONSERVATIVE_RASTER_MODE_NV",
    },
    {
        0x954E,
        "GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV",
    },
    {
        0x954F,
        "GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV",
    },
    {
        0x9550,
        "GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV",
    },
    {
        0x9555,
        "GL_SCISSOR_TEST_EXCLUSIVE_NV",
    },
    {
        0x9556,
        "GL_SCISSOR_BOX_EXCLUSIVE_NV",
    },
    {
        0x9557,
        "GL_MAX_MESH_VIEWS_NV",
    },
    {
        0x9559,
        "GL_MESH_SHADER_NV",
    },
    {
        0x955A,
        "GL_TASK_SHADER_NV",
    },
    {
        0x955B,
        "GL_SHADING_RATE_IMAGE_BINDING_NV",
    },
    {
        0x955C,
        "GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV",
    },
    {
        0x955D,
        "GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV",
    },
    {
        0x955E,
        "GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV",
    },
    {
        0x955F,
        "GL_MAX_COARSE_FRAGMENT_SAMPLES_NV",
    },
    {
        0x9563,
        "GL_SHADING_RATE_IMAGE_NV",
    },
    {
        0x9564,
        "GL_SHADING_RATE_NO_INVOCATIONS_NV",
    },
    {
        0x9565,
        "GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV",
    },
    {
        0x9566,
        "GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV",
    },
    {
        0x9567,
        "GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV",
    },
    {
        0x9568,
        "GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV",
    },
    {
        0x9569,
        "GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV",
    },
    {
        0x956A,
        "GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV",
    },
    {
        0x956B,
        "GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV",
    },
    {
        0x956C,
        "GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV",
    },
    {
        0x956D,
        "GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV",
    },
    {
        0x956E,
        "GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV",
    },
    {
        0x956F,
        "GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV",
    },
    {
        0x9579,
        "GL_MESH_VERTICES_OUT_NV",
    },
    {
        0x957A,
        "GL_MESH_PRIMITIVES_OUT_NV",
    },
    {
        0x957B,
        "GL_MESH_OUTPUT_TYPE_NV",
    },
    {
        0x957C,
        "GL_MESH_SUBROUTINE_NV",
    },
    {
        0x957D,
        "GL_TASK_SUBROUTINE_NV",
    },
    {
        0x957E,
        "GL_MESH_SUBROUTINE_UNIFORM_NV",
    },
    {
        0x957F,
        "GL_TASK_SUBROUTINE_UNIFORM_NV",
    },
    {
        0x9580,
        "GL_TEXTURE_TILING_EXT",
    },
    {
        0x9581,
        "GL_DEDICATED_MEMORY_OBJECT_EXT",
    },
    {
        0x9582,
        "GL_NUM_TILING_TYPES_EXT",
    },
    {
        0x9583,
        "GL_TILING_TYPES_EXT",
    },
    {
        0x9584,
        "GL_OPTIMAL_TILING_EXT",
    },
    {
        0x9585,
        "GL_LINEAR_TILING_EXT",
    },
    {
        0x9586,
        "GL_HANDLE_TYPE_OPAQUE_FD_EXT",
    },
    {
        0x9587,
        "GL_HANDLE_TYPE_OPAQUE_WIN32_EXT",
    },
    {
        0x9588,
        "GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT",
    },
    {
        0x9589,
        "GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT",
    },
    {
        0x958A,
        "GL_HANDLE_TYPE_D3D12_RESOURCE_EXT",
    },
    {
        0x958B,
        "GL_HANDLE_TYPE_D3D11_IMAGE_EXT",
    },
    {
        0x958C,
        "GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT",
    },
    {
        0x958D,
        "GL_LAYOUT_GENERAL_EXT",
    },
    {
        0x958E,
        "GL_LAYOUT_COLOR_ATTACHMENT_EXT",
    },
    {
        0x958F,
        "GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT",
    },
    {
        0x9590,
        "GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT",
    },
    {
        0x9591,
        "GL_LAYOUT_SHADER_READ_ONLY_EXT",
    },
    {
        0x9592,
        "GL_LAYOUT_TRANSFER_SRC_EXT",
    },
    {
        0x9593,
        "GL_LAYOUT_TRANSFER_DST_EXT",
    },
    {
        0x9594,
        "GL_HANDLE_TYPE_D3D12_FENCE_EXT",
    },
    {
        0x9595,
        "GL_D3D12_FENCE_VALUE_EXT",
    },
    {
        0x9596,
        "GL_NUM_DEVICE_UUIDS_EXT",
    },
    {
        0x9597,
        "GL_DEVICE_UUID_EXT",
    },
    {
        0x9598,
        "GL_DRIVER_UUID_EXT",
    },
    {
        0x9599,
        "GL_DEVICE_LUID_EXT",
    },
    {
        0x959A,
        "GL_DEVICE_NODE_MASK_EXT",
    },
    {
        0x959B,
        "GL_PROTECTED_MEMORY_OBJECT_EXT",
    },
    {
        0x959C,
        "GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV",
    },
    {
