#include "ui/gl/gl_fence_arb.h"
#include "base/strings/stringprintf.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_context.h"
namespace gl {
namespace {
std::string GetGLErrors() {
std::string accumulated_errors;
GLenum error;
while ((error = glGetError()) != GL_NO_ERROR) {
accumulated_errors += base::StringPrintf("0x%x ", error);
}
return accumulated_errors;
}
}
GLFenceARB::GLFenceARB() {
sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
DCHECK_EQ(GL_TRUE, glIsSync(sync_));
glFlush();
}
bool GLFenceARB::HasCompleted() {
if (!sync_)
return true;
DCHECK_EQ(GL_TRUE, glIsSync(sync_));
GLenum result = glClientWaitSync(sync_, 0, 0);
if (result == GL_WAIT_FAILED) {
HandleClientWaitFailure();
return false;
}
return result != GL_TIMEOUT_EXPIRED;
}
void GLFenceARB::ClientWait() {
DCHECK_EQ(GL_TRUE, glIsSync(sync_));
GLenum result =
glClientWaitSync(sync_, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
DCHECK_NE(static_cast<GLenum>(GL_TIMEOUT_EXPIRED), result);
if (result == GL_WAIT_FAILED) {
HandleClientWaitFailure();
}
}
void GLFenceARB::ServerWait() {
DCHECK_EQ(GL_TRUE, glIsSync(sync_));
glWaitSync(sync_, 0, GL_TIMEOUT_IGNORED);
}
GLFenceARB::~GLFenceARB() {
if (sync_) {
DCHECK_EQ(GL_TRUE, glIsSync(sync_));
glDeleteSync(sync_);
}
}
void GLFenceARB::Invalidate() {
sync_ = 0;
}
void GLFenceARB::HandleClientWaitFailure() {
DCHECK(GLContext::GetCurrent());
if (GLContext::GetCurrent()->CheckStickyGraphicsResetStatus()) {
LOG(ERROR) << "Failed to wait for GLFence; context was lost. Error code: "
<< GetGLErrors();
} else {
LOG(FATAL) << "Failed to wait for GLFence. Error code: " << GetGLErrors();
}
}
}