#include "ui/native_window_tracker/native_window_tracker_android.h"
#include <memory>
#include "ui/android/window_android.h"
namespace ui {
NativeWindowTrackerAndroid::NativeWindowTrackerAndroid(WindowAndroid* window) {
window_observation_.Observe(window);
}
NativeWindowTrackerAndroid::~NativeWindowTrackerAndroid() = default;
bool NativeWindowTrackerAndroid::WasNativeWindowDestroyed() const {
return !window_observation_.IsObserving();
}
void NativeWindowTrackerAndroid::OnViewAndroidDestroyed() {
window_observation_.Reset();
}
std::unique_ptr<NativeWindowTracker> NativeWindowTracker::Create(
gfx::NativeWindow window) {
return std::make_unique<NativeWindowTrackerAndroid>(window);
}
}