        0x959D,
        "GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV",
    },
    {
        0x959E,
        "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV",
    },
    {
        0x959F,
        "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV",
    },
    {
        0x95A0,
        "GL_REFERENCED_BY_MESH_SHADER_NV",
    },
    {
        0x95A1,
        "GL_REFERENCED_BY_TASK_SHADER_NV",
    },
    {
        0x95A2,
        "GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV",
    },
    {
        0x95A3,
        "GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV",
    },
    {
        0x95A4,
        "GL_ATTACHED_MEMORY_OBJECT_NV",
    },
    {
        0x95A5,
        "GL_ATTACHED_MEMORY_OFFSET_NV",
    },
    {
        0x95A6,
        "GL_MEMORY_ATTACHABLE_ALIGNMENT_NV",
    },
    {
        0x95A7,
        "GL_MEMORY_ATTACHABLE_SIZE_NV",
    },
    {
        0x95A8,
        "GL_MEMORY_ATTACHABLE_NV",
    },
    {
        0x95A9,
        "GL_DETACHED_MEMORY_INCARNATION_NV",
    },
    {
        0x95AA,
        "GL_DETACHED_TEXTURES_NV",
    },
    {
        0x95AB,
        "GL_DETACHED_BUFFERS_NV",
    },
    {
        0x95AC,
        "GL_MAX_DETACHED_TEXTURES_NV",
    },
    {
        0x95AD,
        "GL_MAX_DETACHED_BUFFERS_NV",
    },
    {
        0x95AE,
        "GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV",
    },
    {
        0x95AF,
        "GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV",
    },
    {
        0x95B0,
        "GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV",
    },
    {
        0x95B1,
        "GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV",
    },
    {
        0x95B2,
        "GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV",
    },
    {
        0x95B3,
        "GL_SEMAPHORE_TYPE_NV",
    },
    {
        0x95B4,
        "GL_SEMAPHORE_TYPE_BINARY_NV",
    },
    {
        0x95B5,
        "GL_SEMAPHORE_TYPE_TIMELINE_NV",
    },
    {
        0x95B6,
        "GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV",
    },
    {
        0x9630,
        "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR",
    },
    {
        0x9631,
        "GL_MAX_VIEWS_OVR",
    },
    {
        0x9632,
        "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR",
    },
    {
        0x9633,
        "GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR",
    },
    {
        0x9650,
        "GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT",
    },
    {
        0x9651,
        "GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT",
    },
    {
        0x9652,
        "GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_"
        "EXT",
    },
    {
        0x96A0,
        "GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM",
    },
    {
        0x96A2,
        "GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM",
    },
    {
        0x96A4,
        "GL_SHADING_RATE_QCOM",
    },
    {
        0x96A5,
        "GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM",
    },
    {
        0x96A6,
        "GL_SHADING_RATE_1X1_PIXELS_EXT",
    },
    {
        0x96A7,
        "GL_SHADING_RATE_1X2_PIXELS_EXT",
    },
    {
        0x96A8,
        "GL_SHADING_RATE_2X1_PIXELS_EXT",
    },
    {
        0x96A9,
        "GL_SHADING_RATE_2X2_PIXELS_EXT",
    },
    {
        0x96AA,
        "GL_SHADING_RATE_1X4_PIXELS_EXT",
    },
    {
        0x96AB,
        "GL_SHADING_RATE_4X1_PIXELS_EXT",
    },
    {
        0x96AC,
        "GL_SHADING_RATE_4X2_PIXELS_EXT",
    },
    {
        0x96AD,
        "GL_SHADING_RATE_2X4_PIXELS_EXT",
    },
    {
        0x96AE,
        "GL_SHADING_RATE_4X4_PIXELS_EXT",
    },
    {
        0x96BA,
        "GL_RGBX8_ANGLE",
    },
    {
        0x96C0,
        "GL_SURFACE_COMPRESSION_EXT",
    },
    {
        0x96C1,
        "GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT",
    },
    {
        0x96C2,
        "GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT",
    },
    {
        0x96C4,
        "GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT",
    },
    {
        0x96C5,
        "GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT",
    },
    {
        0x96C6,
        "GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT",
    },
    {
        0x96C7,
        "GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT",
    },
    {
        0x96C8,
        "GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT",
    },
    {
        0x96C9,
        "GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT",
    },
    {
        0x96CA,
        "GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT",
    },
    {
        0x96CB,
        "GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT",
    },
    {
        0x96CC,
