#include "ui/gl/gl_fence_nv.h"
#include "ui/gl/gl_bindings.h"
namespace gl {
GLFenceNV::GLFenceNV() {
glGenFencesNV(1, &fence_);
ResetState();
}
bool GLFenceNV::ResetSupported() {
return true;
}
void GLFenceNV::ResetState() {
glSetFenceNV(fence_, GL_ALL_COMPLETED_NV);
DCHECK(glIsFenceNV(fence_));
glFlush();
}
bool GLFenceNV::HasCompleted() {
DCHECK(glIsFenceNV(fence_));
return !!glTestFenceNV(fence_);
}
void GLFenceNV::ClientWait() {
DCHECK(glIsFenceNV(fence_));
glFinishFenceNV(fence_);
}
void GLFenceNV::ServerWait() {
DCHECK(glIsFenceNV(fence_));
ClientWait();
}
GLFenceNV::~GLFenceNV() {
if (fence_) {
DCHECK(glIsFenceNV(fence_));
glDeleteFencesNV(1, &fence_);
}
}
void GLFenceNV::Invalidate() {
fence_ = 0;
}
}