#ifndef UI_GL_GL_FENCE_EGL_H_
#define UI_GL_GL_FENCE_EGL_H_
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_export.h"
#include "ui/gl/gl_fence.h"
namespace gl {
class GL_EXPORT GLFenceEGL : public GLFence {
public:
GLFenceEGL(const GLFenceEGL&) = delete;
GLFenceEGL& operator=(const GLFenceEGL&) = delete;
~GLFenceEGL() override;
static std::unique_ptr<GLFenceEGL> Create();
static std::unique_ptr<GLFenceEGL> Create(EGLenum type, EGLint* attribs);
static void CheckEGLFenceBeforeWait();
static void FlushBeforeCreateFence();
bool HasCompleted() override;
void ClientWait() override;
void ServerWait() override;
void Invalidate() override;
EGLint ClientWaitWithTimeoutNanos(EGLTimeKHR timeout);
protected:
GLFenceEGL();
bool InitializeInternal(EGLenum type, EGLint* attribs);
EGLSyncKHR sync_;
EGLDisplay display_;
};
}
#endif