        "GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT",
    },
    {
        0x96CD,
        "GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT",
    },
    {
        0x96CE,
        "GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT",
    },
    {
        0x96CF,
        "GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT",
    },
    {
        0x96D0,
        "GL_SHADING_RATE_EXT",
    },
    {
        0x96D1,
        "GL_SHADING_RATE_ATTACHMENT_EXT",
    },
    {
        0x96D2,
        "GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT",
    },
    {
        0x96D3,
        "GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT",
    },
    {
        0x96D4,
        "GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT",
    },
    {
        0x96D5,
        "GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT",
    },
    {
        0x96D6,
        "GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT",
    },
    {
        0x96D7,
        "GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT",
    },
    {
        0x96D8,
        "GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT",
    },
    {
        0x96D9,
        "GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT",
    },
    {
        0x96DA,
        "GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT",
    },
    {
        0x96DB,
        "GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT",
    },
    {
        0x96DC,
        "GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT",
    },
    {
        0x96DD,
        "GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_"
        "EXT",
    },
    {
        0x96DE,
        "GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT",
    },
    {
        0x96DF,
        "GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_"
        "SUPPORTED_EXT",
    },
    {
        0x96E0,
        "GL_MAX_PIXEL_LOCAL_STORAGE_PLANES_ANGLE",
    },
    {
        0x96E1,
        "GL_MAX_COMBINED_DRAW_BUFFERS_AND_PIXEL_LOCAL_STORAGE_PLANES_ANGLE",
    },
    {
        0x96E2,
        "GL_PIXEL_LOCAL_STORAGE_ACTIVE_PLANES_ANGLE",
    },
    {
        0x96E3,
        "GL_LOAD_OP_ZERO_ANGLE",
    },
    {
        0x96E4,
        "GL_LOAD_OP_CLEAR_ANGLE",
    },
    {
        0x96E5,
        "GL_LOAD_OP_LOAD_ANGLE",
    },
    {
        0x96E6,
        "GL_STORE_OP_STORE_ANGLE",
    },
    {
        0x96E7,
        "GL_PIXEL_LOCAL_FORMAT_ANGLE",
    },
    {
        0x96E8,
        "GL_PIXEL_LOCAL_TEXTURE_NAME_ANGLE",
    },
    {
        0x96E9,
        "GL_PIXEL_LOCAL_TEXTURE_LEVEL_ANGLE",
    },
    {
        0x96EA,
        "GL_PIXEL_LOCAL_TEXTURE_LAYER_ANGLE",
    },
    {
        0x96EB,
        "GL_PIXEL_LOCAL_CLEAR_VALUE_FLOAT_ANGLE",
    },
    {
        0x96EC,
        "GL_PIXEL_LOCAL_CLEAR_VALUE_INT_ANGLE",
    },
    {
        0x96ED,
        "GL_PIXEL_LOCAL_CLEAR_VALUE_UNSIGNED_INT_ANGLE",
    },
    {
        0x96F0,
        "GL_SHADER_CORE_COUNT_ARM",
    },
    {
        0x96F1,
        "GL_SHADER_CORE_ACTIVE_COUNT_ARM",
    },
    {
        0x96F2,
        "GL_SHADER_CORE_PRESENT_MASK_ARM",
    },
    {
        0x96F3,
        "GL_SHADER_CORE_MAX_WARP_COUNT_ARM",
    },
    {
        0x96F4,
        "GL_SHADER_CORE_PIXEL_RATE_ARM",
    },
    {
        0x96F5,
        "GL_SHADER_CORE_TEXEL_RATE_ARM",
    },
    {
        0x96F6,
        "GL_SHADER_CORE_FMA_RATE_ARM",
    },
    {
        0x9710,
        "GL_TEXTURE_Y_DEGAMMA_QCOM",
    },
    {
        0x9711,
        "GL_TEXTURE_CBCR_DEGAMMA_QCOM",
    },
    {
        0xC0,
        "GL_SHARED_EDGE_NV",
    },
    {
        0xE8,
        "GL_ROUNDED_RECT_NV",
    },
    {
        0xE9,
        "GL_RELATIVE_ROUNDED_RECT_NV",
    },
    {
        0xEA,
        "GL_ROUNDED_RECT2_NV",
    },
    {
        0xEB,
        "GL_RELATIVE_ROUNDED_RECT2_NV",
    },
    {
        0xEC,
        "GL_ROUNDED_RECT4_NV",
    },
    {
        0xED,
        "GL_RELATIVE_ROUNDED_RECT4_NV",
    },
    {
        0xEE,
        "GL_ROUNDED_RECT8_NV",
    },
    {
        0xEF,
        "GL_RELATIVE_ROUNDED_RECT8_NV",
    },
    {
        0xF0,
        "GL_RESTART_PATH_NV",
    },
    {
        0xF2,
        "GL_DUP_FIRST_CUBIC_CURVE_TO_NV",
    },
    {
        0xF4,
        "GL_DUP_LAST_CUBIC_CURVE_TO_NV",
    },
    {
        0xF6,
        "GL_RECT_NV",
    },
    {
        0xF7,
        "GL_RELATIVE_RECT_NV",
    },
    {
        0xF8,
        "GL_CIRCULAR_CCW_ARC_TO_NV",
    },
    {
        0xFA,
        "GL_CIRCULAR_CW_ARC_TO_NV",
    },
    {
        0xFC,
        "GL_CIRCULAR_TANGENT_ARC_TO_NV",
    },
    {
        0xFE,
        "GL_ARC_TO_NV",
    },
    {
        0xFF,
        "GL_RELATIVE_ARC_TO_NV",
    },
    {
        0xFFFFFFFF,
        "GL_ALL_SHADER_BITS_EXT",
    },
};

}  // namespace

#endif  // UI_GL_GL_ENUMS_IMPLEMENTATION_AUTOGEN_H_