#include "ui/native_window_tracker/native_window_tracker_aura.h"
#include <memory>
#include "ui/aura/window.h"
namespace ui {
NativeWindowTrackerAura::NativeWindowTrackerAura(gfx::NativeWindow window)
: window_(window) {
window->AddObserver(this);
}
NativeWindowTrackerAura::~NativeWindowTrackerAura() {
if (window_) {
window_->RemoveObserver(this);
}
}
bool NativeWindowTrackerAura::WasNativeWindowDestroyed() const {
return window_ == nullptr;
}
void NativeWindowTrackerAura::OnWindowDestroying(aura::Window* window) {
window_->RemoveObserver(this);
window_ = nullptr;
}
std::unique_ptr<NativeWindowTracker> NativeWindowTracker::Create(
gfx::NativeWindow window) {
return std::make_unique<NativeWindowTrackerAura>(window);
}
}